CODE blockade and roleplay

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Face-plant into keyboard*

We... are ... not... associated... with... the ... CODE... EvE... for the love of...

I am sorry, I almost lost it there (You don't understand how many times we have to explain this to people, forgive my frustration). We are not associated with the CODE in EvE in anyway. We only came to realize their existence after our establishment in ED via some players questioning whether we are the same as the grieving CODE in EvE or not.

The answer is no, we are a pirate group the is probably the politest (In terms of pirating) in ED.


If you don't like being associated with the EVE group that made an impression in that game would it not make sense to change your group name to reflect that fact?
 
Face-plant into keyboard*

We... are ... not... associated... with... the ... CODE... EvE... for the love of...

I am sorry, I almost lost it there (You don't understand how many times we have to explain this to people, forgive my frustration). We are not associated with the CODE in EvE in anyway. We only came to realize their existence after our establishment in ED via some players questioning whether we are the same as the grieving CODE in EvE or not.

The answer is no, we are a pirate group the is probably the politest (In terms of pirating) in ED.

Didn't mean to get you to pop a blood vessel, just a couple months ago the "official" way for code to differentiate itself was using "Code", not "CODE".
Picking nits here.
 
Fair enough, I guess we'll just have to archive them along with the messages about "I didn't have insurance" and "this game is hard" and "this game has no story".

Maybe I should take a break from the forums :)

If we are doing a study on it, then yes I suppose that would be appropriate.

Feel free to take a break.

Edit:
I definitely need a break too considering the typo.
 
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Face-plant into keyboard*

We... are ... not... associated... with... the ... CODE... EvE... for the love of...

I am sorry, I almost lost it there (You don't understand how many times we have to explain this to people, forgive my frustration). We are not associated with the CODE in EvE in anyway. We only came to realize their existence after our establishment in ED via some players questioning whether we are the same as the grieving CODE in EvE or not.

The answer is no, we are a pirate group the is probably the politest (In terms of pirating) in ED.

Perhaps you could all add a disclaimer to your sigs?

"The commanders and incidents portrayed and the names used herein this post are fictitious and any resemblance to the same names, character, or history of any persona in EvE is coincidental and unintentional. Honest!"
 
Didn't mean to get you to pop a blood vessel, just a couple months ago the "official" way for code to differentiate itself was using "Code", not "CODE".
Picking nits here.
That is up to member discretion I believe, unless I haven't been updated on the matter which would indeed look bad on my part. Either way, I'm glad I explained that to you.
 
I don't really get why naming yourself after the guys from eve when you don't want people to think you are the guys from eve. That will never quite work out ^^
 
It's great idea - Be bad guys, blockade system... But players moving to solo and they don't care about this. Solo should be limited - one change per month, it destroying game.

What nonsense !

If groups like Code wish to blockade a system they can do so in the knowledge that the players they meet in open want the challenge of PvP. It's a "win-win" for all concerned.

At any rate, PP 1.3 will offer some changes to the criminal system which might shake things up a little and encourage more people into open - With the bounty remaining for a week and (hopefully) the game response more aggressive it could add some spice for existing open players and give confidence to the rest that they are not just going to be murdered.
 
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escaping encounters like blockades, piracy, maniacs, in open by going to another game mode is an option that FD poorly chose to allow to exist. So long as it exists, you wont ever have a really effective player driven event in the game that consists of opposing players.

It's not that open play NEEDS players to be kept in open even if they dont want to deal with scary human players. It's that open play NEEDS the players in the other modes to not have any impact on what goes on in open play. Only then can you have an effective player driven / determined event.
 
escaping encounters like blockades, piracy, maniacs, in open by going to another game mode is an option that FD poorly chose to allow to exist. So long as it exists, you wont ever have a really effective player driven event in the game that consists of opposing players.

It's not that open play NEEDS players to be kept in open even if they dont want to deal with scary human players. It's that open play NEEDS the players in the other modes to not have any impact on what goes on in open play. Only then can you have an effective player driven / determined event.

so u want what from fd to change everything he was promised at their game advertise?...
 
It's great idea - Be bad guys, blockade system... But players moving to solo and they don't care about this. Solo should be limited - one change per month, it destroying game.
Also - No No No

escaping encounters like blockades, piracy, maniacs, in open by going to another game mode is an option that FD poorly chose to allow to exist. So long as it exists, you wont ever have a really effective player driven event in the game that consists of opposing players.

It's not that open play NEEDS players to be kept in open even if they dont want to deal with scary human players. It's that open play NEEDS the players in the other modes to not have any impact on what goes on in open play. Only then can you have an effective player driven / determined event.

