News Chapter Four - Exploration Reveal

Oh, my bad - I thought first discovered tags were being wiped.

Frontier, I know I keep on nagging about a certain Imperial Exploration vessel, but, are there any plans for new exploration hardware (either ship-based or new SRVs)? That would be the cherry on the top of the very delicious cake you've got baking in the oven.

Also, any news regarding Exploration Missions, or CGs for that matter?
 
Also, what do you mean by "reduce flying time" are we getting a higher Supercruise acceleration rate, or is this just a colourful way of saying "reduced time because you're not going somewhere you don't want to go"?

...or does it mean 'reduced flying time' because you'll have to spend all your time using the new discovery mechanic?
 
I have a terrible feeling this is going to utterly ruin exploration for me. And given it's my favourite bit of the game ... :(

Please please please do NOT remove the honk as a general way of finding what is in the system. That would really, really suck. We need to have a quick overview of what exists in a system to decide if it is worthwhile spending the time exploring in any more detail. different people have different levels of what is interesting.

It's not as if we are ever going to run of place to explore given how big the galaxy is!
 
Can you clarify a few things:

1. Do these changes apply only to the ADS and DSS?
2. Will the Basic and Intermediate Discovery scanners have this same functionality, or reduced functionality - ie the Basic Discovery Scanner is a Honk Only, the Intermediate has the pretty interface but limited range?
3. Will multi-crew members be able to operate one or both scanners?
4. Will multi-crew members be able to use Syntesis to replenish micro-probes or will this remain a pilot-only function?
5. Will these mini probes be a cargo item or an ammunition, as not all explorers carry cargo racks.
6. Will mini probes be synthesized from elements, or will they require materials that are not found 2000+ ly from the bubble, or will signal sources be adjusted to allow these materials to be found outside inhabited space?

Summarising from some of the staff responses I've seen to help you get more info quickly:

1. Yes, and no
2. BDS and IDS are being removed altogether and those who have the IDS and ADS compensated for their purchase. There will only be one Discovery Scanner.
5. Ammo for DSS in the hundreds.

The other info is awaiting clarification
 
That does sound a bit worrisome. Couldn't the initial honk at least reveal the amount of bodies in the system (as it currently does)?

To be honest, I'd rather have the 'honk' add all astronomical bodies to the system map, but only as featureless ones, placed like they currently are. Then, after 'discovering them' they'd get their distinctive representations and on further study the known characteristics.

Without giving it a go Im not sure, but the same thought crossed my mind. Of course if say you could land on more planets then scanning them all wouldnt be so much of an issue ;)
 
I have a terrible feeling this is going to utterly ruin exploration for me. And given it's my favourite bit of the game ... :(
Please please please do NOT remove the honk as a general way of finding what is in the system. That would really, really suck.

The scanner will generate a "energy spectrum" that can be interpreted similarly to the system map, i.e. everything will have a signature but it may be not completely unambiguous. So basically the same as now, but more abstract.
 
I don't like this new discovery scanner. It will take much longer when you just jump to system to find mission destination. You will need scan it long time to find the location or jump to nav beacon for the same reason. I hate the idea that it doesn't work the old way as well.
 
It is way more than I expected to be honest. And I expected a lot.

Also there's not even CODEX yet.

Holy cow.

I am impressed.

As for changes - some will be painful for people who are used to honk in these years, but I applaud for FD having balls going all in. I was slightly worried how it will all mesh but it seems you have complete redesign of whole system. It will be a bit cold turkey for some of players, but good. It will be good for long term of the game.

" It will be a bit cold turkey for some of players, but good. It will be good for long term of the game."


Will it?
 
As I understand (and this has been reemphasized by Adam) the scanner will generate a "energy spectrum" that can be interpreted similarly to the system map, i.e. everything will have a signature but it may be not completely unambiguous. So basically the same as now, but more abstract.

It going to be like how we used to look at the system map listening to the sound when hovering over, only with this electomagnetic scale thingy.

Once you know what the electromagnetic output is for the different types of bodies, it's going to quite simple to find what your looking for.
 
Currently dropping in a Nav beacon and scanning the beacon gives you all the system info, will that disappear with these changes?
 
