cheftian canopy

I mean build the ship accordingly, like you would a speedcourier.

Of course you can't dodge if you build a hull tank or something just as heavy. Only difference to the Courier is that you build for agility, and not raw speed.

It won't be fast enough, if your opponent goes in reverse you will simply not be able to counteract their backward motion. It's not a slow ship, but the shot speed increase on focussed PACs is substantial, not to mention that without adequate protection, just a few pings from a railgun will cut you down.
 
The best way to not take damage, is to not get hit.

Focus on your drives and make the ship as light as possible. Fast regen is also your greatest friend if you do take a hit or two, but don't rely on it. You just need to learn to dance.

just for you i went and made a video of it .
https://www.youtube.com/watch?v=ISW4BxEF5JI&feature=youtu.be
you can plainly see me using my laterals and FA-off evasion to try and avoid incoming fire. yet even with 3 boosters, MRP's and evasive flying the canopy popped as soon at it was tickled ON %92 FOR GOODNESS SAKE.

and that was against a PvE ship with multi-cannons. if it was against a ship with PA's it would have been blown out on the very first shot.

the chief is heavy and slow, there is no way around this. everything on that ship is G5 modded to the best possible standard (with new engineers), however if you like you can grab a chief and Perhaps show me in a friendly 1v1 how you avoid incoming fire with a %100 success rate, because i think this vid shows pretty plainly that in chief PvP that's what is needed, a shame that if your opponent is even slightly competent and in a decent ship its not what is going to happen
 
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Are you seriously comparing an iCourier, which has one of the smallest hit boxes in the game, combined with ridiculously strong shields with the fragile barndoor called Chieftain?

Nope. If you read a little of what was going on, we were discussing avoiding damage, circle strafing, and videos from Truesilver. It's not hard to follow if you try.
 
All these pro pilots that are able to totally avoid every shot like gods and here I am just ganking noobs unchanged. I feel like I'm missing something.
 
All these pro pilots that are able to totally avoid every shot like gods and here I am just ganking noobs unchanged. I feel like I'm missing something.

Well, with a little practice you to can rise above newb ganking. Your 'Vette can haul bio-waste too. So, you got that going for ya.
 
2 x 4 MRP and an AFMU

repair at the first warning of critical

great advice, or would be if module reinforcement packaged didn't do zero to strenthen the canopy, and that the canopy pops at the %90 mark if you are fighting PA's or rail-guns, so an AFMU is completely pointless if you are going to get one-shotted.

watch the vid mate MULTICANNONS made it pop at %92
 
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OK Caveat my Chief is fully engineered and where better engineered to 3.0.

It's running C6 bi-weaves and a pair of SCB's.

Yes the shields ain't great and no you can't face tank an Elite Anaconda. But I've given it many hrs in Haz Res and have maybe lost shields twice and never a canopy (uh-oh now I've done it!).

Avoidance is definitely the key to this ship. If the fire gets too heavy from one angle boost out and go and find another angle, reset your position often.

Unlike a lot of ships where doing that would leave you 3 km away the Chieftains agility means it'll still be less than 2 km or better when you turn back in.

Then of course if you are on you own just wait for the shields to regen.


Also I found it difficult stepping down from a Corvette (lots of bad combat habits there!) than perhaps others would coming up from a Vulture.
 
The chieftain canopy is terribly weak. I lose it every single time when soloing wing assass missions. There seems that nothing van be done beyond : mrps and hope.

And aiming fixed weapons without it is a bit of a challenge lol.

I can't imagine in PvP, it must pop at the first pass pretty much every time.
 
OK Caveat my Chief is fully engineered and where better engineered to 3.0.

It's running C6 bi-weaves and a pair of SCB's.

Yes the shields ain't great and no you can't face tank an Elite Anaconda. But I've given it many hrs in Haz Res and have maybe lost shields twice and never a canopy (uh-oh now I've done it!).

Avoidance is definitely the key to this ship. If the fire gets too heavy from one angle boost out and go and find another angle, reset your position often.

Unlike a lot of ships where doing that would leave you 3 km away the Chieftains agility means it'll still be less than 2 km or better when you turn back in.

Then of course if you are on you own just wait for the shields to regen.


Also I found it difficult stepping down from a Corvette (lots of bad combat habits there!) than perhaps others would coming up from a Vulture.

PvE is a different ball game mare.
anyone with the skills to undock and an engineered ship can kill whatever NPC they like without losing shields, its almost an effort to have an NPC damage you.

this is in the context of PvP, and in PvP you are going to lose your chieftains shields if you opponent has the slightest idea of what he is doing.
 
Totally agree with OP.

I got my canopy being one-shot several times in PvP situation and I'm fixing it with AFMU an average of 3/4 times per fight. This never happened that much in the hundredth of PvP fights I had with my FAS, and they are the same kind of ships (hybrid hull tanks / light shields).

I can't imagine the pain of flying it shieldless.

Also the argument of evading damage in PvP is totally irrelevant here. Of course we are evading as much as we can, but you are getting damaged at some point, especially in medium ship PvP. The least we can decently expect from a ship like the Chieftain is that it can tank a minimum.
 
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I personally would like to see something where you can engineer your canopy, honestly. Would be best if Frontier can investigate the numbers of the canopy to ensure if they are correct. There's been a few cases where values weren't properly inputted for things like missions, health and now the guardian costs for modules.

My best bet is that the hitbox is probably a little too big when getting hit. Regardless of PvP or PvE, you will lose your canopy in the chieftain pretty quick. And I lost mine in a few seconds by fighting a Thargoid..
 
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firstly that chieftain is a lovely ship to fly and use. <snip>

however the canopy completely destroys the usability of the ship. my original hope was to use it for PvP, as was others intention.

the universal consensus however is that the canopy is a complete deal-breaker <snip>

Its a great ship, enjoying mine, even went so far as to buy a paint job.

Have to say though, it has to have some weaknesses, I can see the canopy can be annoying but its a very powerful ship remove this flaw in its design and it risks becoming op. Its already a killing machine. When you fly in PvP be aware of this weakness as both the pilot and the target.

As the pilot, don't go head to head the ships maneuverable enough to avoid that in most occasions. As the target try to take the canopy out.

I guess the universal consensus isn't universal :)
 
Its a great ship, enjoying mine, even went so far as to buy a paint job.

Have to say though, it has to have some weaknesses, I can see the canopy can be annoying but its a very powerful ship remove this flaw in its design and it risks becoming op. Its already a killing machine. When you fly in PvP be aware of this weakness as both the pilot and the target.

As the pilot, don't go head to head the ships maneuverable enough to avoid that in most occasions. As the target try to take the canopy out.

I guess the universal consensus isn't universal :)

watch the vid on the OP and kindly point out the flaws in my flying, kinda hard to avoid fire from a reversing ship oddly enough.
better yet PvP me (oddly no one has taken me up on the offer to show me their skills in the chieftain) and show me how you propose to avoid damage in a prolonged engagement. ill even use my legacy FAS, should be easy for a pilot of your caliber.

personally i am willing to bet that you fly it in PvE, another ballgame where the ships you face are un-engineered and therefore no threat, where the AI flies FA-on and is useless. in that senario losing shields on any ship is going to be a rarity, but PvP is different and with shields that weak they are going to drop.

[edit] on another point the FDl is faster, has massive shields, has a tiny hitbox, has laterals equally good, and has 3 more utility slots.
if the FDl is not overpowered then fixing the glaring weakness of the canopy is not going to release an OP ship i dare say. even if the canopy is fixed the FDl is still going to be better then it.
 
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