Robert Maynard
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"Oh you need evidence, oh this is not evidence, oh this evidence is too old, boo hoo" I rest my case your honor.
Again, literally a snapshot of American politics, where people think other people's problems don't exist.
Stellarforge is the code that generates the galaxy, so the whole thing is embedded in the client, yes.
Most of the loading time isn't the detailed system generation, though - picking a random system that I visited years ago, it took about 3 seconds to load the system map and probably most of that wasn't determining what stars and planets were present.It seems to typically take 10-20 seconds to create a system
Yes. That bit happens on the client and could be reverse-engineered at least in theory, though. Being able to go from the system seed number to whether it contained ELWs would be sufficient for this sort of (theoretical) cheating.Once the galaxy is generated the procedural seeds for each system are processed each time you jump into the system
Most of the loading time isn't the detailed system generation, though - picking a random system that I visited years ago, it took about 3 seconds to load the system map and probably most of that wasn't determining what stars and planets were present.
If someone was able to reverse-engineer that process they'd certainly be able to find ELWs considerably quicker than a normal player - in the time taken to actually scan and map one it'd have found you three or four more nearby. But I doubt anyone sufficiently capable of doing that cares enough to actually do it, certainly not judging by the standards of what the "data miners" have claimed to have found.
Yes. That bit happens on the client and could be reverse-engineered at least in theory, though. Being able to go from the system seed number to whether it contained ELWs would be sufficient for this sort of (theoretical) cheating.
Note that even the procedural seeds for the systems aren't stored but generated from other data as needed - a complete list of system seeds would still be hundreds of gigabytes and the game doesn't take up that much space, or generate that much network traffic if you try to plot a long-range route - what's actually stored is at a much higher level.
The really amazing thing about it isn't that it can generate a realistic-enough galaxy from first principles (that's been done before - in FE2, for instance - and the principles aren't that tricky) but that it does it quickly enough and in a modular enough fashion that it feels to someone playing the game as if there is a database of pre-generated systems just sitting around waiting to be used, and things like long-range route plotting actually work.What they have done with creating our galaxy as a 1:1 simulation is an amazing thing, I can understand why no other game maker has even attempted it since, they state explicitly in the video that no home computer could possibly hold all the data to create the galaxy on the fly, many terrabytes of data I believe it has been stated.
I'd like to know what Fdev are doing about this problem to be honest.
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What we are saying, is that cheating really does not matter in exploration. And it gives you so little advantage above normal gameplay that taking risk of getting caught vs what it would give is unfavorable. Like that example making impossible megajump, if there is any cheat detection running from Fdev's side that would certainly alarm it.You are literally saying what I care about is trivial and doesn't matter. It's not a very smart thing to say to someone who's fighting on your side. Consider the two alternatives: either I am convince by you and quit the fight, or I think what you said is stupid and take offense, thereby generating infighting. What good comes out of such arguments?
And yes, I am a bit offended by your trivializing what I care about. You simply don't understand the sentiment, which is fine, and this is exactly where one needs to exercise respect. Respect other people's plights and problems, even if you might not understand.
The only sensible post in this thread.There is panther clipper
Realistically, all they can do is continue to quietly play whackamole with cheats and hope that it'll be enough to ensure most players don't develop the perception that cheating is enough of a problem to complain about.
The only sensible post in this thread.
/thread
Anyway, I discovered three untagged ELWs on my way back from Colonia, arguably the most travelled road these days.
I travelled through an undiscovered F type system with terraformable HMCs less than 3kly out from the bubble.
Your fears are exaggerated, OP.
0.055% of the galaxy has been explored. Assuming 1 second per system (which means no time inMy biggest issue with cheating is that whenever I think of exploring the galaxy, I know there will be some cheaters out there instantly surveying entire systems and getting their names on there as the first discoverers, while I tread every step with absolute care only to find every system and planet is taken and named by idiots who don't deserve it. Thinking about this really bums me out.
He gained his explo rank with Robigo runs. What do you expect?0.055% of the galaxy has been explored.
More like 12 700 years. Than 13 years0.055% of the galaxy has been explored. Assuming 1 second per system (which means no time inthe loading screenhyperspace), no fuel or range consideration, no fussing with the galaxy map and no visit to an already explored system, it would take your hypothetical cheater 13 years to explore the rest.
Note to self: don't do mathsMore like 12 700 years. Than 13 yearsVery rough calculation: 400 000 000 000/60/60/24/365
What are bots?
My biggest issue with cheating is that whenever I think of exploring the galaxy, I know there will be some cheaters out there instantly surveying entire systems and getting their names on there as the first discoverers, while I tread every step with absolute care only to find every system and planet is taken and named by idiots who don't deserve it. Thinking about this really bums me out.