News Chapter Four - Exploration Reveal

Does this mean we will be going into the system map for exploration 'gameplay'?

I genuinely don't know if this is the idea, but if it is I hope there's no load time at all as the system and galaxy map are very clunky and tedious with loading times and hard on tired eyes with screen change I find personally.

I hope the gameplay is in game in ship also somehow. Added unknown objects. Things on planets that have entrances, buildings, underground ancient basses. And eventually more enemy types that lead to space legs co-op.

Still glad things are being added I'm just unsure of their gameplay realities...time will tell.
 
So when are these changes going to be implemented ??

Just want to know so I can aim to be Elite before they come in ?

Be interesting to see how many people who think the changes are great will still say they are great after they are live
 
I like everything except for the detailed surface scanner...guess I’ll reserve thoughts until seeing it but it seems you are again making something that should be basic, extremely tedious and time consuming due to lack of meaningful content.

I can see where you're coming from; what you seem to be saying basically is that activity has to have meaning. People don't mind grind or hard work as long as it is experienced as meaningful. A solid reward is necessary, but not sufficient.

Research shows that once money is taken care of, what makes work rewarding is mastery, autonomy and meaningfulness. Mastery means: the experience of getting better at a skill. So exploration has to be a challenging skill with a learning curve and consequent better pay-offs. Autonomy means: having the freedom to do the job in the way you think it is done best. So exploration has to offer creative flexibility; not a rigid prescribed set of actions you have to work through, but offer the opportunity for creative experimentation to find a best way of doing things in different scenarios to get the optimal result. Lastly, there has to be meaning: the results of your exploratory efforts have to make a difference not just to your bank account but also to your personal (not the game-world's!) narrative. Not just explorer stickers to put on your ship, your name to stick on a newly discovered system or elite rankings, but also new missions becoming available concerning exploration, prospecting and terraforming efforts that would naturally follow new discoveries.

Follow these rules, and people won't mind the grind. Or long flying times, which I think should not be curtailed too much. The balance between reward and effort needs to be preserved: too light a winning makes the winnings light.
 
There is one thing I forgot to mention, which is quite important to me.

Must say I REALLY like the fact that every system will be an unknown now. This will add A LOT to the feeling of mystery and danger during exploration. Jumping into the unknown... love it!

No offense in my questions . But danger of what ? And unknow of what since I didn t see so far FD saying they will seed galaxy with new things ? Everything from the bubble to BP are the same besides some nice stars alignement.
If FD would decide to implement content to discover then it would be interesting.
 
I think this maybe a case of you can't have your cake and eat it it too. The current 'honk and see all' method is the problem. We need to rethink and adapt. If we want meaningful exploration and the rewards that brings, then I think we have to view the 'one honk see all' as a fast food, place-holder, overdue for development, and embrace a slower and less convenient, chunkier and ultimately more satisfying gameplay structure.
Perhaps a very basic and fallible indication of system value could be included in the honk so a fast moving pilot could decide further examination was worthwhile?
 
We can discover and surface scan anything without moving our ship by just using the new exploration game mechanics. So if I am at the systems main star I can discover a planet 1,000,000ly away and send micro-probes 1,000,000ly using the zoomed up planet I found?

And unless these probes do warp travel we'll have to wait the same amount of time to get the data back as we would have spent flying there.
 
I think this maybe a case of you can't have your cake and eat it it too. The current 'honk and see all' method is the problem. We need to rethink and adapt. If we want meaningful exploration and the rewards that brings, then I think we have to view the 'one honk see all' as a fast food, place-holder, overdue for development, and embrace a slower and less convenient, chunkier and ultimately more satisfying gameplay structure.
Perhaps a very basic and fallible indication of system value could be included in the honk so a fast moving pilot could decide further examination was worthwhile?
It's these kind of posts that tick me of.

How do I want to have my cake and eat it? Please explain this to me.
Why is the honk and see all a problem, you state this, but fail to provide argumentation.
How is it we need to abandon the honk and see all 'as fast food' if we want meaningful exploration?
Would it surprise you to learn that the value of a system is completely inconsequential to me?

The reason it ticks me off, is that people are assuming my motivations and playstyle and are completely wrong about why I want to see the composition of a system.
 
And unless these probes do warp travel we'll have to wait the same amount of time to get the data back as we would have spent flying there.

The probes have a different purpose. The new Discovery Scanner is the Discovery scanner and old Surface scanner rolled into one. The probes are there to give you surface details and the locations of what can be found after you have done the Discovery scan and decided it is worth investigating more.
 
Last edited:
This sounds really cool!

I haven't read the whole thread, so I apologise if this has been suggested already:

How about a new module for the non-explorers? Like a "Nav-beacon Interrogator" of equivalent module size as the Discovery Scanner, that is triggered the same way (hold down trigger until completion). It reveals the whole system map in systems with a nav-beacon, so folks used to not having to drop in to the beacon to scan it can continue to do so.
 
Ok, after looking at this thread for a a while, trying to defend the new mechanic, I get the point of those against it.

And Once again this proves without a shadow of a doubt that the Devs plan to release a bare-bones (MVP) product then upgrade it its just horse crap.

