Code action against CoR

so you are suggesting that ED on console is a pay subs to play then essentially if you want to affect the BGS etc then? (because xbox live gold & PSN+). I disagree with you even on PC due to ED not being the kind of game you want it to be, and this is why i play it.... but even IF I agreed with you, it would totally change the nature of the game on console.

I would hope that at some point all users will be in a fully shared universe where they can interact with everybody. But if technology limitations don't allow for this, no they shouldn't be excluded. If a subscription was required on top of game purchase to interact, no they shouldn't be excluded.

But that's a lot different than choosing to effect others by clicking a button to say they can't effect you.
 
A member of code has mentioned to me that they do have people working the BGS.

So this whole thread is basically a sideshow.

But i guess they are getting out BGS'd.

Well I had a look at their BGS and my opinion is that their time would be definitely better spent getting good rather than chasing ghosts :D
 
here is the thing..... SDC / CODE I do not respect as a PvP group..... There was a time when Code interested me. Then I met a bunch of them and they were nothing more than a load of griefing exploiters, doing everything they could to destroy players by ramming, tying up the 1 landing pad for my ship also sending abuse over chat... it wasnt PvP, it certainly wasnt piracy, it was exploiting lame holes in the game . After a 90min run hauling to get there as well.....
so i logged into PG and didnt really look back
And then there was the invading of private groups which some of their (CODE) members proudly boasted about... and even tho their alleged leader claimed this was against their rules, nothing happened.

So frankly, to me it sounds like they are reaping what they sowed.

BTW I took part in the wolfberg BGS stuff... my part was all done in open as well, not that anyone from SDC will accept that. they believe it was all done in PG / solo however the many players i saw in open would beg to differ from that.

Am I saying all code members are like that? No I am not... but sadly one is judged by the company they keep imo..... The most hilarious thing I have ever read on here was an SDC member crying foul when (s)he was not given access to an exploration PG once they found out who (s)he was a member of!.

oh and last but not least the video of an SDC member admitting to using out and out hacks in ED (later claimed "it was a joke! honest"). Oh and of course the players crying on here about combat loggers being caught red handed doing it themselves...

none of this is aimed at you btw H Q... I am just explaining why personally I have zero sympathies for anything that happens against code or SDC player groups.... If there are other more respectful PvP groups out there, and it ever turned out i (by chance i would not do it deliberately) was working against them, then I would respectfully back off so long as it was not in direct effect on the npc factions i happen to have pledged to... but CODE / SDC...... [haha]

PS I am not a member of CoR & their offensive against code.....

You are right that groups get judged by a minority. While true, that doesn't make it right. Nor does it justify taking any action one feels like against them.

If I don't want PvP I go solo or PG. I would prefer a dedicated PvE mode but they are sufficient. But if I decide that I will initiate a form of conflict with another group, I will play as they do.

If that means going into open, I do it. If I'm not willing to do that, I won't initiate conflict with them. And if they initiate conflict with me, I'll play wherever I want.

And I say this as a person killed by a griefer invading Mobius. I have no respect for that person, but will not blame a whole section of the community for the actions of 1.
 
A member of code has mentioned to me that they do have people working the BGS.

So this whole thread is basically a sideshow.

But i guess they are getting out BGS'd.

out of curiosity... do you know if they are all in open whilst doing this.... because if not they are kind of breaking their own rules are they not. it would be a bit like Rolf Harris Condemning Gary Glitter. <possibly a bit much that comparison>
 
And I say this as a person killed by a griefer invading Mobius. I have no respect for that person, but will not blame a whole section of the community for the actions of 1.

I do think we are closer to agreement than some may think..... we are close to the crux of the issue for me.

in Mobius... if a player is proven to be breaking any rules they are banned.
in Code... All i asked would be the same because you realistically CANT expect to never have people breaking rules of your group.

the judgement then lies with what happens when folk are deemed to be acting in a manner contrary to your own groups rules... and here in lies the rub where i have an issue with Code, NOT that some of their members acted in a certain way

but because they were allowed to brag about it for the longest of times afterwards and NOT get banned for their actions.
 