I won't know how well I can work with it until I'm in the game and actively using it. That said, I'm cautiously optimistic, and more than a little excited. Thanks for putting this together, FDEV! :)
 
It going to be like how we used to look at the system map listening to the sound when hovering over, only with this electomagnetic scale thingy.

Once you know what the electromagnetic output is for the different types of bodies, it's going to quite simple to find what your looking for.

Well, we'll see about that but the important message is that the honk still reveals if and how much potentially interesting bodies there are in the system.
 
The initial 'honk' will just reveal the entry star. As you use the to explore, more stellar bodies will be revealed as you find them, which will then populate the system map.
This one has me worried.

I would prefer if the "Honk" revealed the bodies in the system. Somthing like this:

1. Inital ADS "Honk" reveals complete system map which is populated with non identifiable icons representing the bodies in the current system map. No clues are given to what type of bodies or their size, and no revealing graphics, but you are allowed to target a body for further inspection in the system map. Stations are shown as today.
2. Your new exploration system takes over....
 
Actually brilliant. You've knocked it out of the park with this, FDev. I actually can't believe what I'm seeing here.

Some feedback along with the well earned glowing praise:

Advanced Discovery Scanner -

A "middle ground" approach is necessary. Removing its current mechanic will turn any form of traveling into a considerable grind, particularly when there are no nav beacons available, and you know how people already disparage ED for its time consuming and often pointless grinding. You have the opportunity to avoid repeating the same old mistakes here.

Perhaps a happy medium would be to add featureless planetary "place holders" to the system map that are drawn according to their appropriate size, and optionally with a simplified sampling of data that may hint to the planet's identity.

This leads into..

Ammo For Discovery Scanner -

Remember, you have explorers who don't have Horizons. How are they going to refill their discovery scanner? No planetary landings and no mining beams (explorer builds are stripped) mean that these players have just a few systems or so before they have a long voyage back to restock ammo.

The middle ground suggestion: Use the ship's fuel for the basic level 1 synthesis.

Let's look at it this way. Explorers have effectively been turned into an analogue for Bow & Arrow characters in other games. Archers are fun but they very quickly become useless when they run out of arrows. Now the player is forced to stop having fun, which is the point of the game, and instead spend literally hours of real life time to restock arrows that will once again be depleted very quickly. It's retched. (and remember, many of your systems have 20 to 60 objects)

This is a level of grind that you don't need, FDev. You have the opportunity to avoid it so please take that opportunity.

This is why the majority of games with Archers have simply removed the mechanic of limited ammo quantities, or at worse they've turned it into a timer that refills the stock (or at least some of the stock) every "X" seconds.

While not as efficient as crafting new arrows (probes) in bundles, using the ship's fuel does allow the Archer (Explorer) player to continue... playing. And that's the point, isn't it? To have fun and enjoy this rather impressive creation that you've made.

As such, I propose that the basic first level of synthesis simply uses your ship's fuel to create more ammo for the discovery scanner. This allows non-Horizons users to continue and frankly reduces the amount of woefully tedious grind. The 2nd and 3rd levels, which uses materials, adds appropriate bonuses to the total number of discovery probes that are produced.

Previously Discovered Data -

Editing my post to add this. Please consider adding previously discovered data to the system map either via purchasing discovery data at stations or via the "Honk". This would be a great quality of life update and would save a lot of time, plus it would make exploration data useful to fellow players. This may be fairly taxing on the server however so it's understandable if this isn't added.

Thank you for reading, and thank you again for this bloody amazing update to Exploration. Please consider what I and others have written here. Have a great day!
 
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Good job Fdev !

Everything make sense to me and I really love the gameplay related to it.

+1 to keep the same modules that we actually use

Each step / process is logical and if I understand well, experienced explorers will easily spot the kind of bodies that are in the system with a quick look at the energy / gravity in the new interface.

I have one question about the permanent POI that we'll be able to find with the probes. Are you planning to add a lot of new permanent stuff to discover on the actual landable planets far from the buble ? Actually the only permanent POI we can find out there (I mean far from the bubble so I don't consider 1-2k ly being far) :

- geysers / fumeroles
- human settlements (very rare)

+1 for the new way to discover USS...this was much needed
+1 for the new stuff we'll be able to find in the USS

Can't wait to learn more !!!
 
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