Most newcomers want "Elite:Casual".I scoff at the dangerous in 'elite dangerous'
Most newcomers want "Elite:Casual".I scoff at the dangerous in 'elite dangerous'
The way this game is going, in 6 months time you'll get 50 million for taking 1 ton of scrap to a station in the same system, its getting easier and easier.
I scoff at the dangerous in 'elite dangerous'
I guess the usual tactic of scoffing "rofl lmao" while afterburning away in the fastest ship still works?
You don't interact with me, you're irrelevant.
Still, have fun.![]()
The way this game is going, in 6 months time you'll get 50 million for taking 1 ton of scrap to a station in the same system, its getting easier and easier.
I scoff at the dangerous in 'elite dangerous'
We're here to talk about video games, not important life lessons. Keep this kind of stuff in the off topic forum please.
First of all, please don’t confuse difficulty with speed. It is not hard to earn credits in this game, it is slow. Technically the smuggling missions are harder than normal trading due to the illegality and the interceptions. This does not make the game easier, it has made it so people not interested in playing 30 hours a week can progress and get to enjoy the bigger ships, why do you have a problem with that. It’s just less grindy.
Second, the game is called Dangerous after a combat rank in the pilot’s federation, not because it’s specifically ‘dangerous’ in any way. Elite: Competent didn’t have the same reason to it, although Elite: Deadly would have been my choice. Explain how the game is anymore safe now?
-
You want a game without fun please don’t try to remove it from this game.
I'm glad you like easy games, some of us like something with longevity and a sense of achievement not measured in a weekend.
I've been playing since beta and the game is getting easier and easier.
I'm glad you like really easy games, some of us like something with longevity and a sense of achievement not measured in a weekend though.
I've been playing since beta and the game is getting easier and easier.
-
You want a game without fun please don’t try to remove it from this game.
I'm glad you like really easy games,
First of all, please don’t confuse difficulty with speed. It is not hard to earn credits in this game, it is slow. Technically the smuggling missions are harder than normal trading due to the illegality and the interceptions. This does not make the game easier, it has made it so people not interested in playing 30 hours a week can progress and get to enjoy the bigger ships, why do you have a problem with that. It’s just less grindy.
Second, the game is called Dangerous after a combat rank in the pilot’s federation, not because it’s specifically ‘dangerous’ in any way. Elite: Competent didn’t have the same reason to it, although Elite: Deadly would have been my choice. Explain how the game is anymore safe now?
-
You want a game without fun please don’t try to remove it from this game.
I'm glad you like really easy games, some of us like something with longevity and a sense of achievement not measured in a weekend though.
I've been playing since beta and the game is getting easier and easier.
Probably to Hutton Orbital.The way this game is going, in 6 months time you'll get 50 million for taking 1 ton of scrap to a station in the same system, its getting easier and easier.
I scoff at the dangerous in 'elite dangerous'
The problem is that people think the best way to enjoy the game is to get to the big ships. Frontier had the right idea in the beginning by keeping what little content they had balanced throughout the entire progression of ships. There was just as much to do in an Eagle as there was in an Anaconda. However, now that they've started end-loading all of their content into the top tiers of ships players only want to skip to those ships. This is a fallacy created by popular MMO's and the "raids", that early content in a game can't be interesting and players should be rushed to the top of the food chain. Frontier bit the stick that was being shaken at them by all of the whingers complaining that the game wasn't truly an MMO because it didn't have any MMO aspects, and then started adopting all of the worst possible aspects from MMO's to meet player demands on their own terms, while not adopting all of the good aspects of MMO's that players have been asking for for over a year.
The problem is that people think the best way to enjoy the game is to get to the big ships. Frontier had the right idea in the beginning by keeping what little content they had balanced throughout the entire progression of ships. There was just as much to do in an Eagle as there was in an Anaconda. However, now that they've started end-loading all of their content into the top tiers of ships players only want to skip to those ships. This is a fallacy created by popular MMO's and the "raids", that early content in a game can't be interesting and players should be rushed to the top of the food chain. Frontier bit the stick that was being shaken at them by all of the whingers complaining that the game wasn't truly an MMO because it didn't have any MMO aspects, and then started adopting all of the worst possible aspects from MMO's to meet player demands on their own terms, while not adopting all of the good aspects of MMO's that players have been asking for for over a year.
See what you're both doing there? Not really useful imo.
Exactly what I thought.I understand why Pirates are there, people get a rare there and some smuggling mission, possible bring some rares when going there, so pirates can make good business. Why in the world they tell everybody not come anymore which means there will be nobody to pirate when it works is beyond me.
Both were more useful to this discussion than your post.