Last edited:
It's not quicker and easier to maintain a 24/7 vigil with enough players to cover every instance on every platform than it is to run some meds in yourself. And if you destroy enough clean ships you'll just end up with a lockdown instead of an outbreak, which you will need to clear with PvE bounty hunting...

The playing field is hardly level when PvP groups face PvE groups in open either. One side is always going to have an advantage depending on whether or not there is direct PvP. It just happens that this particular game was built primarily around PvE, and like any game it tends to offer advantages to those who focus on the core gameplay.

True and I've run through blockaded systems in open with nobody in them. Whether that's not enough numbers to maintain 24/7 blockades or instancing doesn't concern me. It is what it is and I'll carry on with my business. But it does mean even with a blockade PvE is still possible as is fighting back or taking avoidance tactics in game rather than picking "you can't stop me" mode.

The BGS may mainly be PvE as is the game. But the game does allow PvP which should be able to do such simple things as defending your home.
 
True and I've run through blockaded systems in open with nobody in them. Whether that's not enough numbers to maintain 24/7 blockades or instancing doesn't concern me. It is what it is and I'll carry on with my business. But it does mean even with a blockade PvE is still possible as is fighting back or taking avoidance tactics in game rather than picking "you can't stop me" mode.

The BGS may mainly be PvE as is the game. But the game does allow PvP which should be able to do such simple things as defending your home.


Before you waste your time "defending your home" : I recommend to learn how2BGS first.
 
If you want to stop an outbreak state, then you need to deliver medicines. Everything else is a distraction.

While destroying all players delivering biowaste could theoretically stop the "outbreak bucket" to get filled, it can't drain it. Practically it's impossible to control a system and to prevent 100% of the biowaste deliveries - even if everybody plays in open mode.
And even if you manage to prevent 100% of the biowast deliveries that wouldn't stop the outbreak state. You need to PvE - medicine deliveries - to fight the PvE BGS state "outbreak".
And shortly afterwards you will have to PvE to counter the BGS state "lockdown" as you caused your faction into that state by killing clean CMDRs.

Every minute you spend waiting for a biowaste delivering CMDR you are in fact hurting your faction by not delivering medicines. Every clean CMDR you kill increases the chance of a lockdown of your supported faction.





A group that owns a player faction and cares about the BGS is not pure PvP. The BGS is a (almost) pure PvE. Any group engaged in manipulating the BGS is doing PvE.

Nobody is forcing anybody to care about the BGS, but if someone cares that players decided to do PvE.

Players can't fight PvP with PvE or PvE with PvP. It simply don't work that way.

If players choose to play with the BGS they choose to play PvE.

You are right that alone it can't solve it, but as my example noted it could greatly influence the outcome which is a valid tactic and one any defending force would logically use, but can't where PG/Solo is used
 
You are right that alone it can't solve it, but as my example noted it could greatly influence the outcome which is a valid tactic and one any defending force would logically use, but can't where PG/Solo is used

It doesn't matter if it's a valid tactic. It's a less effective (if effective at all) tactic. Even if everybody is playing in the same mode, trying to PvP is the less effective method and can have negative side effects.

We could start discussing if the way the BGS works should be changed to incorporate PvP at an meaningful and effective way to influence the BGS, but in the current system PvP is simply not the best choice to influence or defend the BGS.
 
You are right that alone it can't solve it, but as my example noted it could greatly influence the outcome which is a valid tactic and one any defending force would logically use, but can't where PG/Solo is used

To be honest here Harley it can't if the game were open only either, there is a perception from some that it would be 'fairer' - I get that, but we would be having exactly the same discussion regarding instancing, when people are playing, where they are playing from etc etc as we are now. Due to Frontiers chosen infrastructure, the matchmaking system and more besides attempting to blockade a CG or BGS state in a single mode of this game would still be like throwing a twig into the Amazon and calling it a dam. The best any group who do not want to PVE much can hope for in terms of PVP blockading is to stem the tide slightly, nothing more, unless they are willing to PVE, or as Ziggy suggests and may already be happening, get folk to PVE for them.
 
