Code Interdicting at Diso..

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Let them play their game...

In the end most people will go solo/group for this kind of event and they'll get bored.

Funny how some people that want mode switching to be disabled keep delivering the best arguments to keep it as it is.

Amusingly they also claim to be trying to keep people in Open, even I've moved to a group for the CG.
 
It might be slightly off topic, but if the way an interdiction worked was changed then it could be beneficial to both sides.
At the moment someone interdicts someone else. The interdictor cant wait to either shoot the other player or stop him from running so often does not send any message. The interdictee more often than not makes a run for it then wonders why he is shot at.
No wonder he runs, he does not know why he has been interdicted, is it a pirate wanting cargo or a griefer just wanting to kill him.
Now, and this is my personal opinion and not necessarily the one of other code members.
What if there were a 10 second cool down period after an interdiction.A Comms window into local automatically pops up and neither party can run / shoot or do anything other than type each other a message. No wing mates can enter on either side until the countdown reaches zero.
The interdictor then has 10 seconds to tell the victim why he is being interdicted. The Interdictee has a chance to negoitiate.

eg.

(Boson) We are the Code, we oppose you selling this cargo in Diso. Agree to sell it elswhere.
(comgoaler) I am just doing a community goal
(Boson) Eiither drop all your cargo , leave the system or die
(Comgoaler) OK I will leave the system
(Boson) OK , but if you continue to the port, no further warning will be given.

eg 2
(Boson) I am from the code, please release 15 units of cargo
(trader) No chance, you will have to kill me first
(Boson) My wing mates are on their way
(trader) OK how about 10.
(Bosun) OK deal done.

eg 3
(B hunter) You are wanted prepare to die
(Bosun) My wing mates are on their way
(B Hunter) So are mine Code scum
(Boson) Prepare to die.


This would make the whole experience work so much better. Both parties know what to expect.
 
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It might be slightly off topic, but if the way an interdiction worked was changed then it could be beneficial to both sides.
At the moment someone interdicts someone else. The interdictor cant wait to either shoot the other player or stop him from running so often does not send any message. The interdictee more often than not makes a run for it then wonders why he is shot at.
No wonder he runs, he does not know why he has been interdicted, is it a pirate wanting cargo or a griefer just wanting to kill him.
Now, and this is my personal opinion and not necessarily the one of other code members.
What if there were a 10 second cool down period after an interdiction.A Comms window into local automatically pops up and neither party can run / shoot or do anything other than type each other a message. No wing mates can enter on either side until the countdown reaches zero.
The interdictor then has 10 seconds to tell the victim why he is being interdicted. The Interdictee has a chance to negoitiate.
....
This would make the whole experience work so much better. Both parties know what to expect.

I don't like that idea, having your ship disabled is kind of annoying. Also with the way wings work it could serve you up on a platter to them. I think a better solution would be, if we had customizable quick comm messages, and If an incoming comm message(from a player, not the npc message spam) was more noticeable.
 
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10 seconds outside in SC gives other Players an opportunity to split your wing, I'd rather not have another game ruined by Players who would prefer gaming the System than fighting other players on challenging terms.

If we could preset a message to be sent upon interficting like NPC already can, that would go a long way
 
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Carried ~1500 tons of stuff so far. All in open. Not a single interdiction anywhere.
If Code is there and "blockading", they are doing a pretty lousy job.
 
Personally I think Code is a great idea and initiative by the guys involved. They are bringing a much needed pirate presence to the game which in its current state makes being a player pirate very difficult. Also, what I have witnessed at Diso is far from a one sided affair, with Code largely outnumbered by some very experienced players from all over the universe. Unfortunately, because factions like Code are not (yet) properly incorporated into the game, it can seem like they are trying to own a part of the galaxy and keep other players out ( a bit like school bullies owning a corner of the playground and shoving anyone who walks across it), but I think the benefits of having them in the game far outweigh the negative elements. RE. the negative elements, I think a lot of people assume that every nutter they encounter in the New Caribbean is a code member, but the area has become a hive for every nutter in the galaxy...but that's how I imagine these things probably were, back in the old Caribbean. I am sympathetic to the writer of this post though, my friend got shot up in the doors of Heheng station the other (rebuy 1.8 million) day by a couple of guys who may, or may not have been Code...
 
