Why dont you guys let the adv discovery scanner to automatically reveal all the bodies with a key as an alternative to whoever doesnt wanna play the minigame?
Why dont you guys let the adv discovery scanner to automatically reveal all the bodies with a key as an alternative to whoever doesnt wanna play the minigame?
I like everything except for the detailed surface scanner...guess I’ll reserve thoughts until seeing it but it seems you are again making something that should be basic, extremely tedious and time consuming due to lack of meaningful content.
There is one thing I forgot to mention, which is quite important to me.
Must say I REALLY like the fact that every system will be an unknown now. This will add A LOT to the feeling of mystery and danger during exploration. Jumping into the unknown... love it!
that's a road trip.
We can discover and surface scan anything without moving our ship by just using the new exploration game mechanics. So if I am at the systems main star I can discover a planet 1,000,000ly away and send micro-probes 1,000,000ly using the zoomed up planet I found?
It's these kind of posts that tick me of.I think this maybe a case of you can't have your cake and eat it it too. The current 'honk and see all' method is the problem. We need to rethink and adapt. If we want meaningful exploration and the rewards that brings, then I think we have to view the 'one honk see all' as a fast food, place-holder, overdue for development, and embrace a slower and less convenient, chunkier and ultimately more satisfying gameplay structure.
Perhaps a very basic and fallible indication of system value could be included in the honk so a fast moving pilot could decide further examination was worthwhile?
And unless these probes do warp travel we'll have to wait the same amount of time to get the data back as we would have spent flying there.
As others have said, can the 'honk' sound please be changed to something a little more peaceful?
Forums are a little busy with the exploration reveal, so it will be a little glitchy now and again.Are pages 90 and 91 on this thread blank for anyone else? Just want to check there's nothing weird going on, on my end.
Are pages 90 and 91 on this thread blank for anyone else? Just want to check there's nothing weird going on, on my end.
Ok, after looking at this thread for a a while, trying to defend the new mechanic, I get the point of those against it.
And Once again this proves without a shadow of a doubt that the Devs plan to release a bare-bones (MVP) product then upgrade it its just horse crap.
Why?Simple actually. YOU CANT MAKE ANY ACTIVITY MORE COMPLEX PERIOD. If you make any activity more complex (The combat enhanced AI, and this new exploration mechanic) people will cry wolf on it.
Not because said people are wrong... but because they are already so used to the mechanic, and how it IS BAREBONES.This implicates that any new challenge will be treated as a new "gameplay wall" on the horizon.
Also devs should NOTtake this as the first BARE-BONES mechanics were already perfect (or good in this case, old exploration is bull...) but people already have used it for so long that they don't care anymore.
So coming back on track...
The new mechanic IS GREAT, but then again, what good it makes to have such a cool mechanic, and don't have good reasons to actually explore, meaning my last post I talked about the hit Cr/HR will take on exploration but then again i stoped myself and think, why else?! To make a name on the stars?No... To explore new worlds... well there's no much of exploring... you cant interact with anything... there's no "rare" POI in deep uncharted space...
I'm not gonna lie... people will complain about it and they are not wrong... they are wrong on the reason... it was not the design is bad... it's that it should have come in 1.0 way before people get BAD HABITS over the older system.
So once again the problem here is not the mechanic, but the goddawn bad decision of releasing a bare-bones game to be "upgraded" over time.
TLR: A good mechanic without a good reason to use it is just as good as having a F1 car but can only drive it on a Kart track .
TLR2: making people wait 4 years to enhance the exploration let to some pretty strong habits that people wont be liking to lose.