Good for you, clearly you arent blocked by them, and your gameplay is intact along with your instance, no instance issues then..."serious potential problem" i.o.w pandemic avoided. point proven well i might add.I frequently and repeatedly encounter CMDRs that I've encountered before, without having to try. Chances are, if my CMDR is in the same area as another, and there are no major connection issues, and no blocks in play, we will be placed in the same instances and be able to interact in any manner the game allows. So, how often? Often enough that I know many of the CMDRs that frequent my CMDR's home areas and would recognize a fair portion at most CGs.
Your arguments boils down to, 'I don't pay attention to this stuff, so it can't be a problem'. It's a collection of argumentum ad populum and relative privations fallacies that don't even attempt to address the issues presented.
If the underlying justification of the block feature is that we should be able to be free from the interference of others, even in Open, the fact that block itself can (and this is demonstrable) interfere with non-blocked others, introduces quite a paradox. Should one person's arbitrary desire to avoid contact with an individual, override the desires of others to have contact with that individual? Frontier seems to think so, or is at least apathetic to the issue. You seem to think so. I think prioritizing arbitrary exclusion over inclusion, in the Open mode of a game that has two other exclusive modes, is silly.
Regarding you last paragraph incase you missed my edit of extra content above, i wanted o investigate your point about your future instancing issues further, if it is an issue i dont want to know exists like you said or if its a major ** Pearl cluthing, hold my soy based drink** moment ...it seems Fdev tech and design is your problem with instancing not blocking. Wings and friends should fix this but it does not, as a failure of future needed fixes.
Edit: Extra content...i was interested in your issues regarding your and other blocked players instancing and then finding results/ tests/ and intended funtiontionality.
It looks like the following stands out from these sources.
Blocking in Elite Dangerous
UPDATE - Thanks to much discussion and the very simple but elegant solution posed by one CMDR, I've changed my approach to the blocking system. I've decided to use it as a reverse iron man, in that once you have murdered me, I'm dead to you. You'll never see me again, because to you, I'm dead...
forums.frontier.co.uk
Block was always intended to block all contact between players comms and instancing, however at launch it blocked comms only. Then it was strengthened to reduce the chances of instancing with someone blocked. In these enlightened modern times it blocks people completely regardless of things like the friends list.
Probably as a result of the rules on online harassment being tightened worldwide.
Source: https://www.reddit.com/r/EliteDangerous/comments/6e6z2l/ip_addresses_harvested_and_account_linked_beware/di9espl?utm_source=share&utm_medium=web2x&context=3
Things that stand out for me from above reading sources:
1) " If most players aren't bad, corollary being that most players are good, then block makes sense. If most players ARE bad, and only a select are good, then private makes sense."
2) Blocking is only a problem for the minority especially when you dont know about it - " Solo excludes everyone. Private excludes the majority. Block excludes the minority. Open without block excludes no one. Especially with how empty the galaxy is, open- only wouldn't help much. "
3) Fdev incapable of enforcing rules and punishing gankers - "Reporting player abuse doesn't seem to make much headway. If you have examples of Fdev publishing punishments publicly, I honestly want to see them. Shadowbanning is a joke of a punishment.
Alternatively, if players are fine with interaction as long as it isn't PvP, then Fdev should implement a PvE flag or other such system."
4) The REAL issue here highlights problems with Fdev game design and tech regarding Wings/ instancing/ PtoP and server loads NOT blocking mechanic -
" I also agree that the instancing is horrible. I've been in a private group, winged with friends on the same VPN, but when one of us interdicted the other, we were dropped to separate instances. The lemon juice on the wound was that we could target each other, but not see or interact with each other. Likewise, I've been in Eravate in open with livestream players and never saw each other over two hours of time. For me, instancing is the real problem with the multiplayer aspect of the game."
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