I've only been playing a couple of weeks, so I'm still flying a Cobra and not at all up for a fight with an experienced player, but reading this thread made me want to go over to Diso and have a go at beating the blockade. I managed two runs into Diso, made 80k from selling purifiers and bought a few tons of corn which netted me about 120k a few ly away. Third time in and I'm interdicted by a Code player and he blows me to pieces without me even having a chance. It's a pain, but it's what I expected the first time, and I only had to pay 70k insurance to get my ship back and I lost about 12k on the cargo. I'm still up.

For now I'm on a different run with another rare good, and I'll look around a bit to see where I can make some more cash. The money to be made from Diso isn't that great per run - 1000 credits per ton is easy to find with much lower risk, although it's be helpful to make a high bonus tier on the Diso mission, but I'll be back over there at some point to see how many times I can thumb my nose at the pirates. Even the code has to sleep.

Besides. Isn't the whole point of the mission to gather players together and create a flashpoint. I'd say that the actions of the code are exactly what was intended by the mission.
 

Snakebite

Banned
I don't like that idea, having your ship disabled is kind of annoying. Also with the way wings work it could serve you up on a platter to them. I think a better solution would be, if we had customizable quick comm messages, and If an incoming comm message(from a player, not the npc message spam) was more noticeable.

I like this idea myself, we should be able to program half a dozen preparred statements for use in game comms.
 
Ive also done a few runs to Diso in open without problem, first i went in an Adder since i didnt want to risk my new python that i just got with the the rewards from the Quivira GC and the discount from the Zaonce CG.

Then i upgraded and did a few runs with a Type 6 without problems and now ive gone a few times in my Python, doesnt seem to be that bad.
 
The Solo/Private/Open reminds me of the situation that happened when Ultima Online split into Felucca and Trammel back in '00, in Felucca you could commit crimes, in Trammel you couldnt and the game started to suck for me playing as a thief since pretty much only thieves and murderers stuck around in Felucca.

The thing is, it cannot actually endup any other way. Unbalanced PvP can actually be fun as a loser of the fight in large scale fights/battles provided there is still a small personal benefit, as in old school DAoC bus fights. You lost but still managed to kill a few people and got some realm points out of it. Pure Xv1 ganking never appeals to the victim. Best case scenario you just endup losing money without any good gameplay experience, worst case scenario the offenders try to bully you and you get to learn a lot of interesting things about your mother's lineage.
Yeah you can report them, but 20 years after UO this template of gamer is still there.
 
Ive also done a few runs to Diso in open without problem, first i went in an Adder since i didnt want to risk my new python that i just got with the the rewards from the Quivira GC and the discount from the Zaonce CG.

Then i upgraded and did a few runs with a Type 6 without problems and now ive gone a few times in my Python, doesnt seem to be that bad.

I've been running full loads there all day. The clown patrol only interdicted my Anaconda once. After demanding I stop because he was in an Anaconda (with a little ferdy gnat on his wing) and I could not escape I told him to make me and left them in a Highwake. Saved me the turn around time from overshooting the station in the first place. These guys are all bark and no bite. Out of all the blockades I've seen in all the games I've played this is by far the most pathetic excuse for one yet. The moment any actual anti blockade wings show up they will turn tail and run from the system for a long time. I witnessed that already today and haven't seen a single less than pleasant pilot since.
 