Why?Simple actually. YOU CANT MAKE ANY ACTIVITY MORE COMPLEX PERIOD. If you make any activity more complex (The combat enhanced AI, and this new exploration mechanic) people will cry wolf on it.

Not because said people are wrong... but because they are already so used to the mechanic, and how it IS BAREBONES.This implicates that any new challenge will be treated as a new "gameplay wall" on the horizon.

Also devs should NOTtake this as the first BARE-BONES mechanics were already perfect (or good in this case, old exploration is bull...) but people already have used it for so long that they don't care anymore.

So coming back on track...

The new mechanic IS GREAT, but then again, what good it makes to have such a cool mechanic, and don't have good reasons to actually explore, meaning my last post I talked about the hit Cr/HR will take on exploration but then again i stoped myself and think, why else?! To make a name on the stars?No... To explore new worlds... well there's no much of exploring... you cant interact with anything... there's no "rare" POI in deep uncharted space...


I'm not gonna lie... people will complain about it and they are not wrong... they are wrong on the reason... it was not the design is bad... it's that it should have come in 1.0 way before people get BAD HABITS over the older system.

So once again the problem here is not the mechanic, but the goddawn bad decision of releasing a bare-bones game to be "upgraded" over time.


TL:DR: A good mechanic without a good reason to use it is just as good as having a F1 car but can only drive it on a Kart track .
TL:DR2: making people wait 4 years to enhance the exploration let to some pretty strong habits that people wont be liking to lose.
 
Make exploration more involved: By introducing a process we aim to make exploration feel more meaningful, making the results more satisfying and rewarding.
So this means it will take longer?

Replace flying time with gameplay: We want to reduce the amount of time you have to spend flying to a planet just to discover it.
That's what exploration is?

Remove Random USS Spawning:
Great idea.

Reduce the time to find planet surface locations: You will now be able to employ game play to make searching out interesting surface locations/POIs quicker and more interesting rather than flying across the planet in low orbit.
Another great idea.

Improve multiplayer exploration: With both of the module upgrades we are making sure that wings and multi-crew are supported.
Another good idea.

Holistic System:The improvements to exploration mechanics tie together not just new discoveries, but mining, missions and signal source location in one package.
At last.

All new "First mapped": You'll be able to add a first mapped across any planet within the galaxy, including within the bubble. Giving all players that have joined the game since it's launch even more opportunity to make their mark on the galaxy.

Good news for newbie's.

Most of the above is good news,well done FDev.

But,....the galaxy has 400 billion stars,of which i think less than 0.02% have been found and yet most of the suggestions (Finding POI's,Mining and Mission Integration,Wing's,First Mapped By,USS's) seem to be aimed at trying to get non-explorer's invested in LOCAL exploration only.
If you want people to go and explore farther, first you should raise discovery payments.....by a lot.
I personally treat ED as a sim rather than a game (sad,i know), and as such if i went out into the black and discovered an Earth like world IRL i would expect at least 10 Mill for it and then work down from that and there should be a 100% bonus for scanning ALL planetary bodies in a system,this would help stop the partial scanning of systems.

The introduction of probes,which need to be synthesised (more grind),i'm not keen on and it seems like the top grade Discovery Scanner has been nerfed?,but being an explorer,most of the ideas seem good.i was waiting for the promised planetary update's before going out again,are these still happening?
 
Ok, after looking at this thread for a a while, trying to defend the new mechanic, I get the point of those against it.

And Once again this proves without a shadow of a doubt that the Devs plan to release a bare-bones (MVP) product then upgrade it its just horse crap.

Why?Simple actually. YOU CANT MAKE ANY ACTIVITY MORE COMPLEX PERIOD. If you make any activity more complex (The combat enhanced AI, and this new exploration mechanic) people will cry wolf on it.

Not because said people are wrong... but because they are already so used to the mechanic, and how it IS BAREBONES.This implicates that any new challenge will be treated as a new "gameplay wall" on the horizon.

Also devs should NOTtake this as the first BARE-BONES mechanics were already perfect (or good in this case, old exploration is bull...) but people already have used it for so long that they don't care anymore.

So coming back on track...

The new mechanic IS GREAT, but then again, what good it makes to have such a cool mechanic, and don't have good reasons to actually explore, meaning my last post I talked about the hit Cr/HR will take on exploration but then again i stoped myself and think, why else?! To make a name on the stars?No... To explore new worlds... well there's no much of exploring... you cant interact with anything... there's no "rare" POI in deep uncharted space...


I'm not gonna lie... people will complain about it and they are not wrong... they are wrong on the reason... it was not the design is bad... it's that it should have come in 1.0 way before people get BAD HABITS over the older system.

So once again the problem here is not the mechanic, but the goddawn bad decision of releasing a bare-bones game to be "upgraded" over time.


TL:DR: A good mechanic without a good reason to use it is just as good as having a F1 car but can only drive it on a Kart track .
TL:DR2: making people wait 4 years to enhance the exploration let to some pretty strong habits that people wont be liking to lose.

From my understanding they are seeding the galaxy with stuff for us to find. So while we have just seen the tools, we are yet to see the rest of the update which we may not see until it goes live.
 
Back
Top Bottom