I think the best way to improve the coaster builder is to have nodes throughout the track, so we can edit the track to our liking after scenery and stuff is added. Almost like RCTW's, but better.
You could use angle snap to 45 and it'll be how you want it.Okay...
Frontier, PLEASE don't go with a spline based system. A piece-by-piece coaster building system will be perfect. All that I ask is that there are a few more options than there were in RCT3. For example:
- Adjustable banking angle
- Adjustable incline/descent angles
- The ability to build special track pieces at any angle your coaster is facing, rather than having to be directly facing north, south, east or west (like the Extended Coaster in RCT3)
- Blank stations, allowing us to build our own station designs
I believe that's coming, I think they said that you will be able to manipulate the 4 or 5 intermiary white dots that appear when you place a track piece.I think the best way to improve the coaster builder is to have nodes throughout the track, so we can edit the track to our liking after scenery and stuff is added. Almost like RCTW's, but better.
I haven't played planet coaster or RCTW yet, but i have seen some let's plays and i personally preffer the spline system of RCTW. The piece-by-piece system to me seems a bit to limited.
I actually would ove to see an even freer spline-system, which makes it possible to create loopings without using pre-created pieces.
As many here allready suggested i would also try to combine both systems, by having a spline system and templates (pre-created track pieces) you can add to your coaster.
It would also be cool to be able to create your own templates, which you can use in other coasters as well.
Also i like the idea of creating nodes everywhere on the track and edit the tracks properties (angles, active mechanisms etc.) on that node.
I'm really quite unsure what anyone would have a problem with spline-based editing.
The coaster editor isn't even supposed to be out, and it's being criticized for being.... What exactly? I find it to be quite intuitive and allows for much more complicated tracks over prefab pieces.
With that said, I don't think they're even done with adding prefab pieces, fixing track smoothness, and generally providing the tools to make a coaster ride smoothly/go crazy.
No, you simply can't create straight track under any circumstance. It doesn't let you because they didn't incorporate a way for it to be possible. It's also a massive pain to use so it takes forever to make anything.
I'm under the impression that nobody here has played NoLimits Rollercoaster Simulation. Spline-based track creation is not bad if it is a well-programmed system, NoLimits is a great example of how a spline based track creator should work and once you get the hang of it, you have endless possibilities on track layout. Frontier should take a page out of their book for spline based track design.
I tried the NL2 demo, and hated the coaster creator in it. It reminded me too much of the drafting classes I had in High School. I think a combination of the system that Planet coaster has now, plus the option of switching to piece by piece would be great.
That's because it's advanced software and takes months to learn and master. It's extremely effective when you know how to use it.