Colonia Bridge Top-10 Beacon?

Nope. Never. We already got our names in game by naming stations, but thanks for caring about the real players ;)

Not sure what that last bit was supposed to mean, but I'm wrong, then? Your post, screenshotting a 'commemorative beacon', was an answer to this question? Most responses seemed to think it hasn't happened yet.

'weren't the top-10 commanders of each Colonia Bridge CG supposed to be honored in a beacon in the Alcor system (and in Colonia)? I see no beacon there.'
 
Not sure what that last bit was supposed to mean, but I'm wrong, then? Your post, screenshotting a 'commemorative beacon', was an answer to this question? Most responses seemed to think it hasn't happened yet.

'weren't the top-10 commanders of each Colonia Bridge CG supposed to be honored in a beacon in the Alcor system (and in Colonia)? I see no beacon there.'
They seem to have been added on the Thursday server reset, which is after all the responses not seeing them.
 
Thanks. It remains more than a little confusing, as there's no mention of commanders in the screenshot of the beacon (there's more than one?). I'm sure more information is available on actually visiting, and scanning, the beacon, so I shouldn't pre-judge. And of course (2), the whole CG reward thing was about commanders being able to name a bridge, which ought to be enough, especially if a cmdr can be namechecked in the bridge blurb.

The problem for me is that 'real players' aside, I couldn't give a hang about beacons in system. They simply clutter up the place, seeming to contribute nothing to navigation, either as waypoints or warnings. As physical objects, out of SC, they break immersion by being indestructible, and in SC they're a distraction, however fleeting. I dimly recall trying to scan one ('cradle of humanity', in the Sol system?), in the early days, and getting nothing.

Consequently, when I see the words. 'Colonial Bridge' and 'beacon'. in the same sentence, they hold no value for me except as a (long promised?) means to navigate the systems between the bubble and Colonia. And the closest thing we have to that, currently, is on third party sites, and certainly not Odyssey.
 
Thanks. It remains more than a little confusing, as there's no mention of commanders in the screenshot of the beacon (there's more than one?). I'm sure more information is available on actually visiting, and scanning, the beacon, so I shouldn't pre-judge. And of course (2), the whole CG reward thing was about commanders being able to name a bridge, which ought to be enough, especially if a cmdr can be namechecked in the bridge blurb.
Yes, if you scan the beacon you get a list of CMDRs. There's one beacon in each of Colonia and Alcor ... from the lengths of the list of names on the Colonia one, I would guess they're different and have the top 10 from that end's CGs only.

The problem for me is that 'real players' aside, I couldn't give a hang about beacons in system. They simply clutter up the place, seeming to contribute nothing to navigation, either as waypoints or warnings. As physical objects, out of SC, they break immersion by being indestructible, and in SC they're a distraction, however fleeting. I dimly recall trying to scan one ('cradle of humanity', in the Sol system?), in the early days, and getting nothing.
May have been a bug back then - they work now.

In gameplay terms they're also often targets for passenger missions.

Consequently, when I see the words. 'Colonial Bridge' and 'beacon'. in the same sentence, they hold no value for me except as a (long promised?) means to navigate the systems between the bubble and Colonia. And the closest thing we have to that, currently, is on third party sites, and certainly not Odyssey.
If you find either of the start systems (or happen to stumble across an intermediate one), the local news at the stations will tell you the links either way on the chain.

And now you can potentially get tourist passenger missions to the beacons, which will get you into the right systems to start looking in the first place. (Colonia and some other systems on the chain already having tourist beacons, of course, which is another way to find it)
 
Yes, someone did mention the 'Herald' thing before. I'm going to have to pop over to Alcor to have a look.

And of course, the Robigo run is one justification of beacons.
 
I'm in Alcor now. Kind of assumed there would be a bridge here to kick things off, but I guess, not necessarily so. The beacon I see.

Do I have to fly 500 odd lys to the 'start' system?
 
I'm in Alcor now. Kind of assumed there would be a bridge here to kick things off, but I guess, not necessarily so. The beacon I see.

Do I have to fly 500 odd lys to the 'start' system?
According to Inara, the first "bridge" ship from the bubble is in Col 359 Sector UM-T c4-6.Called "CB-1 Argon's Reach".
The last one being in Eol Prou GE-A c1-291, named "CB-56 Colonia Bridge".

Whole thing there : https://inara.cz/stations-coloniabridge/
 
I got the same answer. Leaving aside that a while back, even typing the simples names into the search box would give 'No result', for some reason, that system name is a mouthful to get right, even when search is working properly, Which is why I assumed that there would be some lead in Alcor and, on the other side, Colonia. Instead, there's a 'commemorative beacon' which offers no clues.

Unless I was supposed to do more than 'target' the beacon, or look at its description in the system map?
 
Local news in Colonia mentions the last [1] link in the chain, local news in Alcor should do the same for the first [1] link, local news on the beacon systems should [2] link to the next either side.

If it wasn't for the multiple bugs [3] affecting the news articles, it'd actually be a pretty good way to let you move up and down the chain without requiring either third-party tools or a huge amount of luck and patience.

[1] Actually they send you to the ends of the middle segment of the chain. https://issues.frontierstore.net/issue-detail/47323
[2] Ha ha no, not if you're using Odyssey. "New" systems don't get local news articles reliably in the Odyssey client. https://issues.frontierstore.net/issue-detail/44296
[3] The first bug is expired due to lack of confirmations; the second bug Frontier have apparently been unable to reproduce, presumably because they didn't try. So maybe this is actually Working As Intended.
 
