Class 7 FSD for Federal Corvette

Funny, mine goes 30 LY in a full combat fit.
I guess that's what guardian frame shift drive boosters were invented for ;)

Get yourself a Guardian FSD Booster.

I have heavy combat outfit and can do 25ly...

Get yourself Guardian FSD Booster and engineer that FSD!

Get yourself a nice Guardian 5H FSD Booster and enjoy 20+ Ly in fully combat engineered Corvette with ARmored FSD G5.

All this.

The Corvette is a battleship essentially. Most purebred combat ships have pants jump range.
It's something I've come to accept, by not flying them. Lol

Anaconda FTW!
With a guardian FSD booster of course.
:D
 
Lose the C3 underneath and increase the others so you have 2x C4 (back), 2xC3 (sides) and 2xC2 (front) and then drop the mass to 550T. That’s long been my standing proposal for “fixing” the Corvette. It would actually only be a very modest DPS increase plus a little more speed/range from the mass reduction but I think it would make a huge difference to the general usability of the ship.

My only problem is that you'd also need to do something similar to the Cutter and 'Conda and possibly the T-10 to make them viable alternatives and I've always thought the lack of speed was a fair trade off for the manoeuvrability of a ship of this size. Also, based on the damage my Corvette is capable of, 2 c3 hardpoints with the 2 c4s seems overpowered to me.
 
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Cutter has the same frepower than Corvette and the same dps (even better because of great location hardpoint)

....

Cutter cost almost the same of corvette

hahahahahahahaha

Wait, you're serious? HAHAHAHAHAHAHA

Just going to point out that the Corvette costs less than the Cutter (~10% less). As for the firepower, the vette has MORE firepower and 'better' hardpoint locations. I'm not sure where you got these stats from, but they don't check out.



Now as for your other claims:

1) Cutter is best trader in Galaxy

2) Cutter mass lock corvette

4) Cutter is faster than Corvette

5) Cutter has 8 class shield (Corvette 7)

6) Cutter has Greater fsd range than Corvette

Yes, the cutter is the "best" trade ship in the game. It has a combination of large amounts of cargo and stupidly OP shields that no other ship can beat. The Type-9 can beat in in shielded cargo capacity, but the Cutter still has the stupidly strong shields and better jump range. When it comes to surviving an interdiction, the Cutter is EXTREMELY strong. It can out tank every ship that can keep up with it, and outrun every other ship that stands a reasonable chance of doing any damage to it. Even faced with a ship that is capable of doing damage and keeping up with it, the Cutter can just low wake since it can't be mass locked.

Yes, the Cutter mass locks the Corvette. The Cutter masslocks everything (with the exception of thargoid interceptors). This is one of the reasons why the cutter is so strong in interdiction scenarios.

Yes, the Cutter is faster than the Corvette. However, the Corvette doesn't take the better part of 5km to slow down, and is actually capable of changing direction in a timely manner.

Yes, the Cutter can fit a Class 8 shield (remember the stupidly OP shields I mentioned earlier?) with a Class 8 SCB. What the Corvette offers in return is a Size 7 shield with a PAIR of size 7 SCBs (you can get more shield regen out of a pair of size 7 SCBs than a single size 8).

Yes, the Cutter gets better FSD range than the Corvette. The cutter has one of the best jump ranges in the game for any ship that does not have an abnormally low hull mass or is not a dedicated passenger/exploration ship. The only thing that would change that would be a nerf to the cutter (either more hull mass or a size 6 FSD).



Personally, I don't like the Cutter. Yeah, it is a great ship and all, but I prefer to fly ships that require me to use my brain. Could I replace my Type 9 with a cutter? Definitely. Would it be an upgrade? Absolutely. Will I do it? Probably not. The main features of the Cutter (high speed, strong shields) are the very things that keep turning me away from it. The features make the ship all but unkillable in PvE, and extremely difficult to kill in PvP. The skill cap required to fly a Cutter is significantly lower than the skill cap required to fly literally about any other ship to the point where a person could fly it with only one hand and still be perfectly fine (there's a reason Yammiks calls his Cutter the "W__k Tank").
 
