Posting an idea from another thread as a suggestion.
If 'Report crimes against you' is enabled and ship attacked by a player, let all other players with no notoriety located in the same system (if any) receive a distress beacon location and distress message, including name of the hostile ship, so they can act as a citizen police and come to help. This may work only for systems with medium to high security (or all systems with nav beacon?).
This is a strong gameplay solution for the gameplay problem, at least for player-populated systems - balance. It can bring PvP bounty hunting to a new level.
Thus players seeking PvP experience in Open could be given a choice, seamlessly fitting into the game world logic.
If 'Report crimes against you' is enabled and ship attacked by a player, let all other players with no notoriety located in the same system (if any) receive a distress beacon location and distress message, including name of the hostile ship, so they can act as a citizen police and come to help. This may work only for systems with medium to high security (or all systems with nav beacon?).
This is a strong gameplay solution for the gameplay problem, at least for player-populated systems - balance. It can bring PvP bounty hunting to a new level.
Thus players seeking PvP experience in Open could be given a choice, seamlessly fitting into the game world logic.