So much high, that FDev refused this approach once and forever.Then what would the network cost be of having everything reported back to server?
They sold more than 3 millions of game copies so far. Even if just 10% of players are still playing actually - this means kind of up to 300,000 players per day (at least on weekends).
Now, assuming that these players are mainly from 2-3 main timezones, and play each one plays up to 2 hours within 6 hrs window in his timezone, that will mean about 50,000 concurrent players.
Now, each player performs well, let's say 2 actions per second on the average in combat zone - like fire and motion.
So, FDev would need to upkeep servers farm, capable of processing 100,000 requests per second 24/7. And not just log them, but analyze them intelligently on the fly in search of evidences of cheating.
How much would it cost? Is there any chance FDev will be ready to spend all those real money to just decrease cheating in digital videogame?