How high FPS do you get on the first campaign level with what hardware? Yes, performance will be fine on small parks, but not really in a bit larger parks.

FPS is irrelevant to me. What matters to me is what I see and what I think is good or bad.
FPS is IMHO not a unit to measure performance against.

It's fine what I see, and nobody can secure it would be better with Vulkan or DX12.

I'm not watching a slideshow, as long that is the case, it looks fine for me.
Some people expect 60-100 fps with this game. for those I'd suggest lowering expectations.
 
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FPS is irrelevant to me. What matters to me is what I see and what I think is good or bad.
[...]

It's fine what I see, and nobody can secure it would be better with Vulkan or DX12.

I'm not watching a slideshow, as long that is the case, it looks fine for me.

Thank you. I consider myself a visiual sensetive person and I wonder what was wrong with me to not check FPS constantly and not having a promblem with my now pieceheavy zoo at all when watching it. Heck. I even enjoy watching parks that are really really detailed and don't care about FPS. The comparision with the slide show is pretty on point. As long as it's not that bad, I will never understand all the fuzz.
 
Check google for how to do it, i am not at home right now.

And no, i am not trolling... Please dont falsly accuse people if you dont see an option, that doesnt mean that it is not there... :/

It is a code that you need to place some where in order for it to work (again: check google, i am not at home)
Can you please tell me exactly what you have done when you come home? I tried it but it doesn't work for me :(
 
Check google for how to do it, i am not at home right now.

And no, i am not trolling... Please dont falsly accuse people if you dont see an option, that doesnt mean that it is not there... :/

It is a code that you need to place some where in order for it to work (again: check google, i am not at home)
Sorry, but as nobody can find it and you don't really told us how to do it, it is the next logical thing to suspect that you were trolling as sadly a lot of people like to do that. But what do you mean with "code"? It sounds a bit vague. Maybe you mean this?: https://issues.frontierstore.net/issue-detail/9543 I tested it and it didn't switch the game to DX12 (tested with Rivatuner to see which DirectX-version the game was using and it still was DX11.)

If that was indeed the "code" you referred to, then the improvements you saw, were probably a placebo-effect: if you think it helps, it will seem that it helps.

Edit: also "-force-dx12" doesn't work. Btw, the command line parameter "-force-d3d12" is quite strange as it only refers to the rendering part I think instead of DirectX12 (DX12) as a whole. So, the person from the issue tracker probably just googled something, tried it with this game and saw a placebo-effect.
 
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Ok, so, Planet Zoo got released last November and I bought it last week. And I was very dissapointed to see that the game-performance is not good and the game is still DX11-only; going into the first zoo of the campaign/tutorial, I get at around 40 FPS at the highest graphics settings and 50 FPS at the same spot with the lowest settings. With my GTX 1070, I7 4790K, SSD and 16GB DDR3 memory, I wouldn't expect such performance numbers. Lowering the graphics settings and that having almost no effect on the FPS, shows that I'm clearly CPU-bound.... Please developers, I know my CPU is quite old, but it was almost the fastest CPU then and it still holds up compared to the new ones. Please improve multithreading-support and please consider implementing fully optimized Vulkan-support into the Cobra-engine, so that users will be less CPU-bound. CPU-bound is normally a perfect case for implementing a low-level API into your game. See cases like Doom 2016 or Rainbow Six Siege: implementing a low-level API can bring significant performance improvements if you are CPU-bound.... I know it's not like a wonder-drug that would give me 4K 144 FPS haha, but it would help a bit probably and maybe gets my PC to hit 60 FPS at the same level as I talked about earlier. I also know you worked for years with this engine and having to implement a low-level API will cost a lot of work, money and development-time, but in the long-run it will be worth it; better performance for this game and your future game, like Planet Coaster 2 ;) Just go with the time guys; DX11 is just not enough anymore for the great games you make.

Edit: and yes DX12 could be backported to Windows 7, but the performance will generally be not that good. So, DX12-support would be Windows 7 and Windows 10 only, with no performance improvement on Windows 7.... Windows 7 is very old, has reached End-of-Life. Leave it alone I would say. Vulkan would thus be a better fit as it has multiplatform-support and it seems developers generally like it more because it has better CPU-performance, see: https://www.ubisoft.com/en-us/game/...MO2nVQGZxvFhBb5/vulkan-api-testing-on-live-pc

Edit2: would be awesome if a developer of the game could respond to this and maybe explain the lower performance and the reason they stick with DX11 to us. And people, please don't talk about that the game is badly optimized as I'm sure they optimized the poopoo out of the DX11-renderer, they probably just hit its limits.
4 cores and you wonder? 6 cores is absolute minmum in a gaming pc. better 8 and best is 12 or 16.
 
4 cores and you wonder? 6 cores is absolute minmum in a gaming pc. better 8 and best is 12 or 16.
True, but my processor can still run new games very well as it has great single-core performance and sadly not many games use all CPU-cores to their full potential.... [continues below]
I have 12 and still stutter with 3k guests, a monorail ride, and several large buildings.
... like Planet Zoo and Planet Coaster as even with more cores, it still runs slow. This has to do with that draw-calls with DX11 can only be run on 1 single core, thus bottlenecking the CPU. At least that is what some moderators on this forum told us. See the beginning of this topic....

@LillidarAn Were we right about your "method" of activating DX12-support?
 
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You cant activate dx12 thats not how this works.

Well 4 cores is heavily outdated cant ven get 60 fps on a battlefiled game also it uses up to 12 cores if available. Heck even consoles have 8 cores very slow ones but still. a Ryzne 3600 handles this game just well for its price. also intel sucks they have lost their minds.
 
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You cant activate dx12 thats not how this works.