The three modes all affecting the same Galaxy(Universe) is perhaps the only way to prevent the game being taken over by -
Heavyweight Gamers (good-on-'em), Heavyweight Psycho Cheater Exploiter Gamers (BOO-HISS!!!), Cheaters, Exploiters, Gankers and Griefers.
 
In a way, absolutely. Having it as-it-is cheapens the effectiveness of everything you invest in doing role playing your game. Going forward, they're going to increase how much your in-game character is involved in the changing tides of the simulation. This only further makes jumping modes to circumvent things going on in Open more damaging to gameplay. Why would anyone even bother?

Note, I'm not talking about players moving around modes and doing their own thing. I'm talking about players who are moving around modes to accomplish activities with the purpose of affecting the background simulation either via community goals or by coordination via the faction influence method.

Promising single player was stupid, offline even more so. Creating a massive galaxy where you have no hope of ever becoming singularly significant and then playing it alone is not in any way interesting. It sounds like those players who wanted that wanted to play basically X3:Elite. Promising that the universe is shared between modes and then allowing players to freely switch between modes is more so stupid. It's obvious that FD hoped or maybe still hopes that there is no advantage in gameplay to switching between modes and so the shared universe will make sense but that's not the case. For the game to be interesting in the long run, that has to be addressed.

2 simple ways to do that would be to split characters such that your open character is separate from non-open. This has the added benefit of not needing to have separate background simulations. However, I'd still want to see different community goal rewards in place for open vs non-open mode, and the rewards would be locked to that mode.

The other way is different simulations per mode. This is the cleanest because it does away with the facade of a player having a legitimate use for jumping between modes other than to make certain activities easier.

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Also - No No No



The three modes all affecting the same Galaxy(Universe) is perhaps the only way to prevent the game being taken over by -
Heavyweight Gamers (good-on-'em), Heavyweight Psycho Cheater Exploiter Gamers (BOO-HISS!!!), Cheaters, Exploiters, Gankers and Griefers.

The cheaters are using the shared galaxy aspect for that very purpose. Or do you not think almost all the massive amounts of cheating isn't going on in solo/group mode ? The very few that stupidly do it in open are the only ones you hear about due to no witnesses available in the other modes. If they didn't affect eachother, there would be no incentive to cheat your way in solo and then be ridiculous in open.
 
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It had no effect whatso ever the ccompleted in quick time..... don't see the problem..... yep a role play but when as this game ever been......... poor story and no follow up...
A gsme been designed from go and is the same old old, nothing new here same as the others.............
 
The only answer is this, leave Open play and move to Solo or Group play.

I do not like telling people to do this because too many people take it upon themselves to start judging everybody because they say "either stop complaining or move to group or solo." Now I get sick and tired of seeing posts where people complain all the time about this person griefing or that person ganking and so on. The best place for these troubled people is in a game all by themselves. If everybody left Open then nobody would be complaining about being killed by these people.

You need to choose, play in open and stop the complaining OR move to Group/Solo mode and have fun with new friends..., its your choice.

No, because then we end up with a completely balkanised player base. Open is for everyone. It should be the Town Square of Elite: Dangerous. Obsessive PvP-ers, roleplayers playing psychos and other play styles that are very disruptive to uninitiated players should set up their own private group. Not the other way around.
 
If it looks like a duck, swims like a duck, and quacks like a duck then it probably is a duck. With that said I think in this case it was just someone stealing the idea from EVE code.

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Maybe next time they will try and be original rather than steal an idea from such a hated group....
They act the same as well. Abuse any exploits they can and run if they're losing the fight. Bunch of cowards.
 
What David Braben had to say about Guilds/Clans in Elite: Dangerous, during that EGX 2014 Q&A....

Question:


"I'm going to act as The Voice Of The Internet and be Twitch again. And someone asks: Will there be a Corporation, Guild, or Clan System, within Elite: Dangerous?"

David Braben:


"Right there is the, sort of friend's alliance, ehm but at least to start with we've not got Guilds and Clans. Ehm, I think what we don't want is this... this... the whole game to become ossified very quickly, where the... y'know you have to join one or the other to have any fun gameplay."


"I do like... essentially it's the game of the freedom of the individual, the ability to just go out and do your own thing."


"Ehm, y'know the... guilds can very easily become almost like Mafiosi saying 'Don't travel here or we'll kill you'."


"So, um, I think it's something we will look at and are looking at, ehm, but friends groups which are very much more constrained, I think are great, but then when it gets much beyond that it becomes a bit... it doesn't feel right."
 
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