cheftian canopy

I wonder if some of them are bugged and not others. That's pretty much all I've done is fight PvP since I got one about a week ago, and while I've lost my canopy a couple times, it didn't seem like it was out of the ordinary. And that includes a lot of fights where I was on the losing end just getting whaled on with hull in the teens and single digits.

How many of your combatants in San Tu are having trouble with the canopy? My useless and meager PvE experience has no bearing on this conversation, so we should probably talk to other users.
 
How many of your combatants in San Tu are having trouble with the canopy? My useless and meager PvE experience has no bearing on this conversation, so we should probably talk to other users.

I don't know of anybody having problems in San Tu from my personal experience, though on various discords such as GCI I've been assured that the Chieftain's canopy is indeed bugged, blowing out just like gribley has said at stupidly high hull values, so I totally believe what he's reporting. On the other hand, I don't really think I've been getting lucky, either, so it makes me wonder if the bug only effects certain ships and not others. I can tell you that my chief is super tanky, all HD Reactive & HD HRP's, along with a 4D/2D MRP, so I have to believe that's helping a little.
 
I don't know of anybody having problems in San Tu from my personal experience, though on various discords such as GCI I've been assured that the Chieftain's canopy is indeed bugged, blowing out just like gribley has said at stupidly high hull values, so I totally believe what he's reporting. On the other hand, I don't really think I've been getting lucky, either, so it makes me wonder if the bug only effects certain ships and not others. I can tell you that my chief is super tanky, all HD Reactive & HD HRP's, along with a 4D/2D MRP, so I have to believe that's helping a little.

I am using 2x c4 MRP's and 1x c4 and 1x c2 MRP w/ Heavy Duty right now. So I am going something of a mirror to your set up. Could the MRP's be the difference?

I'm using Reinforced Alloy w/ Heavy duty for the Hull. I kinda wanted to keep some of the weight off. All of my engineering is g3 or under. I feel like if it was a big problem, I should feel it more than the g5 monsters out there.
 
How many of your combatants in San Tu are having trouble with the canopy? My useless and meager PvE experience has no bearing on this conversation, so we should probably talk to other users.

ive had a lot of talks with the lads in PvP hub. everyone there who flies the sihit (including 2 members in leadership) reports the same thing, that it blows out at stupid hull values.
a few of them have stated that the problem is manageable, however that generally applies to wing-fights where you can have a teammate do a peel for you, or with focused plasma where you can fire long range and then pre-turn to avoid canopy fire.

also MRP's make a difference, however its a pretty meager one. in theory you could put a stupid number of MRp's on, but that would just get the result of having such low hull value that your ship is useless anywy
 
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ive had a lot of talks with the lads in PvP hub. everyone there who flies the sihit (including 2 members in leadership) reports the same thing, that it blows out at stupid hull values.
a few of them have stated that the problem is manageable, however that generally applies to wing-fights where you can have a teammate do a peel for you, or with focused plasma where you can fire long range and then pre-turn to avoid canopy fire.

also MRP's make a difference, however its a pretty meager one. in theory you could put a stupid number of MRp's on, but that would just get the result of having such low hull value that your ship is useless anywy

What are you using for HRP/MRP's?
 
a class 5 MRp, a class 2 interdictor, a class 2 AFMU and the rest modded hull reinforcement

Both Mr. Barron and I are using at least two MRP's. I know it makes a difference. Maybe a test with more than one is in order?

I've always shied away from c5 HRP/MRP's. The extra weight v. the added protection never seemed to add up. Do you have engineering on your HRP/MRP's?
 
Both Mr. Barron and I are using at least two MRP's. I know it makes a difference. Maybe a test with more than one is in order?

I've always shied away from c5 HRP/MRP's. The extra weight v. the added protection never seemed to add up. Do you have engineering on your HRP/MRP's?

think of it this way.
with 1 MRP my canopy blows out at %90 if i double my MRP's it will blow out at %80.
either scenario is completely unacceptable

[edit] MRP's cannot be engineered, and all my HRP's except one are heavy duty, one is thermal resist to give fully balanced resistances, my armor is heavy duty reactive
 
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think of it this way.
with 1 MRP my canopy blows out at %90 if i double my MRP's it will blow out at %80.
either scenario is completely unacceptable

[edit] MRP's cannot be engineered, and all my HRP's except one are heavy duty, one is thermal resist to give fully balanced resistances, my armor is heavy duty reactive

Ok, don't test it. I'll get over it.