By the way, is this such a terrible suggestion or is one-uppery more important at the moment? :)

Not bad, and in fact necessary in some way as pointed out.

My problem with it though and the PG/Solo attacks is that it's insisting PvP players only fight back with PvE.

Would anybody think it's fair to say that if a PvP group invades your system you may only fight back in PvP?

I think the answer to that question in no, and for me it is applying dual standards to use PG/Solo in reverse to insist a PvP group can only use PvE tactics to defend.

I accept that I might be in the minority here, but I can't see a reason why "you can't force me to play your way, but I can force you to play mine" in either direction is right or fair, and by deciding to attack another player group in PG/Solo to negate any PvP consequences is exactly what this is.

If they wouldn't attack without the protection granted by PG/Solo, they shouldn't attack. And if they are willing to do it without the protection, why aren't they?

Defending is different than attacking in my opinion on this point though.
 
Isn't this just Elite's version of a good old fashioned invitation to rumble?

Meet us here, at this time, bring all your mates and see how you get on.

Now - just form a wing one system away and jump in (hope your wing and some of the code are in the same instance). See who wins.
 
Not bad, and in fact necessary in some way as pointed out.

My problem with it though and the PG/Solo attacks is that it's insisting PvP players only fight back with PvE.

Would anybody think it's fair to say that if a PvP group invades your system you may only fight back in PvP?

I think the answer to that question in no, and for me it is applying dual standards to use PG/Solo in reverse to insist a PvP group can only use PvE tactics to defend.

I accept that I might be in the minority here, but I can't see a reason why "you can't force me to play your way, but I can force you to play mine" in either direction is right or fair, and by deciding to attack another player group in PG/Solo to negate any PvP consequences is exactly what this is.

If they wouldn't attack without the protection granted by PG/Solo, they shouldn't attack. And if they are willing to do it without the protection, why aren't they?

Defending is different than attacking in my opinion on this point though.

Player 'controlled' factions are not PvP or PvE. They are just in the game. If you want to help them, you have to use the tools you have. Combat in general is a quite effective BGS tool but if you limit your self to shooting other players, you come up short. The players aren't part of any faction.

You can play the game your way, but it doesn't mean you win. If you want to win, you need to play it the ED way.
 
Not bad, and in fact necessary in some way as pointed out.

My problem with it though and the PG/Solo attacks is that it's insisting PvP players only fight back with PvE.

Would anybody think it's fair to say that if a PvP group invades your system you may only fight back in PvP?

I think the answer to that question in no, and for me it is applying dual standards to use PG/Solo in reverse to insist a PvP group can only use PvE tactics to defend.

I accept that I might be in the minority here, but I can't see a reason why "you can't force me to play your way, but I can force you to play mine" in either direction is right or fair, and by deciding to attack another player group in PG/Solo to negate any PvP consequences is exactly what this is.

If they wouldn't attack without the protection granted by PG/Solo, they shouldn't attack. And if they are willing to do it without the protection, why aren't they?

Defending is different than attacking in my opinion on this point though.

This isn't your typical game though.

If you want to "win" the BGS (whatever that means) you have to blend a mixture of PvE and PvP in order to attain the results you want.

This game caters to:

  • Different social filters
    • Solo
    • Private Groups
    • Open
  • Different platforms
    • PC / MAC
    • XBox
    • Soon PS4

and any one of those platforms / filters could be working the BGS against you ... ergo - adapt or die - accept the fact that on PC you're never, ever going to meet the XBox players or PS4 (never mind the others with different social filters) so embrace the game for what it is and engage in PvP (to counter those in open) and PvE (to counter those in PG/Solo/Other platform)

Whinging that it isn't fair kind of misses the point ...
 
Back
Top Bottom