It's amazing to be back at the hub in Alcor, and see nothing about the bridges in the news.

Fleet Carriers, like the Sleeper Service from LHS 2687 at 2200, still seem like the best option for travel to Colonia.
 
Technically speaking, Alcor is not the first station for the bridge, since it's in the Bubble so it's not really needed.

And yes, FC are better if you don't want to flight your way there. The bridge just add station on the way to refuel/repair if needed, but you're probably using a scoop and all, so it's kinda limited ?
 
I know that 'technically speaking', there doesn't need to be a bridge hub in Alcor or Colonia. It's like a ladder, where the first rung isn't on the ground, or the last one at the very top. But the ladder has to rest on the ground, and against something at the top. The bridge isn't secured at either end with directions, which looks like poor planning.
 
It's amazing to be back at the hub in Alcor, and see nothing about the bridges in the news.

Fleet Carriers, like the Sleeper Service from LHS 2687 at 2200, still seem like the best option for travel to Colonia.

I found out one thing on Monday, which is that chasing after a carrier you were late to embark on, even with an Asp, doesn't work, or it didn't for me.

I had just got back to the house after visiting relatives, at 9.50pm, and had no real wish to go to Colonia right then, but was curious about whether I could make the deadline, even from a dead, computer off, start.

As it turns out, the ingame time was actually 8.50, so I had plenty of time, but just as the jump alert started, I noticed that many of the planets were still 'unexplored', so I popped out to scan some before the jump (No, FSS is still being a pup), and if missed the jump, I'd get to try the catch-up.

Well, when the carrier jumped, I went to the galaxy map, then to my fleet, and plotted a course to the Sidewinder I had parked in the carrier. When I engaged the FSD, the game crashed with a 'connection error', and when I restarted and tried to plot and jump, I was told that the Sidewinder was '0 light years' away, and I was now 6 jumps away from LHS 2687. The carrier was nowhere to be seen, though, and when I tried to plot and jump again, it turns out I was still laid in for LHS 2687, which I did to find out how far away I was.

I guess next time I'll try to bookmark the carrier, and see if that works better, but at the moment, not rocking up late for whatever reason still seems safest, especially when your monitor/connector makes the timer in the galaxy map hard to read.
 
So, I'm halfway back to the bubble, in my Asp Explorer. Reason I'm not taking a FC is that the scheduled one runs after the one going to Rackham's Peak from the bubble, which I want to catch.

Everything was going fine, and I'd avoided the star collisions which chip away at a ship's health in a moment of distraction. I wasn't at all distracted, mid-jump and fuel-scooping, when I noticed sparks on the dashboard. I steered away from the sun, but now modules were taking damage. I hit supercruise, twice, to see if I'd inadvertently turned it on, but no charging symbol was visible. Silent running didn't seem to be the issue either, though in hindsight, I can't say 100% that I checked if my shields were on, and the problem wasn't keyboard/cat related. Finally, I saw no other alternative but to log out, taking the 15 seconds hit.

Logging in again, my ADC and SC Assist were fried, with FSD at 70%. SCA came back with a reboot, not that I need it unless I want to scan a secondary star, or planet. Short of continuing to limp back to the bubble, very carefully, I now need repairs.

Which takes me back to the topic of the Colonial Bridges, and being able to find them. I had to go into the Black in the first place because of not being able to find Colonia Bridge for that first 'rung', which would apparently allow me to find all the other ones. This, and my current predicament, has persuaded me that a better analogy for the Colonial Bridge project is not a ladder, but... a bridge.

See, a bridge, in essence, is a static device that makes travel over a hostile, potentially life-threatening terrain, much safer. It's pretty much the gold standard for health and safety. No need for warnings on its use. You have an entrance, an exit and a middle span, which are safe to use (any slipping hazards would be down to bad construction), and barriers which prevent anyone but the most determined from climbing over the sides.

The one thing you never have to do [is] take a running leap to get onto the bridge in the first place, which is where the CB project fails. No-one says there needs to be a Bridge station in Alcor or Colonia, but the directions for the stations need to start in those systems, not on CB-1 or CB-56.

None of this would be an issue, of course, if the stations/stars along the route came up with a search, but here's the thing, and it may be a problem unique to my computer, which doesn't help me. If I type 'Eol Prou ' (with the space at the end) into the box, I get a hundred or so addresses in the drop down, all of which continue with 'AA', with a recommendation to narrow my search. However, if I type 'GE-A', or just 'G', or even 'AA', I get 'No Results Found'. So I cannot use the search box to find a Bridge station, and for whatever reason, my screen resolution is [so] bad that trying to track down a specific address on the galaxy map just gives me eyestrain.

As suggested above, this would probably be easier in Horizons, but with the controller I'm currently using, I'd have to reset everything, which is too much hassle, with no guarantee of a good outcome. I'd ask, when will Odyssey show us carriers on the gal map, because at least I could keep an eye out for a DSSA carrier, but it's clear that as I've just entered the Temple region, the two closest carriers are barely nearer than the bubble.

So I just have to ask, am I the only one getting this problem? Are others finding the bridge stations useful, at this stage, or do you need to have visited those first 'rungs' to get the ball rolling?
 
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Anyway, regardless of the disinterest in the project's flaws, I got back to the bubble this morning, in good time to board the Katariah at 1600 tomorrow, from Tewanta.

Only question is how much time I can spend picking up and storing booze for the trip.
 
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