Changes made but not listed in Patch Notes

Weird - it's always been 5 degrees for me.
Interesting. Maybe I need to watch closer - this post indicates it may not be a single figure, so we could both be right :) Maybe it hasn't changed and I've been on smaller planets...

On rough Planet Surfaces where the Glide is prematurely terminated frequently at low but valid Glide angles, my Rule of Thumb :

Minimum Glide Angle = Altitude / 2

Works for me.

I thought the blue colour was new anyway, but it's been weeks so I could be misremembering :)
 
Blue colour is definitely unchanged.

It's possible that the behaviour with shallow angles and rough terrain as to where it counts you having dropped below the minimum glide height has changed, but it'd be subtle if so.
 
It's possible that the behaviour with shallow angles and rough terrain as to where it counts you having dropped below the minimum glide height has changed, but it'd be subtle if so.
I've done a few more and they seem consistent at 5, so I'm sure you're right and I haven't been paying attention - thx :)
 

Deleted member 38366

D
On a kind-of-related note. Every station has like three "most wanted ship" lists now... Been that way for a while, too. I think that started showing up when the new BGS stuff went in.

Seems like a bug to me, but each list is different.. So, I have no idea if it's actually intended or not. Seems awkwardly implemented if it's intended, though...

Not all Stations, it's indeed only possible at Stations with Superpower presence and in Powerplay space.

Independent Stations without any Superpower-aligned Factions and outside Powerplay bubbles ("Uncontrolled") will only list a single Top 5 Bounty Board if applicable. If noone got any fines in such a System, no Bounty Board is shown at all.
 
I've noticed a few things in ED were changed with the latest patch(es) but not mentioned in the Patch Notes (or I'm blind/can't read).

Station Services \ Faction Summary
-- Conflicts no longer identify the type of conflict (War/Civil War/Election).
-- Conflict description now seems to always include a sentence re: assets. If no assets controlled, sentence says none of the controlled assets is at risk.
(I prefer more details over these generalized versions, but I'm sure there's a technical reason vs. a design decision to hide more of the BGS info)

Material Traders
++ UI no longer keeps the prior quantities used in trades for new trades. Thank you FD!


Anybody else notice changes that were not listed in the latest patch notes? List them here.

EDIT: Include any from tomorrow's patch too (after it drops, of course).

anyone found small seismic charges yet?
 
Back
Top Bottom