Here are my random thoughts about the coaster editor, as seen through the videos they released:
- Spline? Good! Freedom is awesome. However, I loved RCTs because it was like Lego: you could mock-up a coaster quite quickly, and even if it was rough on the edge, you had the idea right away. That made it fun to create coasters. On the other hand, on NoLimits I can get pretty frustrated on the shaping of my immelmann, and then quit making my layout because of that...
- Prefabs pieces for straight parts, curves (lift hill pull-in/out, flat turn, etc) would be really handy.
- Tools or guidelines for making symmetrical elements (either a simple hill or a cobra roll for instance), or making two runs of track parallel (out-and-back wooden comes to mind) can be helpful as well to recreate more complex designs (read: real-life designs).
- That is my main concern about it: It looks great for making coasters that go through buildings and around other rides, but wonder how user-friendly it will be for making compact and realistic coasters. I'd need to have a global vision of my ride, or maybe even top, front and side views. To the devs: Try recreating a El Loco (
http://rcdb.com/4308.htm). If you can, then your coaster creator is perfect! [up]
The last thing I miss, is
heartline. Please, oh, please make the coasters rotate around heartline rather than the center of the rails. [cry] [happy]