News Chapter Four - Exploration Reveal

Does that mean without the Nav Becon, you won't be able to use the ADS to actually find Proxima Centauri then? Currently the ADS has infinite range, while the BDS and IDS have a much reduced range. If they're giving the ADS a limited range, what are they limiting it to? Some systems can be quite big.

Probably via the electromagnetic field mechanic.

USS will continue to spawn at set intervals, each one has a timer as well which denotes when it will expire.


We are considering upgrading all discovery scanners into a single discovery scanner and removing the lesser versions from the game. Those players who have already purchased scanners above the basic level would receive compensation.

The DSS is a supercruise only module, we are balancing the range at which it can be used to make it a satisfying experience.

The intention is that the energy distribution should provide explorers with information they can interpret to help identify if specific body types exist in a system.

So it looks like what he means is that the surface scanner will have a range balance change, not the discovery scanner. My mistake.
 
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The initial 'honk' will just reveal the entry star. As you use the to explore, more stellar bodies will be revealed as you find them, which will then populate the system map.

My initial thoughts over these changes are now more of concern than excitement, sadly. Does this apply to bodies already discovered (data has been sold) by other players or just for undiscovered bodies? This would make sense for undiscovered bodies, but not for those already discovered, which should show up with the initial honk as they do currently because the Universal Cartographics people already know of their existence.
 
Apologies if someone has already asked this - will there eventually be a Focused Feedback section where we can make suggestions, etc, as per the previous updates?
 
If you want the location data without using the discovery scanner you can still scan the Nav Beacon to obtain this information.
So long as it hasn't been 'pirated' (I don't recall the terminology, but have had missions in the bubble where this was the case, and the ADS saved my bacon).
 
Q.

Have the devs noticed how much longer it takes if an explorer wants to scan a entire system with the new system against what we have now?

Without seeing it in use, it sounds like it'll dramatically slow down exploration.

Put it another way:

Have devs actually used this system in the way that a normal player would use it?

Bet they haven't.
 
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As someone who (primarily) explores this announcement rocks, particularly this:

Reduce the time to find planet surface locations: You will now be able to employ game play to make searching out interesting surface locations/POIs quicker and more interesting rather than flying across the planet in low orbit.

This really needed to happen.

Exciting stuff FD........... o7!
 
  • Replace flying time with gameplay: We want to reduce the amount of time you have to spend flying to a planet just to discover it. The only time we want you to fly to a planet is because you want to visit it as there’s something there you want to see or do. Ultimately that will make exploring planetary bodies and getting first discoveries in a system quicker and more engaging at the same time.


This is not so good as it may seem. If it does not matter to you what to expore, then everything is ok. If you, for example, an explorer for waterworlds and earthlike worlds, all things will going to terrible way. Now, after first honk, we can see an overview of system and make a decision: does it make sense to scan something or better just skip this system and make next jump. How about a lot of systems with 100+ bodies without any interesting objects that you will be forced to scan? In General, exploring will become terrifyingly longer.

P.S. Sorry for my english.
 
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This actually looks quite interesting and in-depth. Assuming my understanding is correct, this will effectively make the old-fashioned "Beige Patrol" a thing of the past.

One thing about the Detailed Discovery Scanner, specifically the micro-probes: Will the scanner have a capacity to it, kinda like a missile rack but for probes? Can this capacity be filled by visiting a station and restocking? And which one better represents the "Magazine" these Scanners will have: missile rack or torpedo pylon?
I'm going to assume the Synthesis costs for the probes will be relatively low since this is exploration we're talking about, not thargoid solo combat, so hopefully that wont be a rude addition, i'm more concerned about how many synths we'll need before mapping the surface of a planet.

Otherwise, this looks like a real game-changer for exploration. Will be looking forward to seeing it in action!
 
Sounds pretty good, but I kind of like using the honk to find out if there are bodies that I might want to travel too.

Hmm...

