As it stands now, yes you are correct, but there are methods to protect memory from those types of insertions before being encrypted by the network connection. For a game, it would be unheard of, but for many corporations, it's done on a regular basis. I taught cyber warfare at a military academy and implemented standards which detected and prevented this form occuring.still doesn't prevent clients to read and write their pyhsical memory with spurious data that will be duly encrypted and transferred over your vpn. you just put a lock on the wall.
It can also have an effect on the BGS, PP, 1st discoveries.......As for cheating it is only going to affect the combat part of the game really from what I can think of.
Needless to say the proof needed to be favourably against the alleged offender. But it shouldnt be any different than a 3 strike solution, proof needed should be the same. I am for a 3 strike solution, just to have that said. It was more a "you are deliberately breaking the law/eula, with a tool you found (and potentially was looking for) outside the game that edits game files and gives illegal advantages" thus sentence, if proven to be right, should be swiftfirst strike should have overwhelming evidence of wrongdoing, or you could be banning players for no reason. don't forget your connection and instancing can be flaky or erratic for several reasons. e.g. it can be difficult to appreciate on a youtube video if a shield is not getting damage due to a cheat or a lag spike. this is one other aspect of the chore problem: since frontier have no real control, it would all be about 'interpretation' of evidence.
yeah, well, this is the aim of consoles. while not invulnerable they still make access a lot harder. pc is definitely the wild west still. that's the dream of 'trusted platforms' and of course they have their use cases.As it stands now, yes you are correct, but there are methods to protect memory from those types of insertions before being encrypted by the network connection. For a game, it would be unheard of, but for many corporations, it's done on a regular basis. I taught cyber warfare at a military academy and implemented standards which detected and prevented this form occuring.
Yup. 100%You get caught with a card in your lap once, and it's over. You don't find cash games after that.
Altering the client should be a hard-ban offence.
Maybe when SDC or anyone else start using these to murder a giant amount of PVE ships, explorers better, FDev will consider it a threat.I think It's funny. They seem uniquely suited to solve this problem, but ask for FD to institute a progressive banning system.
It's my understanding that shadowbans put you in a server that's not on the same BGS. Sounds like something I would pay for.Solo-banning doesn't solve the issue of the effects on the BGS from cheats. It just takes the cheat out of Open play, hardly a punishment. We gamers can spout outrage, and demand punishments, but Developers have to deal with usable proof, and real life legal matters. I am all for pointing cheats and hacks out to FD, but after that it has to be out of our hands. We cannot expect some satisfying result that gives us the warm feelies.
What would be a real punishment would be to remove the chance of gaining rewards/advancement in the game. Anyone who is caught hacking/cheating should just be a ghost. They could fly around, but have no impact. No damage to PC's or NPC's. No ability to take or complete missions. Nothing. The '5 for 1' cheat was bad enough. This state could be for a duration based on the offense, or it could be permanent based on the severity/frequency of the offense.
People who want to play in Solo don't trust other people so they certainly would never give out their bank account information.pm me your bank account and i'll sort it for you asap. i'll send you an exclusive ready made executable which will disable all modes except solo. please install as administrator.