Coaster Creator

I think the best way to improve the coaster builder is to have nodes throughout the track, so we can edit the track to our liking after scenery and stuff is added. Almost like RCTW's, but better. :p
 
I wanted to come back. I want to add the ability to move entire tracks (up/down, forward, backward sideways.. you know) When one built perfect nice banked turns with just slightly upturn/downturn smooth and nice but it turns out it is too high for momentum or something like that. Agghh have to re-build it because the editing track will just make it spaghetti like.
 
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Okay...

Frontier, PLEASE don't go with a spline based system. A piece-by-piece coaster building system will be perfect. All that I ask is that there are a few more options than there were in RCT3. For example:


  • Adjustable banking angle
  • Adjustable incline/descent angles
  • The ability to build special track pieces at any angle your coaster is facing, rather than having to be directly facing north, south, east or west (like the Extended Coaster in RCT3)
  • Blank stations, allowing us to build our own station designs
You could use angle snap to 45 and it'll be how you want it.

The spline based system is really clean and I am having a blast using it. Maybe having the option to build piece-by-piece would be nice. I love having the smoothing realistic coasters!

= Keep spline
+ Add Optional Piece-by-Piece
+ Optional grids for all buildings and placements?


Just my opinion of course! I've always wanted a spline system ^-^ I am willing to toss money to keep it too. haha
 
I think the best way to improve the coaster builder is to have nodes throughout the track, so we can edit the track to our liking after scenery and stuff is added. Almost like RCTW's, but better. :p
I believe that's coming, I think they said that you will be able to manipulate the 4 or 5 intermiary white dots that appear when you place a track piece.

Also to whoever was talking about curved chain lifts, yes they do exist. Sloping brake sections appear on loads of coasters, in fact loads of coasters have brake sections without friction wheels so the only way to get the train moving again after stopping is by gravity!

Jetline-3.jpg
 
I prefer the spline, piece-per-piece is too amateur and grossy... Let the new ones create terrible rollercoaster ha.
Coaster creator needs to implement a smoother, it is necessary to remove any aggressive part of the rollercoaster.
 
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Keep spline! I want and need to built stuff like this:[video=youtube_share;zN_vlVkMVws]https://youtu.be/zN_vlVkMVws[/video]
 
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I am certainly happy with the principle tool designed to create coasters and am sure as they flesh it out it will get better. The main things I want to see is height indicators, boosters working, ability to easily create vertical and inverted drops.

Other than that it is just learning to be effective with the tool to make the coaster interesting at moment.

Kind Regards,

Adam
 
I gotta say that I don't understand a lot of the hate towards spline coasters. It's the next generation of coaster simulators, and spline is the new technology. The PC coaster builder looks like the perfect combination of a spline system and piece by piece building already. Though I doubt they would anyway, Dev's, please don't change the coaster building system.
 
I haven't played planet coaster or RCTW yet, but i have seen some let's plays and i personally preffer the spline system of RCTW. The piece-by-piece system to me seems a bit to limited.
I actually would ove to see an even freer spline-system, which makes it possible to create loopings without using pre-created pieces.
As many here allready suggested i would also try to combine both systems, by having a spline system and templates (pre-created track pieces) you can add to your coaster.
It would also be cool to be able to create your own templates, which you can use in other coasters as well.
Also i like the idea of creating nodes everywhere on the track and edit the tracks properties (angles, active mechanisms etc.) on that node.
 
I haven't played planet coaster or RCTW yet, but i have seen some let's plays and i personally preffer the spline system of RCTW. The piece-by-piece system to me seems a bit to limited.
I actually would ove to see an even freer spline-system, which makes it possible to create loopings without using pre-created pieces.
As many here allready suggested i would also try to combine both systems, by having a spline system and templates (pre-created track pieces) you can add to your coaster.
It would also be cool to be able to create your own templates, which you can use in other coasters as well.
Also i like the idea of creating nodes everywhere on the track and edit the tracks properties (angles, active mechanisms etc.) on that node.

When you realise you can't make straight track and all coasters are full of pumps, you'll see why it's awful :)
Not to mention the simplistic track models.
 
