Colonisation Answers

I just want a place to store ships and some cargo without paying 5 billion for a fleet carrier plus regular upkeep.
Maybe you've been playing for a while. After 9 years of playing I'm facing the problem that I have nowhere to put my credits. And I never really make a lot of money on purpose. They just accumulate and do not spend.

Or do you think it would cost less than 10 billion to outfit a Colonization ship?
 
Kind of fell into what I was expecting, although its going to put player attention back onto FC upkeep in comparison to stations.

I can see explorers being disappointed though, and a lot of tin shacks being set down to try and get to places you really want which might be counter-productive expectations wise.

For Powerplay, I'd love to know how many empty places there are in the core compared to the edges of the inhabited bubble, as it might allow fringe powers a way to expand while core powers have to fight.
 
The answer they gave made me think they didn't really know exactly what they were answering. I don't think they specified it very well nor do I think they understood the question and it'd be nice if Frontier gave clarification. Does this mean that none of the deep space outposts outside of the bubble, none of the asteroid bases near nebulae, none of the systems of the colonia bridge, no systems from Colonia itself, etc... are eligible to start colonization from? Are none of them going to have a colonization contact?
That certainly seems to be their initial plan - and I can think of some complexities - detention centres, for example - which might make non-bubble colonies trickier.

It seems fairly clear from what they've said that "10 LY" and "start from the bubble" are "so you players can't break things too badly in week 1" - how much those get relaxed later will probably depend on how long it takes to fix it after the obvious thing happens.

Unless, and I could be reaching here, there were a Thargoid-based mechanism opposing this in some way...

... but if it could not "destroy" a system permanently by 'removing' the starports and thus require re-colonizing, which might not necessarily be welcomed by players (if that were a concern for Frontier), it would be of limited impact.
They seemed very definite that systems were permanent. The "normally affected by the BGS" seems to imply that they could be targets of future Thargoid attacks, which could certainly be an extremely persistent state; equally, I suspect they're aware that most people setting up systems aren't going to be doing so because they want to make targets.

People keep saying this but the outer layer of the bubble is a huge expanse. Are you absolutely sure there is nothing of interest 10-30 ly from that outer layer?
Depends what you count as "interesting". There'll be a bunch of ELWs and similar, but ultimately a lot of the fringe 10-30 LY on the inside of the bubble's surface is already sufficiently "uninteresting" - no engineers, no major Powerplay fights, poor outfitting, etc - that hardly anyone ever visits those systems. You'd automatically get Pristine reserves so setting up a bunch of refinery/industrial stations in systems with metallic rings is an obvious option but it's not as if there's a shortage of those on the existing fringes either ... and the more systems there are, the less likely they are to get the BGS states needed for profitable mining.

The "interest" is more likely to come from people getting attached to systems because they made them, rather than because they're intrinsically any more interesting than the existing bubble fringe systems.

if the colonization range exceeds 30 ly, then how will PP 2.0 forces be able to get into these systems? The range of the base is 30 ly, and the fortified system is 20 ly
That's the easier way round: they just colonise a suitable number of intermediate systems.

Once you get into the really sparse bits there won't be an intermediate system using 30 LY hops ... but that's probably also far enough out that it doesn't really matter for Powerplay anyway - plenty of the existing inhabited systems near the bubble are already unreachable on that basis (well, for now!) and that's fine
 
Can't say I feel any incentive to get involved as there is no reward. Even adding encoded data and materials to your storage each week would be something.
 
I wonder if colonisation may change systems names. Currently almost every inhabited system has a overcomplex generic name. It would be disappointing if "new mini-bubbles" take place but all of their new colonised systems still have boring and hard to remember names.
 
I wonder if colonisation may change systems names. Currently almost every inhabited system has a overcomplex generic name. It would be disappointing if "new mini-bubbles" take place but all of their new colonised systems still have boring and hard to remember names.
Why change it? We already have a non-changeable ID and a changeable name for our FCs. I think they will just add a second name and that's it.
 
Isn't a beta but with permanent consequences not a beta?
Frontier - There will be a beta period for testing and ironing out any kinks before the feature goes live

Us - So only a select group will be in this beta testing?