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I've only been playing a couple of weeks, so I'm still flying a Cobra and not at all up for a fight with an experienced player, but reading this thread made me want to go over to Diso and have a go at beating the blockade. I managed two runs into Diso, made 80k from selling purifiers and bought a few tons of corn which netted me about 120k a few ly away. Third time in and I'm interdicted by a Code player and he blows me to pieces without me even having a chance. It's a pain, but it's what I expected the first time, and I only had to pay 70k insurance to get my ship back and I lost about 12k on the cargo. I'm still up.

For now I'm on a different run with another rare good, and I'll look around a bit to see where I can make some more cash. The money to be made from Diso isn't that great per run - 1000 credits per ton is easy to find with much lower risk, although it's be helpful to make a high bonus tier on the Diso mission, but I'll be back over there at some point to see how many times I can thumb my nose at the pirates. Even the code has to sleep.

Besides. Isn't the whole point of the mission to gather players together and create a flashpoint. I'd say that the actions of the code are exactly what was intended by the mission.
Your right, thanks to the Code the game is fun! Long live the Code and other like minded folk!
 
Just throwing it out there. I have no skin in this CG but I see both sides.

I think a lot of the frustration is when you are flying a pure trading ship or a Cobra/Asp outfitted for trading you really don't stand a chance against a ship outfitted for combat. The goal of a trader is to make money fast and in large sums. If a trader is forced to hang out in a station waiting for an escort that can go toe to toe with someone like CODE then that defeats the purpose of the fast money. At the same time can a bounty hunter make the same amount of money hunting down CODE that they can make at an RES? It all boils down to how much money are you willing to lose. Sure my T-6 insurance isn't too high but add up cargo, time spent and after 3 or 4 kills it stops being fun.

For me I play all CGs in Solo because I know I am out shipped, out gunned, and only have 14 million in my bank account. For me heading into a CZ in my Viper or Vulture I am not going to last too long against the multiple Clippers/Andaconda/Pythons that are out there. I have tried it all I got was hefty ship re-buy costs.
 
I've been doing this CG almost from the start in an unarmed T7 and I've been interdicted precisely once, by a genuine pirate, not CODE. He took 20% of my cargo and let me go. Overall I'm running a massive profit and I could afford to be stopped by them even if they demand all my cargo.

Doesn't stop me considering them to be scumbags , though!!
 

Snakebite

Banned
Spent a whole hour in Diso earlier looking for pirates, was disspointed really I scanned every ship in the system. not one with a bounty......
I think those cowardly cowardly code guys are hiding behind the 'clean status' exploit.

- - - Updated - - -

Spent a whole hour in Diso earlier looking for pirates, was disspointed really I scanned every ship in the system. not one with a bounty......
I think those cowardly cowardly code guys are hiding behind the 'clean status' exploit.

Either that or they found out that the Edge Syndicate are onto them and they shuffled off into solo mode.....
 
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Spent a whole hour in Diso earlier looking for pirates, was disspointed really I scanned every ship in the system. not one with a bounty......
I think those cowardly cowardly code guys are hiding behind the 'clean status' exploit.

Either that or they found out that the Edge Syndicate on onto them and they shuffled off into solo mode.....

The actually CODE guys were running with bounties, had no issue with them. Well apart from the fact they were trying to kill me. :D There's a fair few independent pirates running with bounties as well.

There are however the usually gaggle of bounty clearing trader murderers, station rammers and cargo jettison addicts. Also encountered a couple of straight up abusive PvP'r with e-peen issues, usually abusing other players for perceived injustices. Just out to ruin peoples fun for there own jollies.

All the CODE members I encounters where acting in the spirit of the game, and along with the independent pirates, these players made the weekend a lot of fun.

Thank you, nefarious rascals. Keep up the bad work.
 
