Slightly less than half the size of an SRV and each one little more than "powerplant, drive, thrusters, flight controller and a weapon", combat drones are small automated drones that can be launched from a suitably equiped ship. They are fast and manouverable but lightly arnoured and shieldless and have no jump/supercruise capability. They can boost if required (although this significantly reduces their flight time if done repeatadly). They can roam some distance from their mother ship but are limited by fuel and ammunition capacity. Capable of opperating under AI control or being flown remotely they can be used to discorage attackers or as recomisence vehicles or sentry guards depending upon requirements. Commanders could choose between a range of drones with different weapon capabilities much like choosing fighters.
A Class 2 drone hanger can despatch one drone and carries two spares in a packed form (that need time to assemble in the hanger bay if needed). Larger hanger bays might carry more spares and might allow for more than one drone to be launched and opperated at the same time (how many would depend upon the games capabilities). Drones would return to the mother ship when getting low on fuel or out of ammunition if on AI, They may also be used as guided missles as a last resort if desired where they do considerable damage to the target due to both mass and power-plant explosion. They can be re-fueled and re-armed (if carrying a weapon that consumes ammunition) in the hanger and dock in a similar way to fighters.
Gives smaller class vessels some of the advantages of carrying fighters but to a lesser extent or offers larger vessels the possibility of hosting drone "swarms" although I suspect that might prove taxing to FDev to go that far...
A Class 2 drone hanger can despatch one drone and carries two spares in a packed form (that need time to assemble in the hanger bay if needed). Larger hanger bays might carry more spares and might allow for more than one drone to be launched and opperated at the same time (how many would depend upon the games capabilities). Drones would return to the mother ship when getting low on fuel or out of ammunition if on AI, They may also be used as guided missles as a last resort if desired where they do considerable damage to the target due to both mass and power-plant explosion. They can be re-fueled and re-armed (if carrying a weapon that consumes ammunition) in the hanger and dock in a similar way to fighters.
Gives smaller class vessels some of the advantages of carrying fighters but to a lesser extent or offers larger vessels the possibility of hosting drone "swarms" although I suspect that might prove taxing to FDev to go that far...