CMDRs now playing for ARX

400 Arx is equivalent to £0.20 GBP. That's not even an amount to get excited about. I think I'll give the whole notion of Arx a miss, especially as the price of the most popular paint jobs have been hiked.
 
I don't play for ARX, it is just that Spacegame time of the year and i test a bit in Elite, trying a new take on piracy.
But that ARX thing is so much in your face.
When you login you see the counter... you wonder what you can get for it.
...and there the spiral starts, if you let it.

To be transparent, with roughly 7 hours testing piracy and destabilizing a system,
i am at 365 ARX.

Rhetoric question:
Why is it easier to see my ARX (just hit "ESC" ingame), than my bounty? :D
 
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400 Arx is equivalent to £0.20 GBP. That's not even an amount to get excited about. I think I'll give the whole notion of Arx a miss, especially as the price of the most popular paint jobs have been hiked.
This is basically my attitude to the whole thing. I've gained 47 Arx since they fixed the game on XBox with patch 3 for the september update and......eh. Why would I be interested in getting more? It's not enough to buy anything even if I did grind for it.
 
Petition?

I don't play at all for the time being, untill they fix ED on Xbox.

When I do play however I don't even look at my ARX counter, if I want something from the store I'll just go ahead and buy it.
I'll just keep playing the way I used to, do stuff I like nothing else.
Every ARX earned is just a little extra.
It's mostly fixed now, I'm playing happily every night again. The free Arx are appreciated, but I play because I love the game, not for some virtual currency. If I want money I can go to work and earn real money (and lots of it!)
 
I really never use cosmetics on my ships, but I did want a better paint job.
What I don't understand why they set the ARX so low, 400. Why not 800 or 1000?

I managed to achieve 400 just passed week, now I'm upp an extra 320 (720 total), but look at what a ship kit costs in ARX..
So, 400 a week, 4 weeks in a month - 1600ARX. Ship kit somewhere around 12.000 ARX, so many months, or just go buy it?
Guess I waited too long on the PC, on PS4 I have almost every ship kit + paint.

However, I do not play the game for cosmetics or ARX. I play it for fun..
 
Definitely not playing for Arx here, though I will admit to being a little disappointed when I see the vast difference from a massacre session compared to a mining or mission running session. I just hit 1000Arx this week so nowhere near capping it every week which I would definitely do if I spent more time killing things instead of playing as I usually do.
 
It's mostly fixed now, I'm playing happily every night again. The free Arx are appreciated, but I play because I love the game, not for some virtual currency. If I want money I can go to work and earn real money (and lots of it!)

Yup, happily playing again.
I've just been gathering some mats in a hazres, the view was awesome, my Corvette, the SLF hanging beside it, I just activated an scb, two limpets hauling the spoils in and the asteroids in the background, ED looks absolutely stunning at times.
I forgot to take a screenshot though.
 
400 Arx is equivalent to £0.20 GBP. That's not even an amount to get excited about. I think I'll give the whole notion of Arx a miss, especially as the price of the most popular paint jobs have been hiked.
This why it should be trivial to get those 400 ARX each week, because they're almost worthless.
 
Problem with this system that i see is only 1 tiny thing...

PPL! WANNA GET ALL STUFF FOR FREE IMMEDIATLY!!!!

ARX is not a bad step, and the week limit is good cause it prevents ppl from going overboard and play all day long just for that, with all the bad stuff associated, wich could result in lawsuits in some countries for frontier so i think it was a smart move to had a cap.

As for the P2P part of this, to say it was implemented to make ppl buy ARX?!
Sry to burst your bubble, but u gain nothing from playing to get ARX aside from cosmetic stuff that before this was only available by spending real money on them, so now at least ppl can get those stuff without paying for it, wich is nice, it will just take some time to get them, but that isnt a bad thing cause gives u a purpose, a goal, something to aspire to and keep you interested in the game.
Off course there are those that cant wait, so they go and buy the ARX, good no problem there, i wanted the paints and kits for ships i just got i would go to the store and buy them for real money, now if im patient i can get them for free...
I am now flying a T9 i bought the most expensive paint for it with ARX, spent "zero" real money to get it since i had more than enough ARX just from playing the game, and i have played little to none since this system was introduced. (paint costed almost 2500 ARX)

If some ppl decided to make this their goal and complain about the cap, let them, because that is beyond what is reasonable playing time, its a game, a good game in my book, i love it, but dont make it a addiction for problem for yourself, after all, its just pixels, something that will not for 99% of ppl change their lifes!

Now, as for the ARX i get, ive been flying around, doing exploration, nothing much, but in 3 to 4 hours of gameplay i get to the cap fast without even worrying about it, its not hard to get it, so dont make a fuss about it, the cap is good, gives you a purpose, a reason to come back to the game next week and continue on.

