That's something I'll have to try later today. Good news if true![]()
Yep, I'm planning to test it via assassinations later on, they never escape the wrath of the Stigbob so I'll have to go easy on them for scientific purposes.
That's something I'll have to try later today. Good news if true![]()
Interesting. Maybe I need to watch closer - this post indicates it may not be a single figure, so we could both be rightWeird - it's always been 5 degrees for me.
On rough Planet Surfaces where the Glide is prematurely terminated frequently at low but valid Glide angles, my Rule of Thumb :
Minimum Glide Angle = Altitude / 2
Works for me.
I've done a few more and they seem consistent at 5, so I'm sure you're right and I haven't been paying attention - thxIt's possible that the behaviour with shallow angles and rough terrain as to where it counts you having dropped below the minimum glide height has changed, but it'd be subtle if so.
On a kind-of-related note. Every station has like three "most wanted ship" lists now... Been that way for a while, too. I think that started showing up when the new BGS stuff went in.
Seems like a bug to me, but each list is different.. So, I have no idea if it's actually intended or not. Seems awkwardly implemented if it's intended, though...
I've noticed a few things in ED were changed with the latest patch(es) but not mentioned in the Patch Notes (or I'm blind/can't read).
Station Services \ Faction Summary
-- Conflicts no longer identify the type of conflict (War/Civil War/Election).
-- Conflict description now seems to always include a sentence re: assets. If no assets controlled, sentence says none of the controlled assets is at risk.
(I prefer more details over these generalized versions, but I'm sure there's a technical reason vs. a design decision to hide more of the BGS info)
Material Traders
++ UI no longer keeps the prior quantities used in trades for new trades. Thank you FD!
Anybody else notice changes that were not listed in the latest patch notes? List them here.
EDIT: Include any from tomorrow's patch too (after it drops, of course).
Unfortunatly not true...had to pinpoint an anaconda three times before i managed to bring Justice to this fellowI've heard (but not seen) that NPC's have persistent hull/shield damage if you fight them more than once now.
Unfortunatly not true...had to pinpoint an anaconda three times before i managed to bring Justice to this fellow