Fly safe Commander.
 
There is an issue with canopy, it is weak. I'm using it for PvP, and the canopy is cracking pretty reliably. That said no more than the DBS.. which makes me feel like it's intended.

Using for pure combat, and rammed full of HRP/MRPs it can hold out for while, and will often remain into the 30% hull range. But when used for piracey, losing even 1 C4 for cargo, brings that up to around the 70% hull mark.

I love the ship (wish they'd fix the damn interdiction reticle), but for it to stay competitive with the FDL, it could def see a small buff to the canopies integrity.

I read a post that said it had the same rating as all others?
So does the DBS, have the same strength canopy as the FAS.. is how fast a canopy cracks attached to something else like ease of hitting life support? (probably been addressed, but it's a long thread.)
 
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I am using 2x c4 MRP's and 1x c4 and 1x c2 MRP w/ Heavy Duty right now. So I am going something of a mirror to your set up. Could the MRP's be the difference?

I'm using Reinforced Alloy w/ Heavy duty for the Hull. I kinda wanted to keep some of the weight off. All of my engineering is g3 or under. I feel like if it was a big problem, I should feel it more than the g5 monsters out there.

I haven't tried using so many MRP's because I'm trying to keep my hull value up around 3500. I do think that using 2x MRP is better than one big one for sure. Also, with the weapons I'm using--OC PA's and 4x Frags--my nose is almost always turned waaaay out from the target, so maybe that's been helping me some. I've had maybe 25 duels in it, plenty of them with me getting whittled down to single digits, and only had the canopy blow 3 times, so I'm either lucky, my style is helping somewhat, or not all Chiefs are bugged. All I know is that I love mine; A couple hours ago I had a delightful 3v3 battle in a rock belt with some of the leadership at San Tu and that thing floats like a butterfly and stings like a bee. Plus, and I found this pretty interesting, last night me and another Chief ran a notorious seal clubbing, corvette driving, high waking when shields look like they're going to fail villain out of the area half a dozen times in a row with neither of us so much as taking a scratch. Bottom line is that I'm having a lot of fun, regardless of the issues:)
 
I haven't tried using so many MRP's because I'm trying to keep my hull value up around 3500. I do think that using 2x MRP is better than one big one for sure. Also, with the weapons I'm using--OC PA's and 4x Frags--my nose is almost always turned waaaay out from the target, so maybe that's been helping me some. I've had maybe 25 duels in it, plenty of them with me getting whittled down to single digits, and only had the canopy blow 3 times, so I'm either lucky, my style is helping somewhat, or not all Chiefs are bugged. All I know is that I love mine; A couple hours ago I had a delightful 3v3 battle in a rock belt with some of the leadership at San Tu and that thing floats like a butterfly and stings like a bee. Plus, and I found this pretty interesting, last night me and another Chief ran a notorious seal clubbing, corvette driving, high waking when shields look like they're going to fail villain out of the area half a dozen times in a row with neither of us so much as taking a scratch. Bottom line is that I'm having a lot of fun, regardless of the issues:)

I have been giving the MRP's precedence over HRP's since my FAS days. I get very cranky when some missile shooting pirate takes out any of my weapons, or send some into malfunction. I learned long ago when/how to bug out when my hull gets low. I kinda feel the same about AMFU's as I do SCB's. They just taste funny to me.

Do you use c5 HRP/MRP's, or do you stick to c4's and below? I can't abide them c5's, too much weight for the step increase.

I feel like FD had been reading my shrunken head when they cooked up the aChief. Even right down to the final tweaks between Beta 3 and release. I've started to look over my shoulder when I make comments on ships now. It's spooky. It's going to take some serious dynamite to get me out of the aChief's pilot seat.
 