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My only problem is that you'd also need to do something similar to the Cutter and 'Conda and possibly the T-10 to make them viable alternatives and I've always thought the lack of speed was a fair trade off for the manoeuvrability of a ship of this size. Also, based on the damage my Corvette is capable of, 2 c3 hardpoints with the 2 c4s seems overpowered to me.

If you got rid of the ventral large hardpoint and increased the size of the mediums and smalls, you'd end up with a MASSIVE blind spot on the bottom of the ship. If this happened, a noob in a Corvette would inevitably get poked to death by a freewinder sitting in their blind spot. Said noob would the run to the forums and whine about how "The Corvette is trash!!!1!!one!!" and that Corvette should just destroy every ship in the system by its mere presence.....
 
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hahahahahahahaha

Wait, you're serious? HAHAHAHAHAHAHA

Just going to point out that the Corvette costs less than the Cutter (~10% less). As for the firepower, the vette has MORE firepower and 'better' hardpoint locations. I'm not sure where you got these stats from, but they don't check out.

Yes.

Unfortunatly (for you) I am serious.

But I see you are still young so let me give you a task: take paper and pen and count the damage of the same weapo on all hardpoint.

If you'll do that you'll get 121 for cutter and 119 for vette if memory serves me well.

Considering that on cutter you can have 4 efficient beam turret (wich strike 100 all the time) and 1 hardpoint on the vette useless (it's original loadout was 2h 3l 2m) and you'll discover that I am not the one making wrong statement here.

That's enough.
 
Yes.

Unfortunatly (for you) I am serious.

But I see you are still young so let me give you a task: take paper and pen and count the damage of the same weapo on all hardpoint.

If you'll do that you'll get 121 for cutter and 119 for vette if memory serves me well.

Considering that on cutter you can have 4 efficient beam turret (wich strike 100 all the time) and 1 hardpoint on the vette useless (it's original loadout was 2h 3l 2m) and you'll discover that I am not the one making wrong statement here.

That's enough.

Vette:
2H/1L/2M/2S

Cutter:
1H/2L/4M

I don't know how you calculate points based on available HP slots, but I think the Vette has more DPS by default.
 
it's same why can the Type-10 not get size 8 thruster ora size 8 Distro (i want a size 8 Distro for this ship [big grin])
 
Of course it could use one.

It does not need and should not get one though.

Define need. By definition of the minimum workable there are several ships well overprovisioned and the weapons draw for the cutter with a similar loadout is comparable to it's peers. So what is your criteria here?
 
All this.

The Corvette is a battleship essentially. Most purebred combat ships have pants jump range.
It's something I've come to accept, by not flying them. Lol

Anaconda FTW!
With a guardian FSD booster of course.
:D

No it isn't. The Corvette doesn't have any significant combat advantage over the others. It does roughly the same DPS and has similar or less defense/speed. The oft vaunted "agility" is only a hair above the Anaconda.

In short, there is no reason for it to require a Guardian FSD booster to get the identical combat jump range as another Big 4 ship without an FSS booster.
 
people stop suggesting FSD boosters through engineering and the guardian module because that doesn't solve the core issue. the cutter has a class 7 FSD and the Corvette should have the same level of fsd

The cutter needs the class 7 so it can go further to deliver the cargo, being my go to cargo frieghter. As for the vette....it doesn't really seem to be sold as a jumping ship.

Also when the logic behind balance becomes making things equal the game will lose out. It will become a boring place fast.
 
So what is your criteria here?

The cutter doesn't need a larger distributor because it excels in it's niches (moving lots of stuff, relatively far, relatively fast, without being shot down) already and balance would be harmed by making it more competitive in another. A larger distributor would also be somewhat wasted on the Cutter.

The cutter needs the class 7 so it can go further to deliver the cargo, being my go to cargo frieghter.

On top of that the Cutter is significantly heavier than the Corvette.
 
I'd rather they double down on what the Vette is made for by adding two extra medium or large hardpoints and giving it an exclusive CLASS 9 PD slot. Vette should be able to overwhelm any target getting in its face.
 
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