Combat is way too hard - getting too frustrated with ED

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This video is on fighter tactics. It will help with some basic tactics and situational understanding.

A couple things:

1. It is based on Jet Fighter tactics but these can be translated to ED because of its fight mechanics just disregard information on drag and gravity.
2. It is an old video so just bear with it but the tactics are sound.

http://youtu.be/OCFMX5z-ed4
 
As a new pilot, you're effectively attempting a max level mob with a low level character. Then saying combat is too hard.

The reason that analogy doesn't fit ED is because there are no levels, no carefully crafted newbie areas, no neat routes through the game to guide you gently up the ranks to be capable of defeating what is currently the toughest ai in the game.

But the beauty of ED is a new player could still defeat it.

But you can't. So aim your sights lower. There are thousands of locations in populated space where you can find easier targets to fight.

The easiest place is a nav beacon in a high security system. These are located near the star where you jump in. There will be varied targets from puny harmless sidewinders up to moderately tough vipers, cobras, asps and above. Nothing will attack you unless you attack them - excluding a bugged NPC spawn which is two fighters escorting a trade vessel.

Scan everything until you find a wanted target that you think you can take and kill it. Hand in the bounty to the station in the system.

The only caveat with doing this is you must check your fire to avoid hitting the security ships. They make it safer for you but hitting one means they will attack you and you'll have to pay off a small bounty. This is an irritation but if you're unable to fight elsewhere it's a good idea to stay here until you're confident.


The next level of difficulty is anarchy space nav beacons. Similar set up but it's more likely you'll see tougher ships, up to anacondas. Nothing is wanted because there is no law. So you take a kill warrant scanner. Scan everything, check your contacts screen to see if they're wanted. Kill.

You'll get a bounty reward for federation, empire or alliance. Hand these in to any respective system.

Anarchy comes in two flavors. Policed and not. The former isn't worth it. If you see authority vessels, just go find another anarchy that has low population.

The next difficulty level is conflict zones. I'd not even bother with these until FD upgrade the rewards. But this is where you can really test your ability to the maximum.

If you're able to survive one of these long enough to complete a warzone mission, you're ready to take on the elite anaconda assassin missions.

Good luck, Commander.
 
Hahaahah....

Oh man.. ah, sorry.... sniff.

Oh, you were serious?

I think what you are looking for is Dora the Explorer. This is like Dora the explorer meets Friday the 13th, meets Top Gun, meets Independence day.


In all honesty, I have a thrustmaster warthog and although I'm at the limit of what I can map, I still wish I had a couple more buttons to map certain things to.
 
Yes but the controls are still way too hard and not at all intuitive .

I found the controls easy to learn. I use a mouse too. Just needed to tweak the controls to suit.

Which is what I've had to do in every game I've played on a PC.

Ed is harder to learn to play than a lot of games but not every game needs to cater to players who want an easy ride.

I've read your necro post now and it's an exaggeration. Some people will find the game too hard to begin with. But anyone can learn to play the game. If they want to.

The key phrase is the last phrase. Not every game is right for everyone. I've discarded dozens of games after half an hour because I didn't like them.
 
Yes .. Lets keep Elite just for a tiny 'Elite' few, that will ensure it's longevity.

If its dumbed down enough to not be "niche" then who cares if it lasts a long time as Elite would then just be an other game replaceable with countless others. However I think people under estimate the market for "hard" games, if you look at the most popular mods for games like Skyrim etc, they are all mods that make the game harder. Also I heard about this other space game that is hard, seems that has been going on for a while.
 
Hahaahah....

Oh man.. ah, sorry.... sniff.

Oh, you were serious?

I think what you are looking for is Dora the Explorer. This is like Dora the explorer meets Friday the 13th, meets Top Gun, meets Independence day.


In all honesty, I have a thrustmaster warthog and although I'm at the limit of what I can map, I still wish I had a couple more buttons to map certain things to.

If you read my first post you will see I made the point that in real life flight controls would be made as simple as possible for the pilot of a combat space vessel , with modern technology and advanced " fly by wire " the controls would be simple . You would be able to lock onto a target and the computer would auto pilot the ship so you would only have to fire your weapons .
 
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It took me 6 months to shoot straight in Counter strike , and my feet where on the ground and nothing was spinning , give it time .

indeed...... I cant play online fpsers to save my life, but ED I actually find if anything the AI are too easy and could do with being pimped up a bit.......

actually maybe scratch that, I do not necessarily want tougher AI, I just want to have the potential to be interdicted by more than one of them at a time. I find 1v1 in a like for like ship, the AI is no contest. on the flip side however, I am not interested in killing humans either.

but however you look at it, this is never going to be fixed for everyone, for every person saying the AI/controls are too hard there will be someone else saying the polar opposite. Ultimately the devs need to get the game running how THEY want it and it is up to us to decide if we like it or not and either buy it, or go elsewhere.

Which is why I will never again play counter strike or DOTA2, but equally I would never expect them to be changed either.
 