Frontier - No, it will be an open beta, anyone can partake in it

Us - So it'll be on a separate server?

Frontier - no, it'll be in the live game

Us - So ... to recap .. it'll be available to everyone and part of the live game?

Frontier - Yep.
 
Things I would like to do with colonisation.

Name the System, Planets and Moons.
Decide on the Ecconomy.
Pick the Ships, Modules, Weapons, Enginnering, Paint and Decals of the System Security.
Be able to have my Team filled with ships belonging to the System.
Have my Face on some bilboards in the system.
Employ an Engineer who can do all experimentals on demand as well as thier own speciality.
Employ a Techbroker.
Employ Material Traders, all of them.
Be able to buy and sell Materials ALL OF THEM.
Improve the Systems Facilities, with new Stations, Planetary ports, Capital ships, Megaships, Instalations, Bars, Casinos, Restraunts, Museums.
Let us stock the Bars and Restraunts and Museums with Rare goods and Items, Let people walk around them and see the items on display at the museums. Let people buy food and drink from the bars and restraunts.
Manage the funds of the system and dictate the prices for goods and services.

Thats all i can think of atm.
 
Been a lot of expectations crashing I think, it's not base building, not that I wanted that, but that's what a lot of people were expecting/desiring. I really don't know what to think for myself, the base building/colonisaton bug has never bitten me so it's hard to be dissapointed about something that has literally no impact on me.

I don't care about base building either. Been there, done that, in a myriad of games. I've got a mobile base in my FC.

What I was excited about was system colonization, spreading humanity out into the stars, creating a populated system way out in the black.
 
For Powerplay, I'd love to know how many empty places there are in the core compared to the edges of the inhabited bubble, as it might allow fringe powers a way to expand while core powers have to fight.

We are in the center of Mahon space. There is 1 uninhabited system within a 10LY range, and there's nothing there except 2 stars.

It doesn't get much better when you expand it to a 20LY radius.
 
I don't agree with this. Establishing a system should a lot more expensive than owning/leasing a fleet carrier. If a fleet carrier has weekly upkeep costs, then so should a system. If a system doesn't, then neither should a fleet carrier. By not having costs for a system, but have costs for a carrier, you are making unbalanced gameplay.


This is controversial. Frontier allow content creators early beta access and that is seen by some as unfair as it is. Now they are going to allow this favoured group to get an early jump on colonising systems first? Will LEP holders be part of this beta period, as specified in the description of the LEP? Another concern I have is that the beta period won't be long enough. It takes at least two weeks to colonise a system (one week to claim it, which it then recognises on the Thursday tick, and let's say someone has everything the system need to setup that initial station, it takes until the next tick to recognise it as a built station.) Are Frontier really going to implement changes in a beta period in what i guess will be four weeks?

EDIT: Apparently it's going to be an open beta. I await further clarification from Frontier on this.
You don´t need further clarification, it´s already in the text you quoted:

This might be more of a early-access/prototype rather than an actual separate-servers Beta?
All players will be able to engage with it. What you do will be final.

The "beta" it´s in the live servers, and all player can be a part, it´s just a test in the normal servers, with normal permanent gameplay.
 
The "beta" it´s in the live servers, and all player can be a part, it´s just a test in the normal servers, with normal permanent gameplay.
So, a test in the live servers, that anyone can take part in, with permanent results.

Doesn't sound like a beta to me. A beta to me is a testing phase on a separate server either with a select group (a closed beta) or anyone who wants to (an open beta). Doing it live (yes, I am referencing the meme), sounds more like a soft rollout.
 
Admittedly, I find myself a bit weirded out that there is no direct benefit outside of generating a new economy (but in the end that could lead to interesting trade options). However, I think it might be best if the narrative is shifted a bit to say you're sponsoring expansion and not buying claim rights to a system.
I think that describes it pretty well. Frontier's vision of the new game mechanic isn't to let players fly out 10k lys to that one ELW they first discovered and start building there.

It's pretty much helping BGS factions expand - this time also into uninhabited systems.

That's probably the best mind set to have for colonisation and also answers questions about ownership or naming rights.
 
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