Chris Roberts namedropping ED

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I think I need to clarify that he was talking about the FPS module, not ship combat... He was talking about recoil on humans when they fire a weapon in zero-G, not when a ship fires a weapon, so the argument "it would be countered by thrusters" instantly becomes invalid unless you have thrusters on your suit, which most of the suits in SC don't have.
 
I fail to understand why there is such a huge divide in the communities of these games. I back both, can't wait for both to be released and will inevitably play both. Braben and Roberts are both titans in this genre and rightly so. The fact SC is promoting something ED hasn't now got is just smart business practice. for those that blindly ridicule the 'other' game, get your heads out of your backsides really. This genre has been starved of quality for years, back them both, if not financially, then just vocally get behind both games. I hope they BOTH make the grade!
 

Philip Coutts

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Good advertising by Chris in my opinion, as has been said he has a feature in his game that ED doesn't so of course he is going to push that. Plenty of room for both space sims and they are both going to play to their own strengths.
 
Right, and where did anyone bring up the subject of PG?

He was mocking Star Citizen for having as little as 200 systems that are handcrafted. I'm saying I would prefer that to a galaxy full of procedurally generated systems that are not particularly interesting. So the answer to your question is, I bought up the subject of procedural generation.
 
I'd prefer 200 hand crafted systems than 400 billion procedurally generated content which you'll never find anyone or anything particularly interesting

Have to agree here.

I haven't been playing long, but I've visited probably 50-100+ systems. They're all pretty much the same. Jump in, travel to station, jump out. Jump in, visit nav beacon or unidentified signal source, jump out, etc.

400 billion of the same location to visit over and over isn't exactly a good thing. It sounded awesome when I heard it, but, meh.

ED is still fun though, not saying I hate it or anything. But I will be playing SC as well, because it looks awesome too.
 
Have to agree here.

I haven't been playing long, but I've visited probably 50-100+ systems. They're all pretty much the same. Jump in, travel to station, jump out. Jump in, visit nav beacon or unidentified signal source, jump out, etc.

400 billion of the same location to visit over and over isn't exactly a good thing. It sounded awesome when I heard it, but, meh.

ED is still fun though, not saying I hate it or anything. But I will be playing SC as well, because it looks awesome too.

Summed it up perfectly, Elite is a really cool game but with procedural generation, nothing ever particularly interesting comes from it. It's almost a way of generating bland content to increase the overall size of the play field.

Systems generally consist of, major star, possible station, planets and maybe an asteroid belt or black hole chucked in the mix. When this is done millions of times, what's the point of traveling 4 hours real life time for the same thing in a different system ?
 
So I was watching the latest 10 For The Chairman when a guy asked if SC was gonna stay commited to their offline mode after ED cancelled theirs. So basically CIG is using the fact that FD cancelled offline mode to promote SC, which is kinda low in my opinion.

I don´t see a problem with this. If Christ Roberts got asked the question regarding Offline Mode multiple times, I don´t see a reason why he shouldn´t put an answer in his "10 for the Chairman".
Also don´t forget that Chris Roberts also did promotional work for Elite: Dangerous in the past, by mentioning in interviews, that gamers should back Elite: Dangerous.

In another part of the episode CR talked about recoil in zero-G and stated that regular ballistic weapons wouldn't be able to push you backwards in zero-G because the bullet's mass is too low, but a weapon like a bazooka would potentially push you backwards... This makes no sense since a bazooka has no recoil, which you know if you know even the first thing about weapons. Also, I've fired a shotgun myself, and I have a hard time believing that it wouldn't be able to push you backwards in zero-G, even if it's just a little.

The recoil of a cannon should surely affect you ... but by how much would surely depend on the mass (and thereby inertia) of the spaceship that fires the projectile

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It will be interesting to see if any SC players decide to check out ED .

...

I´m a backer of both games ...
and I wouldn´t be surprised if that would be true of a large percentage of other E: D backers as well.
(Just like many people in their past surely played both ... Elite/Frontier as well as Privateer (which plays in Chris Roberts Wing Commander Universe))
 
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So I was watching the latest 10 For The Chairman when a guy asked if SC was gonna stay commited to their offline mode after ED cancelled theirs. So basically CIG is using the fact that FD cancelled offline mode to promote SC, which is kinda low in my opinion.

In another part of the episode CR talked about recoil in zero-G and stated that regular ballistic weapons wouldn't be able to push you backwards in zero-G because the bullet's mass is too low, but a weapon like a bazooka would potentially push you backwards... This makes no sense since a bazooka has no recoil, which you know if you know even the first thing about weapons. Also, I've fired a shotgun myself, and I have a hard time believing that it wouldn't be able to push you backwards in zero-G, even if it's just a little.