Well 4 cores is heavily outdated cant ven get 60 fps on a battlefiled game also it uses up to 12 cores if available. Heck even consoles have 8 cores very slow ones but still. a Ryzne 3600 handles this game just well for its price. also intel sucks they have lost their minds.
Yeah, I know. I meant "enable" then. But I know it is not in the game. If it were, Frontier would sure as hell told us and it would be somewhere in the settings-file. Just wanted to confirm with @LillidarAn that we had it right. And look at this videos:
Source: https://www.youtube.com/watch?v=EiMN9FLf10E
Even when limited by a 6 GB 2060, you still see that you can reach 120 FPS in Battlefield.... In this test (
Source: https://www.youtube.com/watch?v=SEgbf1KCgT4
) you also see in Battlefield that a newer CPU with double the cores only makes like a 10-20 FPS difference. Thus even with this old CPU, you can reach 60 FPS in those games. Next time, before you say something; do your research :p The 4790K was THE best CPU at its time, so it can hold up quite a bit compared to some newer CPU's. But indeed, in the last year you start to see differences as game engines get better optimized for multiple CPU-cores.

Edit: but we're getting a bit off-topic.
 
Game developers shouldn't be held back in their technological marvels just because stubborn computer users don't want to upgrade their old unsafe almost 10 years old Windows 7 to Windows 10.

Please realize that many users have perfectly good reasons why they will not change to Win10. You have other preferences and that's fine, but please accept that other people's preferences can be valid too.

I don't want this thread to devolve into yet another debate about this, just wanted to mention that different people have different concerns. Both are valid.

Cheers!
 
Comparing Battlefield and Planet Zoo/Coaster is kinda......... pointless.....?
True, but I only wanted to point out that what @nos93 was saying, was wrong. It was indeed a bit off-topic, but was meant to show that the speed of the cores in the 4790K is high enough to run high-end games..... Battlefield is a FPS and Planet Zoo is an elaborate simulation game, so they indeed have almost nothing in common. Planet Coasters CPU-usage will probably be much higher.

Please realize that many users have perfectly good reasons why they will not change to Win10. You have other preferences and that's fine, but please accept that other people's preferences can be valid too.

I don't want this thread to devolve into yet another debate about this, just wanted to mention that different people have different concerns. Both are valid.

Cheers!
Yeah, we are indeed getting a bit off-track with people criticizing the game-performance I'm comparing this game to, while I actually mean that this game is almost always CPU-bound, even on higher-end PC's. Please stop talking about "more cores are better" as I know that, but the main bottleneck in Planet Zoo is that the drawcalls are done on a single CPU-core, caused by the reached limits of DX11. So, in this game the single-core performance actually matters most, which I already said a few times in this topic. So, please read the whole topic before you give a random answer! Also, yes, some people have reasons (like compatability with old programs or games) to stick with the now less secure and officially unsupported Windows 7, but old technology shouldn't limit game-engines in their capabilities. Btw, Vulkan can also run perfectly on Windows 7, while so far DX12 on Windows 7 doesn't deliver great performance..... I hope Frontier Developments can innovate on their COBRA-engine to include support for multi-threaded draw-calls (thus support for DX12 or Vulkan.) Can we avoid a discussion about which CPU I have (as I already explained that it is irrelevant to the underlying problem) and the Windows-versions people use?
 
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Why...? For most Games GHZ is way more important then Cores
a lot of games cant even reach 60 fps with only 4 cores. and itsa just not futureproff when the new consoles release you can expect a huge jump in cpu utilization. i hope at least....
 
a lot of games cant even reach 60 fps with only 4 cores. and itsa just not futureproff when the new consoles release you can expect a huge jump in cpu utilization. i hope at least....
Thats not because of 4 Cores but because of low GHZ.
If the Engine doesn´t use all Cores just adding more Cores will do nothing.
 
Sorry, but as nobody can find it and you don't really told us how to do it, it is the next logical thing to suspect that you were trolling as sadly a lot of people like to do that.
Then people arent looking right, because me and a few friend play with dx 12.


If you have never seen a (e.g.) pink elephant, doesnt mean it doesnt exist... Since there are lots of people who have.

But if people ask nicely, sure i will tell them how, i could not tell the moment it was asked, because i was not at home, so i couldnt check! , but if i then get falsly accused of trolling, something i will NEVER do, sorry but then i am not gonna help anymore.
 
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Then people arent looking right, because me and a few friend play with dx 12.


If you have never seen a (e.g.) pink elephant, doesnt mean it doesnt exist... Since there are lots of people who have.

But if people ask nicely, sure i will tell them how, i could not tell the moment it was asked, because i was not at home, so i couldnt check! , but if i then get falsly accused of trolling, something i will NEVER do, sorry but then i am not gonna help anymore.
I didn't SAY you were trolling, I was only implying that you COULD HAVE BEEN trolling as so far in the settings files, in-game settings and the world wide web multiple people can't find anything. Also Frontier never revealed anything about DX12-support. We also showed that one possible solution that was shown on the issue tracker was in reality false; then the game still runs DX11-only.

By the way, if everyone sees normally grey elephants, but only you see a pink elephant, that doesn't mean that it really exists. Especially if you don't say where you saw it. It could also be that you thought you've seen it, but in reality you didn't (like you thought you activated DX12-support, but in reality it is still DX11.) It doesn't mean you were lying, but you also could have been mistaken. There is also a chance you were right and then the best way to convince people is to show them how.

So, feel free to show us how to activate DX12-support, as it always could be that they added non-public testing support for DX12 that can only be activated in a really difficult way.... Maybe a Steam beta-branch? Could you confirm that the previous way in the issue tracker we showed to activate DX12-support was not the one that you used? As that one doesn't work....
 
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