Code blockading Sothis

It's a shame that the way the game does instancing kind of kills the roleplay of it.

The way this game is going, in 6 months time you'll get 50 million for taking 1 ton of scrap to a station in the same system, its getting easier and easier.

I scoff at the dangerous in 'elite dangerous'

Enforcing a grind != difficulty. Sure, making money in any game shouldn't be too easy due to issues like inflation but ED has a lot of grind so it needs to elevate now and then. Difficulty lays within game mechanics, not necessarily wealth accumulation. I have upwards of 70bn ISK in EVE right now - that wealth barely makes the game easier.
 
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The way this game is going, in 6 months time you'll get 50 million for taking 1 ton of scrap to a station in the same system, its getting easier and easier.

I scoff at the dangerous in 'elite dangerous'

First of all, please don’t confuse difficulty with speed. It is not hard to earn credits in this game, it is slow. Technically the smuggling missions are harder than normal trading due to the illegality and the interceptions. This does not make the game easier, it has made it so people not interested in playing 30 hours a week can progress and get to enjoy the bigger ships, why do you have a problem with that. It’s just less grindy.
Second, the game is called Dangerous after a combat rank in the pilot’s federation, not because it’s specifically ‘dangerous’ in any way. Elite: Competent didn’t have the same reason to it, although Elite: Deadly would have been my choice. Explain how the game is anymore safe now?
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You want a game without fun please don’t try to remove it from this game.
 
First of all, please don’t confuse difficulty with speed. It is not hard to earn credits in this game, it is slow. Technically the smuggling missions are harder than normal trading due to the illegality and the interceptions. This does not make the game easier, it has made it so people not interested in playing 30 hours a week can progress and get to enjoy the bigger ships, why do you have a problem with that. It’s just less grindy.
Second, the game is called Dangerous after a combat rank in the pilot’s federation, not because it’s specifically ‘dangerous’ in any way. Elite: Competent didn’t have the same reason to it, although Elite: Deadly would have been my choice. Explain how the game is anymore safe now?
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You want a game without fun please don’t try to remove it from this game.

I'm glad you like really easy games, some of us like something with longevity and a sense of achievement not measured in a weekend though.

I've been playing since beta and the game is getting easier and easier.
 
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I'm glad you like easy games, some of us like something with longevity and a sense of achievement not measured in a weekend.

I've been playing since beta and the game is getting easier and easier.


Are you even listening? I like fun games, not boring grinds, I say it again, please don’t confuse difficulty with speed.
The combat AI and tactics just got a buff, when this game first came out the AI couldn't fight. This game is not getting easier, it's getting harder and more fun, and you progress faster, that's good. I have a feeling you've already grinded your billion credits and are now just butthurt other people won't have to spend a year to progress to where you are.
 
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I'm glad you like really easy games, some of us like something with longevity and a sense of achievement not measured in a weekend though.

I've been playing since beta and the game is getting easier and easier.

As mentioned slow!=difficult. ED is more difficult now and you make credits faster. Sounds good to me.
 
First of all, please don’t confuse difficulty with speed. It is not hard to earn credits in this game, it is slow. Technically the smuggling missions are harder than normal trading due to the illegality and the interceptions. This does not make the game easier, it has made it so people not interested in playing 30 hours a week can progress and get to enjoy the bigger ships, why do you have a problem with that. It’s just less grindy.
Second, the game is called Dangerous after a combat rank in the pilot’s federation, not because it’s specifically ‘dangerous’ in any way. Elite: Competent didn’t have the same reason to it, although Elite: Deadly would have been my choice. Explain how the game is anymore safe now?
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You want a game without fun please don’t try to remove it from this game.

