Coaster Creator

[sad] I was hoping and thinking their would be a spline based builder. You can only go so farm with a piece by piece editor, a spline based would allow much more custom ability.
I was thinking the same, but since the RCTW Spline based coaster builder disaster, it's not completely bad news.

At least, we know that this system works very well which is nice. [up]
 

Joël

Volunteer Moderator
I would like a piece by piece coaster building system, maybe mixed with a spline based system, if well designed.
Unfortunately, I was unable to test the RCTW spline based coaster system, as for me the beta did not go beyond the menu screen. It kept crashing every time. Will see what happens with the second beta.
 
I was disappointed for a second, but then I thought.. "What if their piece-by-piece system has some particular and improved features from RCT3? Maybe they're going to use the Screamride system with some alteration"... Let's hope that at least you can choose the lenght of the various pieces for the coasters.
Still, I want to do the half barrel roll + half loop like in GateKeeper (Cedar Point) someway... I guess we'll have to see some footage of the coaster editor.. I feel like it's going to be awesome.
 
Hmm, I hope it is not all grid based square piecing. Hopefully it will be more flexible than RCT3. Or I will be disappointed. Not played the other games (other than the RCT franchise ones for Windows PC) so I do not know how those works.

But if it is piece by piece with more angle freedom (not north south east right only) and more smoothness working between the pieces... then it could work.
 
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Hmm, I hope it is not all grid based square piecing. Hopefully it will be more flexible than RCT3. Or I will be disappointed. Not played the other games (other than the RCT franchise ones for Windows PC) so I do not know how those works.
Well, i tried both (the RCTW beta included) and, everyone will not agree i think, but if I had to summarize :

Piece by piece :
+ Really simple
+ Very intuitive
- Limited by the piece number included
- Limited angles by the grid

Spline based :
+ More possibilities
+ Total freedom
- Difficult to handle
- Shapes are sometimes approximate

(my own experience so, it's just my own opinion)

It's really strange that they have not chosen a sort of mix (piece by piece building + spline based modification or something like that).

But i liked the RCT3 Coaster Builder (taking into consideration its release date). So, it's fine for me.
 
@Angelis i really believe thats gonna be a mix of bouth, getting advanced seetings to us, but with the benefists and help of the piece by piece.

What i mean:::: I want to put, right here, a vertical loop. Ok, select it, put in but now, there's the habiliti to increase its size?, to move it to the left or light, or just i want a longest arrival ?

And then, after that, u select another piece u can totally modify.


Something like Coaster Crazy system but assist with that piece by piece complement .
 
@helena
With a spline based system you could draw longer dynamic and smoother curves than with piece by piece.
Ok there will be both system. So we don't have to be scared for

The RCTW system is more than perfect. But there were some bugs that have to be deleted and other things have to be proved
 
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Piece by piece can be very mighty if it is done right. I've mentioned it before, but I think the "Ultimate Ride" series by disney did a great job...you could build nearly everything and it was fun and pretty easy as well.
@Palaber Never played the RCTW beta, but from the videos I've seen I'm not that impressed by their coaster building tool. I think there is great potential but they need to work hard on it to pefectionate it (too hard to use, to many bugs...and the horrible derailings).

i trust in Frontier - I am pretty sure they'll create a great coaster-building tool ;)
 
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@helena


The RCTW system is more than perfect. But there were some bugs that have to be deleted and other things have to be proved

I cannot disagree with this more, I found the RCTW system a horrible mess which was limiting in what it allowed you to do. The learning curve was far too steep and you had to fight the coaster builder to get it to do simple things - it was not fun. I realise others dont agree with me (and thats not a problem as all opinions are valid) but I HATED the builder - it was a mess. I like the piece by piece builders with the ability to make fine adjustments and have spline where appropriate (as it can make some really nice curves).

I am not dismissing a spline system - I didnt like the one used in RCTW
 
According to the steam rating system, the majority are agree with you David-T-Rex.

And, personaly, I agree with you too : this coaster tool was horrible, and not fun at all (I left the game after 50 minutes because it was boring)
 
I cannot disagree with this more, I found the RCTW system a horrible mess which was limiting in what it allowed you to do. The learning curve was far too steep and you had to fight the coaster builder to get it to do simple things - it was not fun. I realise others dont agree with me (and thats not a problem as all opinions are valid) but I HATED the builder - it was a mess. I like the piece by piece builders with the ability to make fine adjustments and have spline where appropriate (as it can make some really nice curves).

I am not dismissing a spline system - I didnt like the one used in RCTW
+1
+1
+111111111111,
i really hope rctw does well, i REALLY do, but from what they're doing right now, it makes me very doubtful that it will do well!
 
I am sure a spline system can be good, it is all about how it is presented and how easy it is to use! A poor tool is horrible to use no matter what kind it is.
It is all about the developers and the user interface designers working together for optimal, quick and user friendly system but still being able to use for more advanced fine tuning.

