Changes to the 15 second exit-in-danger menu timer? [Poll]

What if any changes should be made to the 15 second exit-in-danger menu timer?

  • Increase it absolutely: it should be impossible to quit during combat without suffering ship loss

    Votes: 75 32.9%
  • Make it longer, so quitting during combat is slower and more dangerous

    Votes: 44 19.3%
  • Leave it as it is

    Votes: 81 35.5%
  • Make it shorter, so quitting during combat is faster and less dangerous

    Votes: 9 3.9%
  • Decrease it absolutely: it should be possible to quit instantly during combat

    Votes: 19 8.3%

  • Total voters
    228
  • Poll closed .
Status
Thread Closed: Not open for further replies.
The options in the poll are I hope self-explanatory.

I will leave it to others to develop the arguments.

However, by way of encouragement / discouragement ...

Please DO:-

State how you voted, with reasons - and if you voted for an increase or decrease, though not an absolute one, by all means explain your preferred countdown.

Votes are however confidential, so please do vote whether you wish to expand or not.

Please DON'T:-

Derail this thread into a discussion about anything other than, in your opinion, what the rules of FDev's game ought to be. We know that most members of (e.g.) PvP player groups will not log by any means regardless, and we also know that some players will cheat by pulling the plug regardless.

Cheers all,

Truesilver
 
Last edited:
Where is the poll?

EDIT:
Yep, it's up now.

I voted for shorter time. Should be easier/quicker to avoid combat. Not everyone is here for the pew-pew.
 
Last edited:
I thought people combat log with alt f4, or ctrl alt del, or smashing the router to pieces with a hammer, etc.. Don't think increasing the timer will have much of an impact on things.
 
State how you voted, with reasons - and if you voted for an increase or decrease, though not an absolute one, by all means explain your preferred countdown.

Should work like in "any other online game". As long as you take damage/"have aggro", you cannot log out.

This is very theorethical, since once a system is established, it's almost impossible to change without alienating .. someone.
 
I actually would like to extend the timer to 30 seconds.
BUT I also would like to pre-activate "Yes", when you have to confirm you do want to leave.

My concern is that sometimes I must leave the game immediately due to some emergency (wife calling, etc...) and the last thing I want to do is wait 15 long seconds in front of the screen, so that I can finally press "Yes".
I would like to get the option to press "Yes" while the timer is still ongoing, which would automatically log me off when the timer reaches zero.

Currently when I need to leave my desk in emergency, even if I don't fear to be destroyed within 15 seconds, the workaround is to Alt+Tab and kill the game...
 
Last edited:
Should work like in "any other online game". As long as you take damage/"have aggro", you cannot log out

Plenty of games allow instant exit from a game even when under fire - Path of Exile to name 1.

EDIT
Not suggesting ED should be like that, just countering your statement.
 
Last edited:
I voted for: "Increase it absolutely: it should be impossible to quit during combat without suffering ship loss"

My substantiation:
In almost every situation a player can safely flee from the battlefield without exiting a game. He can do low or high wake in around 15 seconds.
It is better escaping in a way of playing a starship game (using game mechanics described above) than relogging.
If someone thinking it is impossible then i will pleased if you read this tutorial: https://forums.frontier.co.uk/showthread.php?t=130815
This delay time should be at least one minute.
 
Last edited:
Increase it, soft combat logs ruin the fun for the person who engages the combat as they particularly do it for RP reasons or other various reasons based around enjoyment of the game. The person who combat logs, takes that away from the aggressor. That should be a shadow ban offense as you could have some ***hole who keeps interdicting you, then soft combat logging just to tick you off.
 
Last edited:
at the moment, the 15 second timer also happens, if you are in other "dangerous" situations, for exampel close to an asteroid in an asteroid belt (which doesn't need to be dangerous at all).

if that wasn't the case, i'd have no problem with no logging out during combat - only if leaving the instance. as it is now, i won't mind a longer "in danger"-timer, for exampel 45 seconds, but i don't want to leave an asteroid ring instance i am mining in (get out of masslock, get in to supercruise, get out of supercruise) to go down for dinner, and i don't want to stay logged in during dinner, in case pirates spawn...

also - and this would at least make "a longer timer" better for me - you have to confirm logging out in danger. if it would be possible to logg to main menu automatically after timer has run out, i even wouldn't mind a 2 minutes timer (or something). but i really don't want to wait 2 minutes when dinner is ready, to confirm that i want to logg out.
 
I have voted to leave it as it is. I have been RP Pirated in the past, and when it is done properly I can enjoy the experience (and I have stayed in game, and complied. RP Pirate then encountered me within their 'safety' window and just said 'Hi', no further attacks). I have been attacked by a gang that was too greedy, and then, when I would not comply (and they would not negotiate) they opened fire, so I saved and left. I have also been attacked by PKs, who open fire with no communication (and, as I am not pledged, no PP reason). Again, saved and exited. As I enjoy most of the Player interactions I prefer to remain in OPEN play.
 
The timer should definitely be longer, punishing those that use it to cheaply leave a fight, while still giving an option to those players who may have a real-life reason to leave the game. I think 45 seconds should be fine. Ultimately, there are better ways to leave a fight, as listed above by Kyokushin.
 
Plenty of games allow instant exit from a game even when under fire - Path of Exile to name 1.

EDIT
Not suggesting ED should be like that, just countering your statement.

Well, ED doesn't allow instant exit at all, they just have some weird timer, which does good/bad depending on the situation.
I got stuck in a Farragut, i was quite content for the 15 seconds staring at the screen, although the 15 second delay added nothing vs. a "instant logout". Waiting 30 seconds? 45 seconds? 3 years stuck in an embarassing situation? uhm ...

And no idea if that other game offers alternative methodes to avoid "certain destruction", once combat begins. ED does. The better you get at them, the easier it is to avoid destruction.
 
Last edited:
If you exit via the menu then you're not combat logging.

Ask a mod to change the thread title as it's wrong.

Hmm, noted. Actually I do disagree, Liqua. The timer in question only applies if the game registers that you are (or were until very recently) in combat and are seeking to log out to the main menu. It is by its existence a 'combat log menu timer.'

I do accept entirely that you have set out eloquently and in detail in other thread(s) the distinction between using this programmed and provided means of quitting during combat, as opposed to the [currently] reportable, bannable insta-quit.

On balance I would stand by my terminology, albeit whilst acknowledging that all these terms have become rather loaded with subjective and debatable meanings that the words alone perhaps did not originally convey.
 
Last edited:
Oh this thread WILL derail in time. logging vs. honor, group/solo vs. ganking, these are the things that will always derail, as each side hates the other with a passion, and neither will let up either. The very existence of this poll is proof of that.
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom