..... Of course the new coaster is free so we can't look a gifted horse in the mouth, but the hefty priced DLC also has its fair share of blunders. .....
Very nice! There is a new Thread with the title: "Devs, Can we get a definitive answer on Multiplayer?"
The SECOND answer is from a dev with a clear answer. Why can't they answer us? I'm getting really frustrated.
Was ANYTHING at all said about this issue during the expo?
the feedback we got (a little group of us talking to a developer) was:
* in the data (code) the joins are now smooth (there are "debug" views they can use to check all the angles and stuff)
* but when viewing the joins (the ui / grpahics), it appears they are not smooth; it's a rendering issue.
it's like a smooth curve rendering as pixelated - it's smooth but doesn't look it - but more complex than that.
and they are working on it, it will be fixed, but because it's all so complicated, it will take time to isolate.
takes time to isolate a cause, and don't want to risk fixing that cause, but making a different cause worse.
so, wait patiently, they got the message and they are working on it.
is that all true? no idea. but it seemed real to me, and the detail (which i don't recall accurately enough to repeat) seemed very credible and genuine.
and as a few have pointed out, it is not uncommon that we get a "sudden" fix to a 6-12-month old complaint...
now, why do they not say that here?
because, what if, it takes 18 months to chase down 7-8 interacting causes and fix them all?
imagine the outrage!
really, it's a hopeless no-win for Frontier to tell us anything about issues that contain such uncertainties.
better to just fix it, and then... SURPRISE!
i asked about the fact that, in this thread, we wonder if maybe improved smoothness is an illusion of coaster cam (i.e. track is bumpy and camera smooths it) and the response was something like, "nah, it's the other way around - the track data is smooth, the camera increases jerkiness, the forum speculation is wrong". something about the way the camera jumps from one point to the next each frame maybe? i don't recall exactly... i was left with the mental image that each frame the camera jumps to the next position (next frame), and then realigns directionally, it's adding a "jerk" as it realigns, it obviously isn't a perfect traverse - not as bad as the visual appearance, but not as smooth as the underlying data. i could be wrong but that's the impression i got from the description.
I don't think so, but when the water coaster was shown in first person, it did look a lot smoother than we've seen in game, so maybe its been fixed?Was ANYTHING at all said about this issue during the expo?
I don't think so, but when the water coaster was shown in first person, it did look a lot smoother than we've seen in game, so maybe its been fixed?
I don't think so, but when the water coaster was shown in first person, it did look a lot smoother than we've seen in game, so maybe its been fixed?
Did notice it too, but I was hesitant to jump into conclusions.
i asked about the fact that, in this thread, we wonder if maybe improved smoothness is an illusion of coaster cam (i.e. track is bumpy and camera smooths it) and the response was something like, "nah, it's the other way around - the track data is smooth, the camera increases jerkiness, the forum speculation is wrong". something about the way the camera jumps from one point to the next each frame maybe? i don't recall exactly... i was left with the mental image that each frame the camera jumps to the next position (next frame), and then realigns directionally, it's adding a "jerk" as it realigns, it obviously isn't a perfect traverse - not as bad as the visual appearance, but not as smooth as the underlying data. i could be wrong but that's the impression i got from the description.
i asked about the fact that, in this thread, we wonder if maybe improved smoothness is an illusion of coaster cam (i.e. track is bumpy and camera smooths it) and the response was something like, "nah, it's the other way around - the track data is smooth, the camera increases jerkiness, the forum speculation is wrong". something about the way the camera jumps from one point to the next each frame maybe? i don't recall exactly... i was left with the mental image that each frame the camera jumps to the next position (next frame), and then realigns directionally, it's adding a "jerk" as it realigns, it obviously isn't a perfect traverse - not as bad as the visual appearance, but not as smooth as the underlying data. i could be wrong but that's the impression i got from the description.
Sure. So. Imagine you're staring at the debug data and it's smooth. The coaster goes by. The data says it's smooth. But you are clearly seeing it jump or jerk.
Then what?