It might be slightly off topic, but if the way an interdiction worked was changed then it could be beneficial to both sides.
At the moment someone interdicts someone else. The interdictor cant wait to either shoot the other player or stop him from running so often does not send any message. The interdictee more often than not makes a run for it then wonders why he is shot at.
No wonder he runs, he does not know why he has been interdicted, is it a pirate wanting cargo or a griefer just wanting to kill him.
Now, and this is my personal opinion and not necessarily the one of other code members.
What if there were a 10 second cool down period after an interdiction.A Comms window into local automatically pops up and neither party can run / shoot or do anything other than type each other a message. No wing mates can enter on either side until the countdown reaches zero.
The interdictor then has 10 seconds to tell the victim why he is being interdicted. The Interdictee has a chance to negoitiate.
eg.
(Boson) We are the Code, we oppose you selling this cargo in Diso. Agree to sell it elswhere.
(comgoaler) I am just doing a community goal
(Boson) Eiither drop all your cargo , leave the system or die
(Comgoaler) OK I will leave the system
(Boson) OK , but if you continue to the port, no further warning will be given.
eg 2
(Boson) I am from the code, please release 15 units of cargo
(trader) No chance, you will have to kill me first
(Boson) My wing mates are on their way
(trader) OK how about 10.
(Bosun) OK deal done.
eg 3
(B hunter) You are wanted prepare to die
(Bosun) My wing mates are on their way
(B Hunter) So are mine Code scum
(Boson) Prepare to die.
This would make the whole experience work so much better. Both parties know what to expect.