Thanks Adam, it’s good to know you guys are still reading the plethora of feedback on this.
As to my own feedback, personally I like everything Frontier proposed for the exploration improvements with the following exceptions:
- The ADS honk revealing only the main star is not useful enough. It would be nice if it provided more information than that, but still less than the honk has for the past four years. Ideally I’d like to see it reveal the system structure only with the grey globes representing the planets. At least this would allow the explorer to quickly see how interesting a system layout is, while also showing if anything is tagged by other commanders too.
- The probes mechanic sounds great with one exception: I don’t like how they pinpoint the exact location of POI’s. I’d much rather have the probes reveal small manageable search zones for POI’s. This would require a pilot to descend to the planet surface and use the scanner (or their eyes) to find it’s exact location, or land and use the SRV wavescanner instead, but at least it would add one more layer of exploration activity to the game loop, plus a choice of how to finish the POI hunt.
- With regards to probe synthesis recipes, please keep the required materials basic. Meaning they can be gathered by either SRV scavenging OR mining in rings. This gives pilots a choice to pick the method they find more enjoyable.
These are my opinions on the matter, and other than those I like whats been proposed. It is good to hear that devs are mulling things over, it means we might see some positive change yet!
Thanks.
When it comes to the issue of fixing exploration, yours is one of the few player opinions I take seriously. The reason being that you have so tirelessly fought for exploration improvements for the longest time, & are not some "Johnny come lately" looking to defend the current system purely for the credits.
So it pleasing to note that we seem to be in fierce agreement on the main points. Slightly more info revealed by the initial honk & probes not giving precise PoI locations.