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@Coasterfan that does not mean, that you can't create straight tracks and it's always the users responsibility to create a beauthifull, realistic track. Ofc the game should offer some help on doing that, so that also inexperienced players can enjoy the editor. But i guess this could simply be made with track-templates, as I mentioned above. Those templates can let you create a track, piece-by-piece. However more experienced players, looking for a free editor, can also have fun.
But well, i am not an expert on this things, so i might be wrong.
In the end I hope, that I am able to create more or less everything (or every realistic thing). As soon as you get used to the system, I guess it does not matter if it is a piece-by-piece system or a spline system. It only needs to be easy to use and free enough to create awesome coasters.

A few more ideas i have got:
- Building tracks underground and underwater. Ofc using tunnels (with glass panes for underwater tracks).
- A trigger system, which let's you create triggers on track-parts. If a cart runs over this track-part, it triggers an event, which other things can listen to. This could be used for some moving decorations (like the octopus), which can then suddenly appear right next to the cart.
 
No, you simply can't create straight track under any circumstance. It doesn't let you because they didn't incorporate a way for it to be possible. It's also a massive pain to use so it takes forever to make anything.
 
I'm really quite unsure what anyone would have a problem with spline-based editing.

The coaster editor isn't even supposed to be out, and it's being criticized for being.... What exactly? I find it to be quite intuitive and allows for much more complicated tracks over prefab pieces.

With that said, I don't think they're even done with adding prefab pieces, fixing track smoothness, and generally providing the tools to make a coaster ride smoothly/go crazy.
 
I'm really quite unsure what anyone would have a problem with spline-based editing.

The coaster editor isn't even supposed to be out, and it's being criticized for being.... What exactly? I find it to be quite intuitive and allows for much more complicated tracks over prefab pieces.

With that said, I don't think they're even done with adding prefab pieces, fixing track smoothness, and generally providing the tools to make a coaster ride smoothly/go crazy.

That's what I was thinking. I think it's a fantastic editor, with a good balance between 'effective' and 'easy to use'. Only problems I have with track smoothing at the moment are banking transitions and using the Smooth button on small turns.
 
No, you simply can't create straight track under any circumstance. It doesn't let you because they didn't incorporate a way for it to be possible. It's also a massive pain to use so it takes forever to make anything.

I don't understand, why it shouldn't be possible to create a straight path using spline-system. I guess if it is well implemented it would be possible. But as i said, i am not an expert and i guess, if the piece-by-piece system is free enough i would be happy with it to.
In the let's play i have seen, the player wanted to create a track above the path and wasn't able to create it at the exact center above. The curve was always to "heavy" and he was slightly at the right or at the left of the path. Not sure, if the player is just not experienced enough yet...
I myself actually did not try the coaster editor yet, so i can't really say smethign about it.
 
The coaster editor has snapping angle options, you can make straight-tracks that travel level to terrain, snap it to a 45 degree angle to go up/left/right and even snap the inversions on degree angles as well.

You can also disable snapping and free-move the track for fine-tweeking. The thread seems to be a non-issue unless I'm missing something.
 
I'm under the impression that nobody here has played NoLimits Rollercoaster Simulation. Spline-based track creation is not bad if it is a well-programmed system, NoLimits is a great example of how a spline based track creator should work and once you get the hang of it, you have endless possibilities on track layout. Frontier should take a page out of their book for spline based track design.

I tried the NL2 demo, and hated the coaster creator in it. It reminded me too much of the drafting classes I had in High School. I think a combination of the system that Planet coaster has now, plus the option of switching to piece by piece would be great.
 
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I tried the NL2 demo, and hated the coaster creator in it. It reminded me too much of the drafting classes I had in High School. I think a combination of the system that Planet coaster has now, plus the option of switching to piece by piece would be great.

That's because it's advanced software and takes months to learn and master. It's extremely effective when you know how to use it.
 
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That's because it's advanced software and takes months to learn and master. It's extremely effective when you know how to use it.

I don't want to spend months to learn how to make a coaster, I buy a game because I want to enjoy it not struggle for months to learn a system.
 
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