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playing with mouse and keyboard..
boah i like it.. the mouse is sooo easy to aim, since you have sensitivity on modern mouse you can adjust.. i have a button where i can change sensitivity for 2 programmed ones.. so i have a high for maneuvers like loopings and fast turns and one for precise aim.
works so perfect.. and i dont have to mess around with acceleration, since i use 2 types.. in fight i dont use the % type where you accelerate or decelerate by % of trust and it stays there. in fight i use the 0% trust and then if i press W i have 100% forward.. if i press S i have 100 backwards.. this makes maneuvers so much more agressive and dont feel sluggish since you dont need the time to move the button like you have with a joystick and thrust device.. for me changing directions, its just a fingertip, not a whole arm movement where then i stick to.
i only use % for approching stations in supercruise.
 
i can understand that people who rarely play, have problems with game mechanics, but they will have problems with any kind of game.

generally the NPCs in Elite are too easy.
 
yes they are.

the current one feel like training drones.

Frontier should put them near the starter systems and assign them to various mission starting player get offered and can do again and again until they feel ready for the real thing, then upgrade the rest of npc to higher grade AI
OP; your words echo mine - spooky... i did have a chance to play with a stick, and try the mouse; but i found the xbox controller easier to use.
i try to stick to trading, its easy.
fighting in a AI group was much better, as the attackers were not solely focused on ME.. unfortunately i cannot find those "areas" anymore where you could drop in for low intensity combat.
it all ended after getting attacked by a "nerd with headtracker!" - needless to say i lasted about 2 seconds out in the open... (yes i do remember exactly who he was too) - go pat yourself on the back buddy - well done pick off a noob without warning.

its nearly safer to just not leave the stations ;) its even safer not even to start the game... its even cheaper if you just dont BUY it either, but i too was roped in as an avid original elite player, only to be preyed upon by bedroom-heros.

well, i'm really sorry you got killed like that, but open play in a game named elite:dangerous should have warned you, at least a little....

tldr, this is a game where you should NOT feel safe until you have a good chunk of experience
 
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The important question is has the original poster killed Crimson Triumph yet? I NEED to know after reading all this. :)
 
Most games cater for the casual player as in someone who works and plays a couple of hours a day, ed has a very narrow market and wont sell many copies.

Not every game needs to cater to the masses.... Indeed, many of the people playing elite have not bought a game for years. IMO there is a huge untapped market out there for people after something different.

I like casual pick up and play games, I like action packed shooters like COD/BF4/warthunder..... and I like games which are more of a sim, which by their very nature appeal to a different audience (I also like euro truck simulator and have huge respect for the DCS flight sims)
 
If you read my first post you will see I made the point that in real life flight controls would be made as simple as possible for the pilot of a combat space vessel , with modern technology and advanced " fly by wire " the controls would be simple . You would be able to lock onto a target and the computer would auto pilot the ship so you would only have to fire your weapons .


I wanted to make a whole counter argument but I am just not that devoted to the topic.


Bottom line is, if that's the kind of game you want, point and click go play something else, like war thunder. There is no fun in that at all here. The heck else do want? A button for a mini bar to pop up from the right side as the flight computer does all the maneuvers for you as well? What the hell man?

I mean, I personally voted for a more sim like experience where you get more of this type of action that I like, instead of making everything so easy even a monkey could do it:

https://www.youtube.com/watch?v=d8N9v0zLx_c

They had to make sacrifices to make combat more interesting and WWII like. I don't agree with some of their decisions either but I just sucked it up and accepted that this is the kind of game they want to make.

But Jesus man, combat In Elite Dangerous is pretty much the easiest sort of flight combat I have ever done in my life.
 
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I see a LOT of bigheads on here who are avoiding the fact that ED is a GAME , games are MEANT to be played for FUN and ENJOYMENT . I played the original back in the day on C64 and Frontier on an Amiga 1200 and both were fun enjoyable but involved games , Frontier was more of a simulator and used actual Newtonian physics but the control system was EASY to pick up . Do you people really think that in an advanced future with spaceships designed for combat that the controls wouldn't be made as simple and easy as possible for the pilot ? You Nerds / difficulty fanboys need to extract your heads from your rear portions and see the reality of this situation .

Some people find being challenged fun and enjoyable. Flight in ED is not so challenging. That's the great thing about ED, you can find a playstyle that fits your level of comfort with flying. Good enough to land and take off? Go do some trading. Ace fighter pilot? Bounty Hunt. Not everyone is built equal, and you just have to accept your limitations. Levelling the playing field so everyone feels equal is a modern disease. Different Strokes.
 
Hahaahah....

Oh man.. ah, sorry.... sniff.

Oh, you were serious?

I think what you are looking for is Dora the Explorer. This is like Dora the explorer meets Friday the 13th, meets Top Gun, meets Independence day.


In all honesty, I have a thrustmaster warthog and although I'm at the limit of what I can map, I still wish I had a couple more buttons to map certain things to.

You obviously haven't played Dora the Explorer! My four-year-old plays it (and ED - she valet parks my ships for me, with mixed results). That log jump mission with Boots and Tico is solid. ;)
 
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