Discussion Colonization tool - Architect Tracker

I am also developing a tool for system architects to track commodities.

Architect Tracker currently displays required, provided and needed commodities for each construction site you visit. It also displays which commodities are available at the last market you accessed.

Available here: https://github.com/kfpopeye/EliteDangerous

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This looks like the simple tracking tool I was looking for. Though FD has provided construction material tracking for your primary station, you're very much on your own for the rest of the facilities in the system.

Thank you very much for making this 👍
 
Your code still messes up the colors. Additionally, it is too easy to accidentally delete the system you are tracking. I'll expand on my version. I added station sorting by system. removing the necessary transports in the settings and calculations, assuming that we are flying with full transports. No color support. https://github.com/kol19pl/EliteDangerous-ArchictectTracker.
 

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This looks like the simple tracking tool I was looking for. Though FD has provided construction material tracking for your primary station, you're very much on your own for the rest of the facilities in the system.

Thank you very much for making this 👍
You're welcome to try this tracker, which tracks up to 5 builds, pulling from the journal files. Need to have MS Excel though,

 
Latest update now available. Added fleet carrier and starship cargo tracking. Works nicely in VR with programs like Desktop+ too.
View attachment 428104
Is "shortfall" what still needs to be purchased? (shortfall = Needed - "Cargo in transit" or (carrier qty+ship qty on your screen ?).

Suggest changed "provided" to "delivered", as that's how it's reflected in the game and journal files. Even change "shortfall" to "Need to Purchase". Cool thanks!

Funny seeing "Red Dwarf" as the FC example... as that's the same name as my FC lol.
 
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