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It might be slightly off topic, but if the way an interdiction worked was changed then it could be beneficial to both sides.
At the moment someone interdicts someone else. The interdictor cant wait to either shoot the other player or stop him from running so often does not send any message. The interdictee more often than not makes a run for it then wonders why he is shot at.
No wonder he runs, he does not know why he has been interdicted, is it a pirate wanting cargo or a griefer just wanting to kill him.
Now, and this is my personal opinion and not necessarily the one of other code members.
What if there were a 10 second cool down period after an interdiction.A Comms window into local automatically pops up and neither party can run / shoot or do anything other than type each other a message. No wing mates can enter on either side until the countdown reaches zero.
The interdictor then has 10 seconds to tell the victim why he is being interdicted. The Interdictee has a chance to negoitiate.

eg.

(Boson) We are the Code, we oppose you selling this cargo in Diso. Agree to sell it elswhere.
(comgoaler) I am just doing a community goal
(Boson) Eiither drop all your cargo , leave the system or die
(Comgoaler) OK I will leave the system
(Boson) OK , but if you continue to the port, no further warning will be given.

eg 2
(Boson) I am from the code, please release 15 units of cargo
(trader) No chance, you will have to kill me first
(Boson) My wing mates are on their way
(trader) OK how about 10.
(Bosun) OK deal done.

eg 3
(B hunter) You are wanted prepare to die
(Bosun) My wing mates are on their way
(B Hunter) So are mine Code scum
(Boson) Prepare to die.


This would make the whole experience work so much better. Both parties know what to expect.

To me this post is the type of thing i would like to see if players are " playing priate" all 3 eg's i would have no problem with as a trader if i was in open and got stopped as it would be FUN ,

the huge problem is that 90% of the time it never happens this way,

only once since alpha someone has " played their roll like this", but all the other time i've had noobs just attack and been muppets , which as a trader made me stop playing open most of the time

but it still doesn't excuse the of dumping stuff outside the station like in a earlier pic in the post ,

that's just morons being morons who have no life or a very sad and pitiful one if they need to do something like that to get their kicks
 
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Just throwing it out there. I have no skin in this CG but I see both sides.

I think a lot of the frustration is when you are flying a pure trading ship or a Cobra/Asp outfitted for trading you really don't stand a chance against a ship outfitted for combat. The goal of a trader is to make money fast and in large sums. If a trader is forced to hang out in a station waiting for an escort that can go toe to toe with someone like CODE then that defeats the purpose of the fast money. At the same time can a bounty hunter make the same amount of money hunting down CODE that they can make at an RES? It all boils down to how much money are you willing to lose. Sure my T-6 insurance isn't too high but add up cargo, time spent and after 3 or 4 kills it stops being fun.

For me I play all CGs in Solo because I know I am out shipped, out gunned, and only have 14 million in my bank account. For me heading into a CZ in my Viper or Vulture I am not going to last too long against the multiple Clippers/Andaconda/Pythons that are out there. I have tried it all I got was hefty ship re-buy costs.

First off, there's nothing wrong with switching to solo if you either don't enjoy this kind of game-play, or just plain don't feel like it that day. I'm not one of these OPEN only, segregation or nothing crowd. I don't want people feeling forced into a game they don't find fun, I've always preferred more options for players.

But don't be afraid to message the Conda and Python pilots for an escort, most of us are quite happy to bring you in under our wings.

We're not actually making any sort of money at the CGs. We're just in it for fun of it, part of that fun is helping others enjoy the CGs in open as well.
 
First off, there's nothing wrong with switching to solo if you either don't enjoy this kind of game-play, or just plain don't feel like it that day. I'm not one of these OPEN only, segregation or nothing crowd. I don't want people feeling forced into a game they don't find fun, I've always preferred more options for players.

But don't be afraid to message the Conda and Python pilots for an escort, most of us are quite happy to bring you in under our wings.

We're not actually making any sort of money at the CGs. We're just in it for fun of it, part of that fun is helping others enjoy the CGs in open as well.

That what I started doing with my Conda. I was giving wing assistance to anyone who wanted it. The local rats didn't bother with the Conda so they were quite safe and happily trading away.
 
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