Developer only without feel for the user useability may make super advanced spline system that is terrible to use....
 
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I'm sorry to bump this thread, I'm here from the Suggestions Compilation topic.


Here are my random thoughts about the coaster editor, as seen through the videos they released:

- Spline? Good! Freedom is awesome. However, I loved RCTs because it was like Lego: you could mock-up a coaster quite quickly, and even if it was rough on the edge, you had the idea right away. That made it fun to create coasters. On the other hand, on NoLimits I can get pretty frustrated on the shaping of my immelmann, and then quit making my layout because of that...
- Prefabs pieces for straight parts, curves (lift hill pull-in/out, flat turn, etc) would be really handy.
- Tools or guidelines for making symmetrical elements (either a simple hill or a cobra roll for instance), or making two runs of track parallel (out-and-back wooden comes to mind) can be helpful as well to recreate more complex designs (read: real-life designs).
- That is my main concern about it: It looks great for making coasters that go through buildings and around other rides, but wonder how user-friendly it will be for making compact and realistic coasters. I'd need to have a global vision of my ride, or maybe even top, front and side views. To the devs: Try recreating a El Loco (http://rcdb.com/4308.htm). If you can, then your coaster creator is perfect! [up]

The last thing I miss, is heartline. Please, oh, please make the coasters rotate around heartline rather than the center of the rails. [cry] [happy]
 
Here are my random thoughts about the coaster editor, as seen through the videos they released:

- Spline? Good! Freedom is awesome. However, I loved RCTs because it was like Lego: you could mock-up a coaster quite quickly, and even if it was rough on the edge, you had the idea right away. That made it fun to create coasters. On the other hand, on NoLimits I can get pretty frustrated on the shaping of my immelmann, and then quit making my layout because of that...
- Prefabs pieces for straight parts, curves (lift hill pull-in/out, flat turn, etc) would be really handy.
- Tools or guidelines for making symmetrical elements (either a simple hill or a cobra roll for instance), or making two runs of track parallel (out-and-back wooden comes to mind) can be helpful as well to recreate more complex designs (read: real-life designs).
- That is my main concern about it: It looks great for making coasters that go through buildings and around other rides, but wonder how user-friendly it will be for making compact and realistic coasters. I'd need to have a global vision of my ride, or maybe even top, front and side views. To the devs: Try recreating a El Loco (http://rcdb.com/4308.htm). If you can, then your coaster creator is perfect! [up]

The last thing I miss, is heartline. Please, oh, please make the coasters rotate around heartline rather than the center of the rails. [cry] [happy]

1. RCT's may have been simpler, but that's because it's quite restrictive.
2. From the short clip we got, it seems that when you add a new piece to a track it will be straight, and then you can change the length of it. It's also been confirmed in Dev Diary 3 that there will be prefab elements for loops and such.
3. That would be useful since their editor probably won't have the precision and multiple view angles that NoLimits has. Again, prefabs might help there though. Maybe they'll use the grid system to help a bit too, which would be nice.
4. Heartlines are kind of there. If you look at the editor clip, you can see it's not rotating around the very center of the rails, but I wouldn't say it's rotating around a proper heartline either.

Generally I think I'll prefer this system to the other RCTs, but I can see it having some other problems.

PS. Hai King :)
 
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What are headlines? I think I'm mistaking it for something else.

I'd also like to say the only thing I'm worried about on the coaster creator is that the turns look very sharp and quick coming out of the turn into something else, very compact. I hope we can stretch the curves out more for a smoother transition
 
What are headlines? I think I'm mistaking it for something else.

I'd also like to say the only thing I'm worried about on the coaster creator is that the turns look very sharp and quick coming out of the turn into something else, very compact. I hope we can stretch the curves out more for a smoother transition


Totally agree. There must be a option to select a curve or the parts you want. And then you click a button and it automatically makes the edgy part between each note. In RCTW I tried to get the smoothest curve but even a pro like me getting frustrated because there needs the help of a cpu which fits the parts you wand perfectly into one continuous smooth track!

My dream coaster is one which gives you the feeling of flying over the ground and let's forget you that there are rails, edgy curves and anything else.
 
Mix between the RCT system maybe?

Ability to place sectioned pieces, that you may choose the direction and edit them how you please. (Or you have the option for full customization)

I think that would be a very good compromise.
 
Oops I mean what are heartlines?

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That would be perfect! Not expecting them to do this, but if they can just fix things like this: http://youtu.be/maYufgvcRis
At the 1:33 mark look at the top left of the corkscrew. It looks very sharp on the edges and not a smooth corkscrew at all. I'm not sure if a real coaster could do that so sharply
 
Piece-by-piece Rollercoaster building tool.

What about a free camera option, instead of a locked camera?

So to move around and to zoom in and out to see if its looking nice.
 
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