Coaster Friction

Come on guys, just read Zac´s post:

Limitless creativity

With that in mind though, we do understand that some of you would like to have the freedom to be able to create anything your imagination will allow. That is why we have developed a new slider which (when using the cheat code) will allow you to select your own friction on a coaster and create any manner of coaster experience you want. When you save the coaster as a blueprint the slider will remain saved and will be visible for others to use. This will be coming in a future update.

I hope that helps.

[tongue]
 
So are the friction settings now saved with the blueprint when sharing it to the workshop or not?
 


Ok i've just tested it and it seems indeed that it doesnt even carry over the friction even if you copy and paste the coaster for yourself, let alone share it on the workshop. Well.. I guess you'll need to have instructions with your blueprint about what kind of friction people should set it to. Still better than no friction control at all though so I shouldn't complain really but still it seems reasonable to just carry it over. I'm glad they add these much asked features but the way of implementation is sometimes a bit questionable.
 
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Ok i've just tested it and it seems indeed that it doesnt even carry over the friction even if you copy and paste the coaster for yourself, let alone share it on the workshop. Well.. I guess you'll need to have instructions with your blueprint about what kind of friction people should set it to. Still better than no friction control at all though so I shouldn't complain really but still it seems reasonable to just carry it over. I'm glad they add these much asked features but the way of implementation is sometimes a bit questionable.

Seems like a bug, didn't Frontier say the friction settings were going to be saved with the coaster?
 
Seems like a bug, didn't Frontier say the friction settings were going to be saved with the coaster?

I can't remember or find that info anywhere. All I can see is people asking the same question if it's gonna be saved or not but no answer really except from bitter and when I tested it myself.
 
I found it:

Oh that's weird. When I tested it and put the coaster to testing it didnt finish the complete track.

Maybe I should try again.

It's good that they didn't choose to not copy the friction settings which I thought was the case before.






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Ok I just tested it again and it does not save the friction for me. It seems that it is a bug then.
 
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Oh that's weird. When I tested it and put the coaster to testing it didnt finish the complete track.

Maybe I should try again.

It's good that they didn't choose to not copy the friction settings which I thought was the case before.

The coaster friction settings are not saved with the blueprint. I've tested today.
 
I found the "sweet-spot" for my mouse coaster rebuild (recreated it from the spinning coaster I made previously - Mouse coaster had more friction than the spinning one) to 0.4. I put it in the description so that when I make it available to the workshop, people will be able to replicate my settings. Maybe everyone can put the settings in the description when they upload blueprints so we can use the coaster as the designer intends :)
 
I personally did the B&M Hyper friction, which should be at 1.3 for most accurate results.

For me, I am taking a real life roller coaster, designing it to as accurate as I can ever possibly make it, and then I just test the drop. I designed Fury 325 for my drop, which is a 325ft ride, with a 320ft drop at 81*

When at the bottom, the ride should be going 95mph, and with this case, the ride is going 95

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