Cockpit lighting

FD, could you please give us some control over cockpit lighting? Specifically, I'd like to turn off most (all) of the lights in the cockpit, especially the bright lights on the armrests and the in-facing "dome" lights, such as the A-pillar lights in the Asp, and the ceiling lights in the Anaconda. These lights are very distracting, especially in VR.
 
Also can we have it so the game remembers the UI on/off state between sessions. I'd like to begin in a station with everything switched off.
 
Solar Filter?

you can lower gamma at ED settings

Even with lowered Gamma i find the glare when passing close a Star too much. I cannot see anything. Not applicable to this post. However if anyone knows a way to ameliorate this i would appreciate it. I have also tried turning down the Interface Brightness under the Functions menu down. It would be interesting to have a type of 'solar filter' for the cockpit that causes the view to be sightly red, green, blue or something. The constant black universe whilst exploring although true to simulation, i think in the future would be mellowed out somewhat.
 
Last edited:
Also can we have it so the game remembers the UI on/off state between sessions. I'd like to begin in a station with everything switched off.

I second this - also remembering that you have powered off modules such as thrusters would be nice. I like to start a play session from a completely off ship in its hanger.
 
While I know you specifically mentioned "all" lights, including the accent lights in the cockpit but you do realize you can turn off all the HUD elements, right? If I'm right the command is Ctrl+Alt+G - that will toggle the entire HUD off/on, I use it all the time. I mapped that to a switch on my throttle using JoyToKey (let's you send keyboard commands from hardware buttons). I mostly use it when I'm in FSD in Witch Space or if I'm trying to get a cool in-cockpit screenshot of something (and don't want or have the time to use the classified camera). I also use it if I'm making a video of some cool place, the first time I went to the SOL system as I got to each planet I'd turn off the HUD so that it wouldn't distract from the view I was enjoying.

I also use the HUD recolor tool to set my HUD colors to a crystal blue - very similar to the blue in the Imperial ships, it looks awesome with the Eagle and Courier as the orange/red clashes pretty badly in my book. It also looks much better in VR IMHO as the orange/red tends to bleed together making it harder to read. Finally I set my HUD brightness as low as it can go as that not only helps make things more readable (as the bright lights aren't bleeding together) and it doesn't distract as much from my view.

As for the overall gamma setting I wouldn't touch that, leave it at maximum. Turning that down just makes everything darker and harder to see, it's most useful if you have an especially bright monitor and it's overpowering in say a dark room. In VR having it all the way up is fairly important as things can be sorta hard to see and read anyway.
 
It is only a tiny QoL feature that adds nothing to gameplay (directly).
But..

I'd like to suggest to add this opportunity to adjust cockpit lights to everyonce pleasure
with just 4 sliders in the Graphical Options or Keyboard Configuration Tool.

3 sliders for Cyan/Magenta/Yellow and 1 for brightness. This way you have if scaled 0 to 15 only 65536 options
on common 256 Values per Slider over 4 billion combinations of doing cockpit lightning.
Its not perfect at all because with this you can't differentiate between friendly squares, unfriendly sqares, targetting Ring, etc.
but would be a start without too much coding.

Still I hope they are working something fancy out for 3.0 but that's only a hope.
This type of editing in the config file isn't the way it should be. Its just a workaround at max.

Regards,
Miklos
 
I second this - also remembering that you have powered off modules such as thrusters would be nice. I like to start a play session from a completely off ship in its hanger.

I second this. I really enjoy long, complex start-up procedures with checklists to run through. As a real-world pilot I'm pretty biased, and this is unlikely to ever happen. But a man can dream.
 
I would like to be able to switch off the cockpit lights, so that I can have a better view of the stars. I know (and accept) that when you are near a star you will not be able to see much in the way of other stars, but I would like to see how the stars look when there is no light pollution. I have found that being 50,000LS from any star gives you a beautiful view of our Galaxy.
 
I like to start a play session from a completely off ship in its hanger.

Heehee sounds like some DCS "feature bleed" :)

+1 for control over cockpit lighting. High, medium, low, Off settings. This should turn off your nav/station-keeping strobes and exterior lights too (not the headlights).

Then as you come in to land, you'll need your nav lights turned on to avoid a fine etc.
 
Heehee sounds like some DCS "feature bleed" :)

+1 for control over cockpit lighting. High, medium, low, Off settings. This should turn off your nav/station-keeping strobes and exterior lights too (not the headlights).

Then as you come in to land, you'll need your nav lights turned on to avoid a fine etc.

Never played it for more than a few mins, and that was quick flight mode so already airborne. But I did like playing FSX from cold starts :)

I just like the idea of when I call it a day: docking, entering the hanger and then powering down shields, thrusters etc before finally powering off the HUD (and cockpit lights if that were a feature). I do this anyway but next time I log in the UI is on, the thrusters are online, only the shields stay off. Booooo!!!
 
I'd really like to turn down the brightness (or completely off) of the lights of the ingame HOTAS/controls. Especially all the extra buttons between the throttle and joystick. That gives so much light it causes a glare in the HTC Vive in VR.
 
I'm probably in the minority that I've sometimes wished I could turn on some interior lights in my cockpit. I still like to get up out of my chair and explore sometimes, and it is annoying that the best way to get the inside brightly lit is find nearby blue-white star, drop from supercruise close beside it, and then point right at it.

Of course, turning OFF (or at least dimming) all the interior lights, especially those bright lights near your ship's controls, would cut down greatly on the god rays.
 
I also would love control of the color and intensity of cockpit lights. At the very least a high med low settings adjustment in functions . For a number of reasons but VR glare being principle among them this would be a great QoL feature.
 
I'm probably in the minority that I've sometimes wished I could turn on some interior lights in my cockpit. I still like to get up out of my chair and explore sometimes, and it is annoying that the best way to get the inside brightly lit is find nearby blue-white star, drop from supercruise close beside it, and then point right at it.

Of course, turning OFF (or at least dimming) all the interior lights, especially those bright lights near your ship's controls, would cut down greatly on the god rays.

I never had problems with god rays and cockpit lights becouse of my glasses with strong anti-reflective lenses. At least one advantage of wearing thouse. Ofcourse dimming HUD at right panel and gamma in game also improved a lot for me.
 
Last edited:
Back
Top Bottom