Code blockading Sothis

Roleplayers roleplay because they enjoy it. Code 'roleplays' to justify what they enjoy doing. Their rp will never improve, and as such I suggest they just dont bother. Just say "we are bored and want to shoot traders for fun." Its Open, its okay. And while you are at it, why not just admit actual piracy is too hard for you guys so you downgraded your ambitious to the easier murder option.

Exactly, if they just said we like disrupting other CMDR's and killing them I wouldn't have an issue, some people like the extra danger it brings, some like the PvP and those who don't have the Solo/Group options. It's the terrible attempt at justification when it's not needed and really grinds my gears. It's a multi player space shooty game, if you want to shoot something that's fair to me.
 
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It's hyperbole, to an extent. I can make 100 million in a decent day, most of that time is spent waiting for missions to pop up because my RNG is bad. However that doesn't change the fact that you can get a million credits for carrying 2 tons of biowaste from Sothis to the bubble, as a regular trading mission, with no reputation or trade rank.

It's not just the smuggling missions that're broken.

Maybe it's intended as a way to let noobs catch up a bit? Or it could just be SNAFU...
 
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We are all Elite super awesome pirates, last night my Asp killed a good number of others Asps and some DB Explorers who refused to leave.
Pirate ship fit not PVP and No shield Cells used for me because challenge and all.
As a wing we took out 3 different Pythons and a few clippers.

Bringing our bigboy ships would be way to easy.

Its a shame you ran.

I fully agree with you. Damn you are much too good - I mean nobody will ever ever have any chance against you. So it is absolutely boring for you to fight the others and it is absolutely frustrating for anybody else fighting you because you know they anyway have no chance at all.

I think the best would be to have two sandboxes. One for the real good ones - I mean the really good ones - like you. Let's call it group TheBestOfTheBest or just the short synonym CODE.
And one for all the others - I mean the average ones or good ones but you know just not good enough ones. Let's call it Open.


Actually I like your post and how you justify being in a smuggler Asp (and doing exactly what you are against from a RP point of view) fighting the evil smugglers.
 
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I do not see big danger here, especially if you compare with reward:

1) Weak NPCs are trying to interdict you
2) Usual security scans at stations, that are easy to avoid

Ok, if you play in Open you have some chance to get interdicted by Players, but a lot of those new "smugglers" are playing in private or solo to avoid any risk and go for maximum CR/h rate...
Well I never claimed it to be 'very' dangerous, I just said it was more dangerous then normal very profitable trading that's all.

And the npc's vary in strength, at least if normal smuggling missions are anything to go by, i've been interdicted by those near and at my level, with full rail setups, painful.
 
I like these CODE guys and girls... They give this game flavor. Don´t bark to hard at them.

Hope to see more of this. Did this game have Goons ?
 
Maybe it's intended as a way to let noobs catch up a bit? Or it could just be SNAFU...

If you've got to give new players a way to catch up in your game, you've already screwed up your game's progression, so either way something is wrong.

- - - Updated - - -

I like these CODE guys and girls... They give this game flavor. Don´t bark to hard at them.

Hope to see more of this. Did this game have Goons ?

Goons for some reason have taken a PvE approach to the game. My guess is that the EvE branch of goons likes to use it as a mindless faff-about break.

If you know about Eve groups though, I'm sure you'll be amused by the striking similarities between CODE and C.O.D.E. ;)
 
While that is true, PvP is entirely optional in this game.

Yes thats true and I am OK with that.
I do not like ideas about forced PvP - all equal game modes are good design choice by FD.

But I don't like FDs decision that from 1.0 version trading was and is overpowered way to earn money...and was "improved" even more in upcoming versions:

In 1.3 Powerplay update come powerplay trade 10 % bonuses, that gave players 3,5k per ton profit with imperial slaves.
Now in 1.4 version those crazy smuggling overpowered missions + game mode switch exploit = easy money
 
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Well whatever floats your boat.

If I give a virtual "pinky promise" that I won't use the logging in/out thing can I get safe passage later - or do I have to run the gauntlet anyway?

:D
I hope not, I never switch out of open anymore except for hi-res selfies or combat CGs (where open is easy-mode, and I still fly to and from the CZ/RES in open). I couldn't care less about the credits, the Asp's my "end game" ship so any extra credits are just a bonus. I wouldn't have bothered heading back to Sothis, but I'll be going this weekend to practice my SC approaches in open. :D
 
However that doesn't change the fact that you can get a million credits for carrying 2 tons of biowaste from Sothis to the bubble, as a regular trading mission, with no reputation or trade rank.

Okay, that indeed seems broken. Such a mission should at least require allied reputation and a decent trade rank (let's say around broker).
 
Okay, that indeed seems broken. Such a mission should at least require allied reputation and a decent trade rank (let's say around broker).

Agree. If someone trusts you with such a highpaying mission you should at least have some fairly impressive credentials before being allowed. Trade rank and reputation. Maybe even combat rank.
 
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Well seeing as we are going to be there producing "Emergent Game play and storyline"

How about you guys decide how we interact with you? Seems only fair doesn't it.

You have two choices, Only Two.

1) We fly in as we are in underspec'd ships, have fun and throw a little role play around how the influx of smuggling to Sothis has reduced the normal trade routes and caused a down turn in viable pirating targets in our home systems.

2) We fly around in our normal ships, do the same and greatly reduce the chance of Elite players in their A Rated Uberships from just crawling back into SC and into port.

Will the blockade work and stop all Smuggling, absolutely not. Do we have any illusion that it will.. No.

Is it something we want to do because its a damn sight more interesting than ANYTHING else 1.4 gave us. ( Including CQC which is so easy it because boring VERY quickly ) YES, Yes it is!

You are welcome.

Majinvash
The Voice of Open

You only interact with the people who so choose to. Your actions are irrelevant in this game as you and your mates are 100% avoidable.

You know this of course, and the whole blockade business is RP (for whichever reasons, imo you're just plain old ganking), as in reality you can't blockade anything.

Still, have fun, apparently there're plenty of people around actually taking this whole farce serious.
 
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The way this game is going, in 6 months time you'll get 50 million for taking 1 ton of scrap to a station in the same system, its getting easier and easier.

I scoff at the dangerous in 'elite dangerous'
 
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