That remains to be seen, though the mentions of it tying into BGS/PP would seem to count against that.They said initially 10LY, I would personally hate it if they raise to 500-1000LYs like some CMDRs have asked for, tbh.
That remains to be seen, though the mentions of it tying into BGS/PP would seem to count against that.They said initially 10LY, I would personally hate it if they raise to 500-1000LYs like some CMDRs have asked for, tbh.
I don't see why colonizing effort would not be rewarded with passive income later on. To me it's logical the more work you put in, the greater the reward you get, as is with this game everywhere you look. That said: have FDev stated anywhere that they indeed are worried about passive income? Cause maybe we're just barking up a non-existing tree...Seconded. If Fdev is worried that it would enrich architects with passive income then it could be limited to only spend on colonisation development.
I just wanted to present a counter-argument: This game has been online for a decade now, and even within that time, with so many people exploring, the number of explored systems is still something around 2% IIRC. So even if FDev gave us god-like control over colonized systems with practically limitless power over them, then factoring in the amount of work required to even start a colony, the number of star systems and the number of players vs their time to play the game - I still conclude that we would have a non-existent impact on the Galaxy as a whole.And Colonisation to me is a bit more like your city builder (albeit much, much less complex in comparison to say Cities Skylines et al) because those are popular generally (and I'm a big sucker for them myself), but in my view don't really have any place in Elite as it goes counter to the original idea of your average CMDR having very little impact on the galaxy as a whole.
I don't think it's even that. I don't remember the figure precisely or where it was mentioned by Frontier, but I think it was that we'd explored maybe 0.06% of the galaxy? Or 0.6, but it's not even a percent.I just wanted to present a counter-argument: This game has been online for a decade now, and even within that time, with so many people exploring, the number of explored systems is still something around 2% IIRC
I haven't read the entire thread (nor other similar threads), but I suddenly got wondering:
You know those "terraformable" planets? Well... I wonder if we will be able to actually terraform them after we have colonized the system.
Perhaps not in the very first iteration of the colonization update, but perhaps eventually...
Would be a long process, didn't Mars take 5 years after various failures with the full resources of the Federation?Isn't there such a thing as a terraforming economy? If we know what is needed it should be possible to create one in a system with a terraformable planet!
Failed once, then succeeded on second time, I believe, in 2286 following the discovery of the Mars relic* (possible connection there, but that is tinfoil for another thread). I would say terraformation methods have advanced since, but time might differ based on the local conditions of the planet - eg terraforming a CO2 hothouse with a thick atmosphere might be harder than one where the conditions are already similar/closer to Earth's but it's [still] a water world or hasn't developed much of a biosphere yet.Would be a long process, didn't Mars take 5 years after various failures with the full resources of the Federation?
O7
*The date/year of the terraforming succeeding is mentioned in a Sol tourist beacon... another is for the Mars relic with its own date. I more ask where they pulled a spare magnetic field from, because I don't see a giant shield protecting the planet.
I just checked briefly last night on Inara and noticed that there are roughly 50+ anarchy zero population systems around Sol.
I am guessing this area will be the Wild West + ShinDez and around famous, engineers' systems?
Forget the Thargoids, I see a blood bath coming between humans!![]()
Work for the art department, money needs to be spent...Well, if a system with an Earthlike gets colonised, I'd expect illuminated cities to appear on it.
Is it okay for all colonies to prosper? Why wouldn't there be a mechanism for decay and abandoned systems?
Would that apply to existing occupied systems in the bubble? If not, why should it for systems we colonise?Here's a question I have about Colonization.
Is it okay for all colonies to prosper? Why wouldn't there be a mechanism for decay and abandoned systems?
Everything points to this being the case rather than any particular mechanism by which systems "decay" and disappear. Given that there is at least still some semblance of the idea left that players are not too hugely important to the functioning of the galaxy, and Frontier don't appear to mind leaving any colonized system to exist even if only the primary starport was completed... I don't see why they would just disappear.What we should be doing is expanding out, but the same rules that affect current systems should apply to newly colonised systems, not different rules.
There's no reason it couldn't exist in the bubble, in a reasonable way too... the Thargoid War mechanics demonstrate as much.Would that apply to existing occupied systems in the bubble? If not, why should it for systems we colonise?
What we should be doing is expanding out, but the same rules that affect current systems should apply to newly colonised systems, not different rules.
An extension of this is states like terrorist attack, which damage a station, and the evacuation / relief missions on a station mitigate population losses...
Lastly, as usual, changes to pop/ station state get rolled on the Thursday maintenance.
For me, it's very much about the antagonistic approach. Dropping population == more malleable BGS.This reminds me that the BGS state "infrastructure failure" basically cripples all trade into the system by resetting all prices for imported goods to rock bottom prices.
In one particular case, I was trying to reinforce such a system by salvaging wreckage & escape pods ( since trade was a no-go) only to find out that minimal merits were being paid out for that PP activity.
Had to resort to donations and ferrying Power goods into the system until the infrastructure failure state was over. That was am educational but stressful experience for me.
I mean a system with no population, anarchy.There is, it's called the BGS