Cockpit lighting

Again I'm going to remind everyone that you CAN turn off virtually all in the in-cockpit lights already. You can't turn off the accent lights or the vertical bars that move on the sides of the cockpit showing motion but you can disable the entire HUD with a simple keypress. It's not in the bindings menu but you can use a keyboard shortcut or create a macro in a number of ways. I use JoyToKey and have a switch mapped on my Warthog throttle to toggle the HUD and use it about every 5 minutes of gameplay, when I'm in Witch Space or other pretty place and I just want to enjoy the view.

Ctrl+Alt+G

And blamo - no HUD and pretty views all around. I agree that more options here would be sweet and disabling all lighting would be cool. Oh and this hotkey works in the SRV too, I use it there VERY often as when you're driving around and looking all around having the HUDs popup all the time gets annoying.

Give that a try, is it what you're after??
 
I don't think that's what most people are asking for. I generally shut everything down at the end of a session (including HUD) What would be great is we could actually adjust the cockpit lighting and fully disable it if needed.

you can see in my vid, even with the HUD disabled there are still lots of lights around the bridge of the ship.

[video=youtube;igDKYUiq53Q]https://www.youtube.com/watch?v=igDKYUiq53Q[/video]
 
I don't think that's what most people are asking for. I generally shut everything down at the end of a session (including HUD) What would be great is we could actually adjust the cockpit lighting and fully disable it if needed.

you can see in my vid, even with the HUD disabled there are still lots of lights around the bridge of the ship.

https://www.youtube.com/watch?v=igDKYUiq53Q

First that's a very cool video, are you using a VA command that shuts things down then another to bring them online? Startup sequences can get tedious over time but I'd at least like to see that for myself. Rift + VA + EDDI player, the combination makes for fantastic immersion.

I also know exactly what you mean about the other lights being on. I consider them "emergency" lighting that would likely have their own, independent energy storage so they would by nature always be on. Sorta like an annoying street light coming through the trees in winter. That said Ctrl+Alt+G is great as it's at least rather close.

In this are I'm annoyed you can't turn off the proximity warning sound and lights. I love getting cockpit to cockpit with other ships to do the commander 69. If you haven't seen if you get close enough you can see the other pilot move his stick when he moves the ship, pretty cool little detail (damn FDev is good with those little details.
 
First that's a very cool video, are you using a VA command that shuts things down then another to bring them online? Startup sequences can get tedious over time but I'd at least like to see that for myself. Rift + VA + EDDI player, the combination makes for fantastic immersion.

Yeah, just a simple voice attack command to shut down/start up various ships. I am away till Sunday, can PM you the command when I'm back. Hopefully the devs will focus more on interior lighting once walking around ships appears in game.
 
Just posted about this on reddit, to find that its more then just me that gets bugged by it.

Fdev please tie all the decorative lights in the cockpit, to the "HUD Brightness" slider you already have.

In certain ships they are super distracting, as they turn the cockpit into a JJ Abrams movie in a Vive (no rift to compare with).

The two near white side/window lights in the AspX is Especially bad.


https://www.reddit.com/r/EliteDange...fdev_please_disable_asp_cockpit_lights_in_vr/
 
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Just posted about this on reddit, to find that its more then just me that gets bugged by it.

Fdev please tie all the decorative lights in the cockpit, to the "HUD Brightness" slider you already have.

In certain ships they are super distracting, as they turn the cockpit into a JJ Abrams movie in a Vive (no rift to compare with).

The two near white side/window lights in the AspX is Especially bad.


https://www.reddit.com/r/EliteDange...fdev_please_disable_asp_cockpit_lights_in_vr/

Can confirm JJ Abrams effect in AspX on the CV1.
 
Again I'm going to remind everyone that you CAN turn off virtually all in the in-cockpit lights already. You can't turn off the accent lights or the vertical bars that move on the sides of the cockpit showing motion but you can disable the entire HUD with a simple keypress. It's not in the bindings menu but you can use a keyboard shortcut or create a macro in a number of ways. I use JoyToKey and have a switch mapped on my Warthog throttle to toggle the HUD and use it about every 5 minutes of gameplay, when I'm in Witch Space or other pretty place and I just want to enjoy the view.

Ctrl+Alt+G

And blamo - no HUD and pretty views all around. I agree that more options here would be sweet and disabling all lighting would be cool. Oh and this hotkey works in the SRV too, I use it there VERY often as when you're driving around and looking all around having the HUDs popup all the time gets annoying.