Well, I guess it's a similar process in effect that just takes longer and has more interaction.
 
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Obvious question, but people have done more stupid things: this (these?) synthesis recipes don't require anything that can only be found in civilized USSes, I hope (like the heat sinks requiring filaments)? That stuff is awfully hard to come by when you're 40,000 ly from sol.

I'm cautiously optimistic about this news, but a few things worry me. Top of the list are the probes and synthesis. What Ashnak said is very true, however I see another potential problem. I suppose a vast majority of explorers have Horisons, but what about those who don't? If synthesis will require minerals, they won't be able to get them.

I'm also a bit worried about the fact honking will discover only the main star. What about systems with multiple suns hundreds of thousands of light seconds apart? Will those suns be detectable with the new system?
 
My interest is definitely piqued at this point regarding the scanning mechanics. Thanks!

I'm sure there are lots of questions so far regarding how discoveries will work and so forth, but it sounds like a good first step in making Exploration a bit more engaging than simply flying into a system and pressing a button. (with another optional "focused" scan) The HUD interface for scanning is a welcome change for me- seeing some visual improvements here.

Looking forward to seeing more than just scanning mechanics. (after all, most of us already knew there would be a probe system introduced from the previous reveal) No, I'm not expecting a precise map to be drawn of exactly where everything "new" is- but rather a general idea of what's "new" that we can actually expect to find out in the black.

Also, still holding onto hope that there's a bit more to planetary body SRV exploration. Not everyone is interested in landing on planets, for sure- but Beyond was touted to improve Horizons content, of which planetary landings has relevance.
 
Can you clarify a few things:

1. Do these changes apply only to the ADS and DSS?
2. Will the Basic and Intermediate Discovery scanners have this same functionality, or reduced functionality - ie the Basic Discovery Scanner is a Honk Only, the Intermediate has the pretty interface but limited range?
3. Will multi-crew members be able to operate one or both scanners?
4. Will multi-crew members be able to use Synthesis to replenish micro-probes or will this remain a pilot-only function?
5. Will these mini probes be a cargo item or an ammunition, as not all explorers carry cargo racks.
6. Will mini probes be synthesized from elements, or will they require materials that are not found 2000+ ly from the bubble, or will signal sources be adjusted to allow these materials to be found outside inhabited space?
 
This is not so good as it may seem. If it does not matter to you what to expore, then everything is ok. If you, for example, an explorer for waterworlds and earthlike worlds, all things will going to terrible way. Now, after first honk, we can see an overview of system and make a decision: does it make sense to scan something or better just skip this system and make next jump. How about a lot of systems with 100+ bodies without any interesting objects that you will be forced to scan? In General, exploring will become terrifyingly long.

P.S. Sorry for my english.

The system scan now returns an aggregated display of how energetic the electromagnetic emissions are in the system. Signals are sorted on a low to high scale by their apparent energy. For example, emissions from rocky clusters will appear at the lower end of the scale, hot gas giants at the upper range. This information requires some interpretation as signals can overlap.


You are able to tune the focus of your sensors to a particular point on the scale, making emissions from objects at this range much clearer, at the cost of filtering out signals returned from bodies not emitting at this range.

So once you know what the emission is for ELW Terraformable etc, you can filter that too see if any are in the system
 
Sounds interesting. Honking was always stupid. Random USS spawns was always stupid. Visual inspection of surfaces at close range was always stupid. This seems to be removing a lot of stupid which shouldn't have been there in the first place. Hooray for everything.
 
Sounds pretty good, but I kind of like using the honk to find out if there are bodies that I might want to travel too.

Hmm...

Well, I guess it's a similar process in effect that just takes longer and has more interaction.

As I understand (and this has been reemphasized by Adam) the scanner will generate a "energy spectrum" that can be interpreted similarly to the system map, i.e. everything will have a signature but it may be not completely unambiguous. So basically the same as now, but more abstract.
 
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