I have been giving the MRP's precedence over HRP's since my FAS days. I get very cranky when some missile shooting pirate takes out any of my weapons, or send some into malfunction. I learned long ago when/how to bug out when my hull gets low. I kinda feel the same about AMFU's as I do SCB's. They just taste funny to me.

Do you use c5 HRP/MRP's, or do you stick to c4's and below? I can't abide them c5's, too much weight for the step increase.

I feel like FD had been reading my shrunken head when they cooked up the aChief. Even right down to the final tweaks between Beta 3 and release. I've started to look over my shoulder when I make comments on ships now. It's spooky. It's going to take some serious dynamite to get me out of the aChief's pilot seat.

I use a 4D&2D MRP on mine. Yeah, coming from an FdL I was kinda taken by surprise how vulnerable I was to people armed with seekers. I ditched the 2x chaff I was carrying and put in point defense instead. That definitely helped.
 
I use a 4D&2D MRP on mine. Yeah, coming from an FdL I was kinda taken by surprise how vulnerable I was to people armed with seekers. I ditched the 2x chaff I was carrying and put in point defense instead. That definitely helped.

The FdL has a cocoon of protection around it. I hate the thing. Almost as much as I hate the Viper. The only good thing about an FdL, to me, is the Huge hard point with a PA in it. An opening volley with that automatically makes an NPC ship boost. The A.I. doesn't even have to think, the ship, any ship, just does it. Boost! For a while I mated that with a bunch of MC's. That set up almost made the FdL useful to me.

I was considering testing an A6 shield with 3 or so, SCB's. But I just got really sad, and went back to the Bi-Weave in the aChief. Much like the FAS it just sort of feels comfortable that way.
 
Chieftain canopy is pants. Sorry, it just is. Sneeze and it goes. Stacking MRP has a diminishing return, and doesn’t solve the apparently massively exposed life support. Even a B class life support makes little difference yet on others this can be night and day.

Compromising most of the internals just to protect life support is nonsensical; arguing this is some sort of solution doubly so, when precious few other ships have this. Even python’s flimsy canopy takes a bit more of a beating and we all know that’s pretty bad.

Life support is taking way more damage than it should. It would benefit strongly from a change to reduce the effectiveness of pretty much anything against it. Canopy going out at 80% hull or higher when most other modules are still over 80% is just inconsistent.

A couple MRP with class B life support and it should be about the last module to go. Not the first. This is Combat ship 101. It’s been 4 years, team. I think a bit more thought and testing is in order if you’re going to add ships.

We’ve had the distro debacle on type-10 recently as well. Given most of the new ships added are combat, there ships ability to handle damage and do so in a predictable way so people can build with some confidence, should be the least of our issues at this point.

Yeah, sure, I have no problems with ships getting tweaks to keep them relevant, but this frankly should not have left beta and this was reported IN beta. These really shouldn’t be slipping through the only testing they get. Please, beyond is supposed to get this sort of thing back on track.

Let’s do that.
 
I haven't tried using so many MRP's because I'm trying to keep my hull value up around 3500. I do think that using 2x MRP is better than one big one for sure.

In terms of HP a single high class MRP is better - unlike HRPs, MRPs give a better class to HP ratio than HRPs as the class increases...but as was pointed out to me by the darling PeLucheuh when I was questioning why players use low class MRPs, two MRPs stack, giving a slight improvement to protection.

MRPs tend to last fairly well though so smaller ships only need a couple of low class ones, and most med ships can get away with one large and one small. On larger ships a hybrid 'vette can get away with two C5 MRPs, which I think Morbad confirmed on his hybrid 'vette build.
 
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I wonder why we have beta tests if even stuff like this gets ignored.

I must assume Frontiers betas are similar to Sonys and Microsofts release tests at this point.

If it doesn't format your hard drive, it's ready for release.
 
Canopy done at 98% hull. Enough said.
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I've been getting used as a foot ball in San Tu for a week now, still haven't noticed anything out of the ordinary with the canopy. Tbh, the canopy seems WAY better than the FdL.
 
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