Give that a try, is it what you're after??

I never got that to work when in my Oculus. When playing without the VR headset, it works fine though.. Nothing happens
 
I never got that to work when in my Oculus. When playing without the VR headset, it works fine though.. Nothing happens

Works fine for me in my Rift. I have scripted some nice ship startup and shutdown sequences complete with sound fx and matching HUD flickers. Best part is, I realised that ED detects the 'ALT+CRTL+G' key combo at the main menu, meaning that the script can write to an ini that the ship was shutdown on logout, then on the next session load it turns off the ships HUD ready for it to be started from cold when the cockpit loads.
 
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FD, could you please give us some control over cockpit lighting? Specifically, I'd like to turn off most (all) of the lights in the cockpit, especially the bright lights on the armrests and the in-facing "dome" lights, such as the A-pillar lights in the Asp, and the ceiling lights in the Anaconda. These lights are very distracting, especially in VR.
This has been asked for many times. It's called a Dark Cockpit and while you can turn off the HUD with CTRL-ALT-G, the accent lights are unaffected.
 
While I know you specifically mentioned "all" lights, including the accent lights in the cockpit but you do realize you can turn off all the HUD elements, right? If I'm right the command is Ctrl+Alt+G - that will toggle the entire HUD off/on, I use it all the time. I mapped that to a switch on my throttle using JoyToKey (let's you send keyboard commands from hardware buttons). I mostly use it when I'm in FSD in Witch Space or if I'm trying to get a cool in-cockpit screenshot of something (and don't want or have the time to use the classified camera). I also use it if I'm making a video of some cool place, the first time I went to the SOL system as I got to each planet I'd turn off the HUD so that it wouldn't distract from the view I was enjoying.

I also use the HUD recolor tool to set my HUD colors to a crystal blue - very similar to the blue in the Imperial ships, it looks awesome with the Eagle and Courier as the orange/red clashes pretty badly in my book. It also looks much better in VR IMHO as the orange/red tends to bleed together making it harder to read. Finally I set my HUD brightness as low as it can go as that not only helps make things more readable (as the bright lights aren't bleeding together) and it doesn't distract as much from my view.

As for the overall gamma setting I wouldn't touch that, leave it at maximum. Turning that down just makes everything darker and harder to see, it's most useful if you have an especially bright monitor and it's overpowering in say a dark room. In VR having it all the way up is fairly important as things can be sorta hard to see and read anyway.

Yes, thank you for pointing it out though, I do turn the HUD off (quite often). I also have the gamma all the way down and my HUD set as dim as possible, I'm specifically asking for the ambient lighting (they can do it, just watch any of the alien interdictions, basically I want to turn the lights out like they do in the alien interdictions with the option of keeping the HUD on while the rest of the lights are off).

Probably the most irritating lighting elements are the throttle/stick orange million candle power floods that seem to be attached to our forearms and the A-pillar lights in the Asp Explorer. The throttle/stick light is exceptionally bright in VR.

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Many explorers (including myself) have been asking for Dark Cockpits for years.

I know, I'm among them. I try to post ever couple or 3 months just to keep a low background buzz in the FDev ear, hopefully annoying enough to do something about, but not so bad that they set up painter's halogens facing the pilot in every cockpit just to spite us.
 
I'm probably in the minority that I've sometimes wished I could turn on some interior lights in my cockpit. I still like to get up out of my chair and explore sometimes, and it is annoying that the best way to get the inside brightly lit is find nearby blue-white star, drop from supercruise close beside it, and then point right at it.

Of course, turning OFF (or at least dimming) all the interior lights, especially those bright lights near your ship's controls, would cut down greatly on the god rays.

It would be nice if you could brighten the cockpit when you wanted to as well, I don't see this as mutually exclusive to being able to turn the lights off, it actually follows. If you can turn them all off, we should be able to turn everything on (and up).

I hope we both get what we're interested in.

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This has been asked for many times. It's called a Dark Cockpit and while you can turn off the HUD with CTRL-ALT-G, the accent lights are unaffected.

Yes, I use CTRL-ALT-G often, but I'm specifically asking to have the ability to turn off the accent lights (and the other place-holder displays (like the ones on the Type-6 behind the pilot)).
 
I guess we need to keep asking. Maybe someone will listen. Even if we could change their color we may be able to reduce the glare. They shine directly into the joint between each lens ring, which is what causes the issue.
 
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