firstly that chieftain is a lovely ship to fly and use. the hardpoint's and their placement are lovely, and the handling is perfect, it should be a fantastic ship for PvP and PvE.
however the canopy completely destroys the usability of the ship. my original hope was to use it for PvP, as was others intention.
the universal consensus however is that the canopy is a complete deal-breaker rendering the chieftain utterly unusable in any PvP situation, and a very poor choice in many PvE ones. people are reporting that they are regularly losing their canopy with %97 hull remaining, and in many cases on the first volley of PA fire they receive. personally i have lost my canopy multiple times at %80 and have only died twice due to hull damage as my canopy will usually be destroyed between the 90%-%70 mark and that's with the use of a 2A AFMU.
while some ships have weak canopies with the gunship being a very notable example an AFMU can often counteract this. the chieftain is unusable because it loses its canopy IN A SINGLE VOLLEY. there is no way to counteract a canopy that goes from %100 to broken in a single rail-gun or PA's volley. heck even fighting a thargoid was nearly impossible with 4 canopy blowouts before i beat one, and even then i needed to repair my canopy 5 times (yes i use hull reinforcements, but they have no impact on canopy strength)
this would not be a issue if the chieftain had shields that could hold up to punishment. but its very weak shields and good internal slots make hybrid bi-weave hull-tank the only viable option (just like the FAS and other core dynamics ships). if you have a hull-tank that cannot hull-tank at all then its simply no good as a ship.
as a final note Hull-tank ships are already awfully counterable with missiles, super-perpetrator railguns and cannons utterly wrecking them, wheres the meta shields-tank FDl has no decent counter apart from shooting it an obscene number of times and trying to cascade its SCB's. it would be nice to see more ships become viable giving a real choice to PvP pilots and balancing hull-tanks, or at the very least making the chieftains canopy resistant to more than a sneeze would be a nice start.
it would be nice to see the chieftain become viable as a PvP ship, but with the canopy as fragile as it is now it is simply not possible.
[EDIT] https://www.youtube.com/watch?v=ISW4BxEF5JI&t=1s (video demonstrates the problem)
however the canopy completely destroys the usability of the ship. my original hope was to use it for PvP, as was others intention.
the universal consensus however is that the canopy is a complete deal-breaker rendering the chieftain utterly unusable in any PvP situation, and a very poor choice in many PvE ones. people are reporting that they are regularly losing their canopy with %97 hull remaining, and in many cases on the first volley of PA fire they receive. personally i have lost my canopy multiple times at %80 and have only died twice due to hull damage as my canopy will usually be destroyed between the 90%-%70 mark and that's with the use of a 2A AFMU.
while some ships have weak canopies with the gunship being a very notable example an AFMU can often counteract this. the chieftain is unusable because it loses its canopy IN A SINGLE VOLLEY. there is no way to counteract a canopy that goes from %100 to broken in a single rail-gun or PA's volley. heck even fighting a thargoid was nearly impossible with 4 canopy blowouts before i beat one, and even then i needed to repair my canopy 5 times (yes i use hull reinforcements, but they have no impact on canopy strength)
this would not be a issue if the chieftain had shields that could hold up to punishment. but its very weak shields and good internal slots make hybrid bi-weave hull-tank the only viable option (just like the FAS and other core dynamics ships). if you have a hull-tank that cannot hull-tank at all then its simply no good as a ship.
as a final note Hull-tank ships are already awfully counterable with missiles, super-perpetrator railguns and cannons utterly wrecking them, wheres the meta shields-tank FDl has no decent counter apart from shooting it an obscene number of times and trying to cascade its SCB's. it would be nice to see more ships become viable giving a real choice to PvP pilots and balancing hull-tanks, or at the very least making the chieftains canopy resistant to more than a sneeze would be a nice start.
it would be nice to see the chieftain become viable as a PvP ship, but with the canopy as fragile as it is now it is simply not possible.
[EDIT] https://www.youtube.com/watch?v=ISW4BxEF5JI&t=1s (video demonstrates the problem)
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