Why do I feel like the only sane person at a BBQ?
Look at all the lore events, the 24hr CGs, the Palin missions, Thargoid missions etc.. This is the only one that's lasted longer than the few days it started, FDev could have removed it entirely since it's "done" now as they have with the other ones. Instead they leave it completable for those that may be interested in the Guardians storyline.
And yet here everyone is and I can practically hear the disingenuous as they say "I was totally heading right out to do this right this second but now i'm quitting the game, posting a negative review and am starting a cult to burn every copy of the game in existence".
Jeez guys it's not like credits are hard to come by these days, if you want to follow the storyline you can still do that and get paid! That to me is amazing so many months on from when it was an actual puzzle/challenge instead of "follow this step by step checkpoint-charlie manual for 200mil!".
Yes the communication wasn't the best but Dale has come and held the hand up for FD and said yeah we messed up on that one. For me personally if you come out and admit that honestly and openly, fair enough. Anyone who's worked a busy job or whatever can sympathise when your to-do list stretches over a full page or if it was said in a meeting but nobody was assigned as action taker etc etc. In short, yeah it happens, I can get over it.
Oh and before you even think about it, I haven't done the mission yet, it's on a long to-do list so I'll get round to it sometime assuming it stays in game and FDev don't remove it entirely out of spite. Sometimes I wish they'd do stuff like that just to make people take a step back and look at what they are complaining about.
I truly and honestly hate this forum sometimes.
You are correct in many ways, if, and mean IF, the game was in a stable, playable state. The truth is, it is not. There are bugs in every facet of game play. The actual game play itself is shallow, but thats fine. What is not fine, is constantly making it more difficult to accomplish things. Everything is hinged to a random dice roll. It's cheap, easy development, which allows rapid turn around of code, at the cost of actual game play.
What we should be seeing are bug fixes and solidifying of game play mechanics. But those mechanics are so reliant on random dice rolls that's it's easier to just leave them be, and make other parts more difficult.
Looking at recent additions, and you cant help but wonder.. What did we actually pay for?
Landing on planets? It's the exact same for every planet, nothing different, nothing new.
Planetary missions? Yes, but bugged and again reliant on randomness.
Engineers? More randomness. Some actually hidden behind random numbers that can take days to roll the right one!!
Multi-Crew? Limited to combat and even then, network buggy and meh
Ship Launched NPCs? You cant see them, they're debatably useful, and again more shoddy cheap code to have them repeat the exact same phrase over and over again. (When the target is dead!)
Holo-Me? An avatar that you only to see as a cropped face in messages.
The graphical end of E.D. is outstanding! The underlying code, the game play is a shambles. We were writing better stuff for MUDs way back in the 80s and 90s.
I keep seeing people post that it's a 10 year plan... It'll never get there.
Sorry.. But you can't abuse your player base with random dice rolls, treat them as beta testers, and kill any impetus they had to play the mess by constantly nerfing and making things more difficult.
Personal Opinion