The shared game state makes it more of an MMO to me than essentially any 'theme park' MMO. Everquest, WoW, Final Fantasy XIV, DDO, LotRO, etc...all have less meaningful massively multiplayer aspects than Elite: Dangerous, by any metric I'd consider relevant. Hell, the most MMO aspect of most of those games are their auction houses.
Not that ED is a particularly good example of an MMO, but theme park MMOs usually amount to little more than 3D chatrooms/lobbies where people then break off into small groups to do pre-scripted missions that have no impact on the wider game world, or anyone else in it.
It skews the numbers and the demographics of those that are available to interact with, which can most certainly impact my gameplay. Every block is potentially another new instance, and it only takes a handful of active blocks to dramatically thin out the population of an area. Even if CMDRs were perfectly fungible, blocking would still reduce the number of encounters with non-blocked individuals.
Things can be even worse when two or more groups are actually trying to encounter each other, but bystanders have one or more of them blocked. They could switch over to a private group, but since these are often organic encounters, not pitched battles, that would be very difficult to organize...or outright impossible if one group's primary goal is not to oppose the other, but to blockade run or 'gank' others present.
That hasn't been in dispute since they fixed it's instancing weight function and clarified it's use almost six years ago.
Blocking clearly isnt a pandemic of a problem, you are the first to say it impacts your gameplay that i have seen, so i might be correct that PVP/ Open/ Insisting on player interaction is clearly what you aim for in ED without it i dont know what you had to do in ED then, just an assumption on all your posts. PVP specifically and group ineractions for this like a showdown is such a small rare element of ED (group exploration works fine and majority have no issues), that you are perhaps impacted somehow by being blocked and "your gameplay" is now ruined...its the 1st time i heard of that and so perhaps you are in the minoroty and most including ED is perfectly fine with you being the minority, coz they will please the majority.
Edit: Extra content...i was interested in your issues regarding your and other blocked players instancing and then finding results/ tests/ and intended funtiontionality.
It looks like the following stands out from these sources.
UPDATE - Thanks to much discussion and the very simple but elegant solution posed by one CMDR, I've changed my approach to the blocking system. I've decided to use it as a reverse iron man, in that once you have murdered me, I'm dead to you. You'll never see me again, because to you, I'm dead...
forums.frontier.co.uk
Block was always intended to block all contact between players comms and instancing, however at launch it blocked comms only. Then it was strengthened to reduce the chances of instancing with someone blocked. In these enlightened modern times it blocks people completely regardless of things like the friends list.
Probably as a result of the rules on online harassment being tightened worldwide.
https://www.reddit.com/r/EliteDangerous/comments/6e6z2l/_/di9espl
Source: https://www.reddit.com/r/EliteDangerous/comments/6e6z2l/ip_addresses_harvested_and_account_linked_beware/di9espl?utm_source=share&utm_medium=web2x&context=3
Things that stand out for me from above reading sources:
1) " If most players aren't bad, corollary being that most players are good, then block makes sense. If most players ARE bad, and only a select are good, then private makes sense."
2) Blocking is only a problem for the minority especially when you dont know about it - " Solo excludes everyone. Private excludes the majority.
Block excludes the minority. Open without block excludes no one. Especially with how empty the galaxy is, open- only wouldn't help much. "
3) Fdev incapable of enforcing rules and punishing gankers - "Reporting player abuse doesn't seem to make much headway. If you have examples of Fdev publishing punishments publicly, I honestly want to see them. Shadowbanning is a joke of a punishment.
Alternatively, if players are fine with interaction as long as it isn't PvP, then Fdev should implement a PvE flag or other such system."
4) The REAL issue here highlights problems with Fdev game design and tech regarding Wings/ instancing/ PtoP and server loads NOT blocking mechanic -
"
I also agree that the instancing is horrible. I've been in a private group, winged with friends on the same VPN, but when one of us interdicted the other, we were dropped to separate instances. The lemon juice on the wound was that we could target each other, but not see or interact with each other. Likewise, I've been in Eravate in open with livestream players and never saw each other over two hours of time.
For me, instancing is the real problem with the multiplayer aspect of the game."