I'm really impressed by these changes, and looking forward to trying them out in the beta. The new DSS in particular will make exploration much more engaging, as well as easing the location of interesting surface POIs.
Making USS spawns skill-based discovery is an absolute game-changer and will make what was previously my most hated activity much more interesting.
It's good to know that the new scanning systems will be usable in multi-crew as well. No more sitting in my wingmate's ship, looking at the sysmap and shouting "Go for the last three planets of the third star" into my microphone. You also have the makings of a full Science station role if you build on these mechanics later.
The only reservation I have concerns the ADS. While the new functionality looks excellent for genuine long-distance exploration, it could hamper being able to fly quickly to specific locations when you're not exploring.
For example, say a new Guardian site has been discovered on a moon of a gas giant orbiting the fourth star in this system. As it is uninhabited, there is no nav beacon.
In order to visit the Guardian site, I'd have to use the new scanning tools to find every body in the system first before I could even fly to the moon and map it. This would likely be so time consuming given the number and distance of bodies, it would put me off going to the location.
I would prefer the scanners to work this way:
ADS default mode - honk returns full star information and all planets but only as wireframes with no information, so they can be navigated to easily on the sysmap.
ADS enhanced mode - as per proposal. Interface could be launched from a control or toggled on/off dependent on whether the commander is exploring or just travelling around.
DSS - as per proposal
Thanks for your work on these new exploration tools! A very happy explorer here.
Making USS spawns skill-based discovery is an absolute game-changer and will make what was previously my most hated activity much more interesting.
It's good to know that the new scanning systems will be usable in multi-crew as well. No more sitting in my wingmate's ship, looking at the sysmap and shouting "Go for the last three planets of the third star" into my microphone. You also have the makings of a full Science station role if you build on these mechanics later.
The only reservation I have concerns the ADS. While the new functionality looks excellent for genuine long-distance exploration, it could hamper being able to fly quickly to specific locations when you're not exploring.
For example, say a new Guardian site has been discovered on a moon of a gas giant orbiting the fourth star in this system. As it is uninhabited, there is no nav beacon.

In order to visit the Guardian site, I'd have to use the new scanning tools to find every body in the system first before I could even fly to the moon and map it. This would likely be so time consuming given the number and distance of bodies, it would put me off going to the location.
I would prefer the scanners to work this way:
ADS default mode - honk returns full star information and all planets but only as wireframes with no information, so they can be navigated to easily on the sysmap.
ADS enhanced mode - as per proposal. Interface could be launched from a control or toggled on/off dependent on whether the commander is exploring or just travelling around.
DSS - as per proposal
Thanks for your work on these new exploration tools! A very happy explorer here.
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