The problem is that people think the best way to enjoy the game is to get to the big ships. Frontier had the right idea in the beginning by keeping what little content they had balanced throughout the entire progression of ships. There was just as much to do in an Eagle as there was in an Anaconda. However, now that they've started end-loading all of their content into the top tiers of ships players only want to skip to those ships. This is a fallacy created by popular MMO's and the "raids", that early content in a game can't be interesting and players should be rushed to the top of the food chain. Frontier bit the stick that was being shaken at them by all of the whingers complaining that the game wasn't truly an MMO because it didn't have any MMO aspects, and then started adopting all of the worst possible aspects from MMO's to meet player demands on their own terms, while not adopting all of the good aspects of MMO's that players have been asking for for over a year.
 
If I really gave all credence to credits, then I wouldn't be out exploring 5 months of the last 10.

Still out exploring, playing since beta, worth 600million, split between all three professions.
 
I'm glad you like really easy games, some of us like something with longevity and a sense of achievement not measured in a weekend though.

I've been playing since beta and the game is getting easier and easier.


Funny, to me the game is getting less and less boring and more exiting.
More things to do with players and against both the environment and others players.
The AI has been improved and I see no reason why it will stop to be enhanced.

Grinding has never been my cup of tea. At best, I see it as a sad and optional "necessary evil".
Owning a ship is no end game to me.
All I care about is what I can do with the tools(toys) FD allow us to play with.

And more is coming ! :D
 
The problem is that people think the best way to enjoy the game is to get to the big ships. Frontier had the right idea in the beginning by keeping what little content they had balanced throughout the entire progression of ships. There was just as much to do in an Eagle as there was in an Anaconda. However, now that they've started end-loading all of their content into the top tiers of ships players only want to skip to those ships. This is a fallacy created by popular MMO's and the "raids", that early content in a game can't be interesting and players should be rushed to the top of the food chain. Frontier bit the stick that was being shaken at them by all of the whingers complaining that the game wasn't truly an MMO because it didn't have any MMO aspects, and then started adopting all of the worst possible aspects from MMO's to meet player demands on their own terms, while not adopting all of the good aspects of MMO's that players have been asking for for over a year.

Making smaller ships better at interdiction seems like the right direction then. :)
 
The problem is that people think the best way to enjoy the game is to get to the big ships. Frontier had the right idea in the beginning by keeping what little content they had balanced throughout the entire progression of ships. There was just as much to do in an Eagle as there was in an Anaconda. However, now that they've started end-loading all of their content into the top tiers of ships players only want to skip to those ships. This is a fallacy created by popular MMO's and the "raids", that early content in a game can't be interesting and players should be rushed to the top of the food chain. Frontier bit the stick that was being shaken at them by all of the whingers complaining that the game wasn't truly an MMO because it didn't have any MMO aspects, and then started adopting all of the worst possible aspects from MMO's to meet player demands on their own terms, while not adopting all of the good aspects of MMO's that players have been asking for for over a year.

It is not a fallacy created by MMO's, it is human nature.
Look, I'll put it this way. If 1 person wants to stay in an Eagle and enjoy that and another wants to progress to bigger ships and enjoy that you have two options.
The first is a game where progression is a slow grind. The guy who wants the eagle isn't bothered by this, the guy who wants the Anaconda is.
The second option is that progression, although not instant, is a bit faster, both guys can now play the game the way they want, both are happy.

Then there's you, you don't want people to have that option. The changes in 1.4 made the game more fun and gave better opportunity to advance, if you want to sit in your Eagle I'm not stopping you. this game was geared towards players who were spending dozens of hours a week playing it during the kickstarter days. Now it's out, FD realise this can't compete with other more fun games or especially with peoples social and professional lives.
 
I understand why Pirates are there, people get a rare there and some smuggling mission, possible bring some rares when going there, so pirates can make good business. Why in the world they tell everybody not come anymore which means there will be nobody to pirate when it works is beyond me.

Oh well, guess we need to stop calling the Code Pirates, the hardly ever do pirating.
 
I understand why Pirates are there, people get a rare there and some smuggling mission, possible bring some rares when going there, so pirates can make good business. Why in the world they tell everybody not come anymore which means there will be nobody to pirate when it works is beyond me.
Exactly what I thought.
 
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