Name dropping ( Sort of Speakl ) comes when someone mentions a name to further themselves without just cause ( Most of the time ).

CR was respoinding to a very important issue on concern from a backer ( Like you are of this game ). on wherether or not he was going to follow suit in reneging on a kickstarter promiss to his backers like Elite D has.
( If big name game like Elite can back out on a promiss then why not SC? ) and this is why Chris Roberts had to answer this as its a big issue for his Game and wants to reasure his backers.

If there is any problems there its not with CR or SC, Its with Elite by not living up to its promisses to what the backers have pledge for....

PS: FYI: Chris Roberts is a Elite Backer as well.. :)
 
Someone should explain to Chris the difference between mass and momentum. I think he's getting them confused.

Energy required to accelerate a small object is significantly less than an object with a higher mass. Yes velocity comes into it but it's energy require to move an object of that mass at that speed matters a lot.
E.G Why hollywood shots knocking people back are fake.

The amount of energy in a projectile isn't enough to knock a human over, yes, kick back, and if you're off balance, you might fall over, but you won't go flying back. The amount of energy required to accelerate a human to the velocity of a bullet is exponentionally higher.

So you could use the amount of energy in a focus area to project a bullet at high speed, but you spread that energy out to push over a human and it's not any stronger than light wind.
 
Took them 7-8 hours of travel to get those screenshots (read down the page)

That's a lot of time for just stars in different positions and different planet skins .. In my opinion

Each to their own. Some people find this bland. Others (like myself) find it incredibly exciting. The former will probably appreciate SC more. The latter will probably appreciate ED more.
 
Energy required to accelerate a small object is significantly less than an object with a higher mass. Yes velocity comes into it but it's energy require to move an object of that mass at that speed matters a lot.
E.G Why hollywood shots knocking people back are fake.

The amount of energy in a projectile isn't enough to knock a human over, yes, kick back, and if you're off balance, you might fall over, but you won't go flying back. The amount of energy required to accelerate a human to the velocity of a bullet is exponentionally higher.

So you could use the amount of energy in a focus area to project a bullet at high speed, but you spread that energy out to push over a human and it's not any stronger than light wind.

You're going to make me do math aren't you? I understand the exaggeration on the earth, but in a vacuum.

Did the math. If both are at a standstill and you fired a magnum .44 in a vacuum. A magnum bullet is roughly 20grams and fires around 450 metres per second. If we assume my weight to be 60 kilo, that'd equate (in a vacuum) to a movement of around 8.2 metres per second.
 
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I don´t see a problem with this. If Christ Roberts got asked the question regarding Offline Mode multiple times, I don´t see a reason why he shouldn´t put an answer in his "10 for the Chairman".
Also don´t forget that Chris Roberts also did promotional work for Elite: Dangerous in the past, by mentioning in interviews, that gamers should back Elite: Dangerous.



The recoil of a cannon should surely affect you ... but by how much would surely depend on the mass (and thereby inertia) of the spaceship that fires the projectile

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I´m a backer of both games ...
and I wouldn´t be surprised if that would be true of a large percentage of other E: D backers as well.
(Just like many people in their past surely played both ... Elite/Frontier as well as Privateer (which plays in Chris Roberts Wing Commander Universe))

I am a backer of both games as well :)
 
I'd prefer 200 hand crafted systems than 400 billion procedurally generated content which you'll never find anyone or anything particularly interesting

Then, why are you here?

Oh by the way. I went to the m45 Pleiades last week and did some discovering of them systems. It was quite an iconic moment. Hardly lacking, and so so many interesting things and data.

Shok.
 
I think the answer off Mr Roberts was SC specific and there the firearmes would negate the recoil through some kind of tech in the firearm itself. Its a scienceFICTION game. If they decide you have unlimmited Ammo, they can explain it with startrek like replicators. So the discussion here seems a bit meaningless.
 
My next purchase from amazon is going to be a university maths and physics textbook. I just remembered a) how much I now suck at math and b) how much I enjoyed it back in the day.

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I think the answer off Mr Roberts was SC specific and there the firearmes would negate the recoil through some kind of tech in the firearm itself. Its a scienceFICTION game. If they decide you have unlimmited Ammo, they can explain it with startrek like replicators. So the discussion here seems a bit meaningless.

Science fiction can't negate newton's third law.
 
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