Colossal announcement at Gamescom in two weeks' time

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I've written it before: he is the Lennon to ED's McCartney. And what remnants of fun are still in ED from the original games? those by Bell.

Interesting analogy. From various interviews I've read in the past, Bell seemed to be the deep thinker and attention to detail guy out of the two. Braben the enthusiastic media-friendly, and business-oriented one. It's a shame they fell out. Would have loved to have seen some other Braben & Bell titles (other than space games) over the years.
 
That might annoy a few people!

Not saying they should or will, just how one could use a free expansion to capture more of a market then a paid expansion to expand on the free one.
I don't see why it would annoy a few people, if you are referring to those with the "all expansion pass" as there would still be a paid expansion in the plan I outlined.
Heck the Patch could add the Landing and the expansion the leaving of the ship
 
Looks like David is cut-throat.

Ian sounds like a decent guy, a shame, I enjoyed reading his website and article. This type of stuff happens all the time, it's why the media is such a bad method of educating yourself, those that commit these type of under-the-belt business tactics are free to keep smiling into a camera while lining their pockets.
 
Of course a thread about the next big announcement (which I can't find anything negative about but.. well people) has to go into the depths of boulevard niveau personal attacks and dirt digging.
Community made of 90 % men, still all the drama of the Vogue. Stay classy CMDR's! I love it. :D

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@OT

I really hope Braben still holds to his idea of building the big overarching things first (Space, Planet, Walking. In that order.) and then ironing out the details.
I like that approach much more then constant fine tuning and then making these tunes abundant because of the changes an expansion might bring.

So I suspect a first view into planetside, hope so.
 
To be fair to David Braben, Ian Bell looks to have dedicated his time to resting on his laurels and making bitter comments since the early 90s. I have not been immune to the lure of Bell's narrative. However, David has been doing all the work. Ian doesn't appear to have put out anything since 1984, based on his CV. What has been stopping Bell from outshining Braben by putting out better products? My guess is his self-proclaimed interest in matters "psychedelic". It's as if he got caught in a timewarp at a rave and never found his way home a la Quantum Leap. Even his website looks like it escaped from Geocities.
 
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Yeah, it seems that Ian brought the humor to the original game and David brought the drive that kept the series going. They couldn't work together after the student days which is fair enough (most of us have at some time worked with people we'd rather not have to work with for too much of our lives) and I just don't think Ian would have made an Elite game by himself.

David sat down and hammered out Frontier on his Amiga.

It would have been great to see Ian involved in some way, even if it just meant writing some fluff material to flesh out the lore (as he did for Frontier). It's just the way it is.
 
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Looks like David is cut-throat.

Ian sounds like a decent guy, a shame, I enjoyed reading his website and article. This type of stuff happens all the time, it's why the media is such a bad method of educating yourself, those that commit these type of under-the-belt business tactics are free to keep smiling into a camera while lining their pockets.

What?!? the guy doing the work wants to make the money? What a cad! He should support the other guy in perpetuity. Well, either that or watch Star Trek, play Traveller, read Douglas Adams, borrow a few elements of each, and cut out the middle man.
 
To be fair to David Braben, Ian Bell looks to have dedicated his time to resting on his laurels and making bitter comments since the early 90s. I have not been immune to the lure of Bell's narrative. However, David has been doing all the work. Ian doesn't appear to have put out anything since 1984, based on his CV. What has been stopping Bell from outshining Braben by putting out better products? My guess is his self-proclaimed interest in matters "psychedelic". It's as if he got caught in a timewarp at a rave and never found his way home a la Quantum Leap. Even his website looks like it escaped from Geocities.

Ian Bell works for Autodesk.
 
Ian Bell works for Autodesk.

Well then he should think about updating his own website at least, from that evidence he disappeared in 1994. Are you sure he's been coding actual game-related stuff at Autodesk? I know they do some middleware, but they also do other boring stuff.

edit: and he was still dining out on Elite at gamedev conferences as recently as 2009. No more games with his name on since though. He's like the Bob Geldof of game developers.
 
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Well then he should think about updating his own website at least, from that evidence he disappeared in 1994. Are you sure he's been coding actual game-related stuff at Autodesk? I know they do some middleware, but they also do other boring stuff.

Do you know what Autodesk actually do or ..? Take a look at Autodesk's website or something lol
 
They've already had pirates roaming through deep space, and people weren't too happy with that mechanic for several obvious reasons. Thargoids would definitely make more sense. But tbh, I'd much rather have more Star Trek type adventures to balance out the already strong pew pew elements in this game.

I kind of doubt it will be Thargoids, unless they decide to shift focus away from PP. I doubt they will do that however, since the basic idea of PP is a great one, and only needs more depth, interest, and variety to keep it going.

I tend to agree with you Ziljan...seems all recent "big, colossal" news or otherwise has been less than big...and lets face it...<not xbox bashing> their biggest announcements seem geared to console recently...I am not getting excited about released content or new content rather till I see the splash.

Being able to stretch ones legs and roam the ship for immersion purposes (for the ships that you can)...landing on planets<nice but without having a reason or purpose other than first guy to set foot on> which don't get me wrong is really cool...but I think adding additional color and interaction...I.E with all us space fairing nuts and npc space fairing nuts....some passing quips ...station chatter( I know it already has some) but more personal like...larger random pool of mission types....some nice relics of the past out in the deep black...basically anything mentioned here has been mentioned before so not beating a dead horse...but with the core game out...there should be so much potential for deep growth< without changing or dumbing down our sim> had to put that in there.

Basically...the promises to the backers that made this happen...should be kept...within first year dlc that expanded and deepens the experience will come out....with a lot of perks for immersion...anyone remember the damaged anaconda video with the hole torn in it?...stuff like damage modeling would be nice to...rant rant puff puff...sigh nuff groaning...I love my game...she loves me....wait maybe spending to much time out exploring

peace and prosperity by any means!!;)
 
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