I did enjoy the early game. Very much so.
Even progressing through from E rated modules to A rated on the sidewinder was quite an accomplishment.
To get that next ship, great. My first Cobra. WOW! The AspX was just a dream for a long time, the Python was a very very long term goal, and the Anaconda? End-game. Years down the line.
It is clear that the game has moved on from its original vision. I remember the Kickstarter campaign where the more you pledged, the better your starting position.
Pledge more real life cash, get an Eagle at the start. An Eagle!
Pledge even more and actually start out in a Cobra with 500 credits, not the standard 100. This was a big deal. IIRC this was actually £10 more to get this.
Credits mattered! And that was the game’s vision, obviously.
But FD completely changed this, intentionally or not. We had 500M+ per hour mining, bounties increased, mission pay-outs increased, and credits just became meaningless. The balance was screwed forever, we could never go back from this.
It’s still a great game, but it is not the same game. Better or worse? Well that’s up for constant debate of course.
My view is worse - but I don’t begrudge anyone with the opposite opinion, and I certainly wouldn’t try to convince anyone in this. It’s just my opinion.
If nothing else, it has effectively removed most ships from the game.
Who’s going to fly an Adder now? A great ship that I had for weeks as I progressed. Doesn’t even get touched now does it? The Eagle, Cobra, Viper... all just skipped because new players can progress too quickly. Even the likes of the Vulture - a great ship in its day, skipped. We’re all flying round in the same end-game ships. And that, I think, makes the game poorer
It is very clear that it is a completely different experience now, and is not even what the developers envisaged at the outset, never mind the player-base.
But, we move on, times change, things evolve, players come and go. And we set new goals...