Im my view the credits shouldnt be this easy to get ingame (mining is way OP atm), in my view this will just in the long run make ppl bored with the game for lack of goals.
 
The best thing about Arx is the comedy value afforded to me by starting the game and seeing “MY ARX” at the top right, and hearing it in my mind as being spoken by Jim Royle :)

Other than that, they’re a waste of time for me. I won’t be buying any, and I’m not going out of my way to earn any either, Maybe in about a year’s time I might have enough for one of the fancy paint jobs, but I’m not too fussed.

A pity really, as I used to throw a couple of quid at Frontier every so often for a paint on a ship I really liked, but not being able to pay real money for one has closed that particular avenue.
 
I really never use cosmetics on my ships, but I did want a better paint job.
What I don't understand why they set the ARX so low, 400. Why not 800 or 1000?

Because their staff don't work for Arx and the last time they released a paid update to the game was in 2015?
 
A couple of minor observations...

Firstly, if the idea of free Arx is an incentive to play, I'm getting mixed-messages.
It seems like I can earn my 400 Arx in a couple of hours, with specific activities.
The message I get from that is "We want you to play for 3 hours a week but after that we don't really care"
If I'm playing for, say, 15 hours a week then I'd like to feel like I'm being rewarded for all of that time, and the content I provide for others while playing, rather than just the first couple of hours.

Secondly, the discrepancy between different activities and their Arx reward can deter you from doing things... if you allow it to.
I just got 285 Arx for building a ship and exploding some NPCs to test it.
The next thing I plan to do is head out to the Bio POI sites and hoover up some raw mat's.
Trouble is, I feel like I might miss out on the opportunity to max-out my Arx this week if I do that so, instead, I'm going to run missions until I've topped-up my Arx.
Also, on a related note, I also feel like if I do go and collect mat's I should try to get back ASAP so I don't waste the opportunity to collect next week's allocation of Arx.

Honestly, I'm not going to let this stuff bother me too much.
That is what pops into my head when I'm playing, though, and if I was FDev I'd probably be a bit concerned that Arx might encourage/deter people from doing various things.

Seems like if Arx was awarded simply for being in-game, in a moving ship/SRV, at a consistant rate then it'd eliminate these type of concerns.
 
You could simply get it for logging in once a week. That way there would be no discussion if an activity produces too much/few ARX or if it drives CMDRs to do some things more or less. That would have been way easier to implement, would have taken far less time, and would not have broken half the game.
 
You could simply get it for logging in once a week. That way there would be no discussion if an activity produces too much/few ARX or if it drives CMDRs to do some things more or less. That would have been way easier to implement, would have taken far less time, and would not have broken half the game.

That’s crazy talk.

;)
 
A subset of gamers play to be rewarded. Free ARX offers a reward so some gamers will monitor it. Based on what I have seen with my game style the reward of ARX is derisory. I will struggle to get 400 a year. I have no issue with that, its a reflection of my available game time and the way I play.

Rewards come in a variety of forms in a game. Here it's credits, ships, ranks and engineering. All 4 elements mean nothing once you have reached the level you attain to be.

What is missing is some sort of comparison to other commanders that you cannot max out on, so there is always a target.
 

Deleted member 182079

D
I capped out this week and last.

Time for a nerf I think as its far too easy.
Do some hauling for the current CG.

I did a few runs last night, and received 0 Arx for it. I did chuckle at the ridiculousness of it for a second or two so not all for nothing.
 
Can you give some examples?
Sure. Mechwarrior Online. It started real bad pay-to-win, but recent 3 years or so, when I used to play, they've been giving out premium currency for cosmetics, exclusive and very expensive mechs (in real currency conversion) for events weekly. After 2-3 months I could afford to buy heaps of premium stuff without investing a cent (which I did).

Marvel Heroes. Was definitely one of the best ARPGs I've ever played. Again, after few months you've been getting a lot of splinters, that allowed you to buy lots of in-game stuff that was sold for real money, most cosmetics (costumes f.e.) were still locked behind paywall, but you could still get them for free as rare enemy drop or from blender (slots mini-game). Game eventually got shut down, but not because it was doing poorly financially, it was doing pretty good from what I know, but licensing issue with right holder studios.

Path of Exile and Warframe, I played least of those but I'm acquainted with their systems, and can surely say that getting premium stuff for free is pretty easy in those, just requires some research, that is. No wonder, since those are considered two of the most fair F2P projects on the market. To be clear, we're talking F2P where you can get anything without paying real money. They still have servers to run and salaries to pay.

Sometimes (rarely) I also play Eternal CCG, the system is extremely generous. Some cosmetics are locked, but a lot of stuff still available for in-game currency, and earn rate is quite high.

I also hear good things about Apex Legends, not into Battle Royales myself, so can't confirm. Surely there might be more I'm not aware of.
 
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