Combat Loggers are weird...

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Um, hello, precedence?

Both issues should be looked at seriously, but the frequency of occurrence is why CL needs much more serious consequences. The ease of access of CL and the lack of consistent punishment is causing the support team valuable time that can easily be recovered...


Um, hello, precedence? = What do yo mean by that? I can't respond to a comment I can't place.

I'm sure CL reports end up in the equivalent of the Open/Group/Solo threads. A big pile to be looked at sometime....

Why waste time on a simple annoyance when there is content to make, and bugs to squash. I just don;t get the zeal. Ok, you're a better gamer than a CL'er. Cool. Move on. CL'ing is bad.....mmkay?
 
Um, hello, precedence? = What do yo mean by that? I can't respond to a comment I can't place.

I'm sure CL reports end up in the equivalent of the Open/Group/Solo threads. A big pile to be looked at sometime....

Why waste time on a simple annoyance when there is content to make, and bugs to squash. I just don;t get the zeal. Ok, you're a better gamer than a CL'er. Cool. Move on. CL'ing is bad.....mmkay?

...

You clearly have no experience with the consequence of CLing, outside of strict combat, bounty and cargo need to be manually recovered when someone file a ticket against combat logging.

You need to stop coming into every combat logging thread and try to troll people, actual griefing is a problem, but it is not what we are talking about here.

Maybe you need to get an actual understanding of the extent CL affects the game in general, not just player interaction.
 
Why do you always turn up and troll combat logging threads until they get closed?

If they are still turning up since FD's big "combat logging is bad" statement a year ago then it means it's still an issue for a lot of players. If it's not an issue to you then don't bother commenting on it.

Comparing it to griefing also makes no sense and just derails the thread. If you want to have a proper griefing discussion to work out the exact descriptions of what constitutes griefing in ED then feel free to start your own thread. The combat logging and griefing comparisons are so tired, old and pointless now.


Don't talk about CL'ing unless you agree with the OP. Is that it? Craziness. You don;t like, or agree with my assessment, fine. I can live with that. If you want to accuse me of Trolling, send it to a Mod. I can defend myself. By the way, dissenting to you or anyone is not Trolling.

Combat Logging is an underhanded, childish thing to do. But, it doesn't rise to some game breaking, 'the sky is falling', issue. It's just plain old annoying. Nothing more. Chalk it up as a win, and move on.
 
Don't talk about CL'ing unless you agree with the OP. Is that it? Craziness. You don;t like, or agree with my assessment, fine. I can live with that. If you want to accuse me of Trolling, send it to a Mod. I can defend myself. By the way, dissenting to you or anyone is not Trolling.

Combat Logging is an underhanded, childish thing to do. But, it doesn't rise to some game breaking, 'the sky is falling', issue. It's just plain old annoying. Nothing more. Chalk it up as a win, and move on.

Dissenting is not the same as derailing the thread.

Some professions can't chalk it up as a win, like piracy and bounty hunting, they need to file tickets for support to get things back from the person that combat logged.

The irrational argument that griefing is what causes combat logging is a myth, perceived griefing is not actual griefing, and perceived griefing is what people continuous use to try and justify CLing.
 
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You clearly have no experience with the consequence of CLing, outside of strict combat, bounty and cargo need to be manually recovered when someone file a ticket against combat logging.

You need to stop coming into every combat logging thread and try to troll people, actual griefing is a problem, but it is not what we are talking about here.

Maybe you need to get an actual understanding of the extent CL affects the game in general, not just player interaction.


I am stating my opinions on current subjects just as anyone else is. Just because you don't like my opinions doesn't mean I should keep them to my self. I am here to offer perspective. CL'ing is cheating and annoying, but anything more than that is just inane.

Are you telling me, that when a Commander CL's on you, you expect FD to pay for the Cargo and Bounty you were shooting for? I find that ridiculous in the extreme. If that is so, I am appalled. Pandering of the worst sort. What sort of justification can there be to pay you, or anyone, for the potential loss? Just nuts.

As to your pronouncements on players experience and interests, it has zero merit. You have no idea what I do, how, or when I do it. Trying to belittle me, while struggling with my argument is grade school stuff. Keep it on topic, and leave other player's out of things.
 
.....they need to file tickets for support to get things back from the person that combat logged.

Say what?

Please tell me you're not serious!

Rather than someone jump into a Has-Res site and farm a million credits in about ten minutes or so, which will more than sufficiently cover any perceived loss sustained, people actually take the time outside of the game to submit a support ticket to claim X amount of credits for bounty and cargo loss?

Oh wow..........
 
The vast majority of the time I get interdicted by a player it is not someone roleplaying a pirate, it is some idiot(s) who take pleasure from spoiling someones day through mindless killing for 'giggles'.

It is no wonder such behavior is prevalent given the penalty for doing such is a paltry fine, a pointless bounty and some pathetic harassment by NPC police.

Committing murder should impact ship insurance payouts significantly for a start.
 
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I am stating my opinions on current subjects just as anyone else is. Just because you don't like my opinions doesn't mean I should keep them to my self. I am here to offer perspective. CL'ing is cheating and annoying, but anything more than that is just inane.

Are you telling me, that when a Commander CL's on you, you expect FD to pay for the Cargo and Bounty you were shooting for? I find that ridiculous in the extreme. If that is so, I am appalled. Pandering of the worst sort. What sort of justification can there be to pay you, or anyone, for the potential loss? Just nuts.

As to your pronouncements on players experience and interests, it has zero merit. You have no idea what I do, how, or when I do it. Trying to belittle me, while struggling with my argument is grade school stuff. Keep it on topic, and leave other player's out of things.

Read the above ^

And no I don't expect FD to pay, it's already been done before.

And how about you actually have some respect for the fellow users on the forum.

You stated yourself that you "fight" on the forum, which by itself is disturbing. But I won't go into it further since it's unproductive.

- - - - - Additional Content Posted / Auto Merge - - - - -

Say what?

Please tell me you're not serious!

Rather than someone jump into a Has-Res site and farm a million credits in about ten minutes or so, which will more than sufficiently cover any perceived loss sustained, people actually take the time outside of the game to submit a support ticket to claim X amount of credits for bounty and cargo loss?

Oh wow..........

Maybe farming NPC isn't what someone enjoys to do in Elite...

Oh wow...
 
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Maybe farming NPC isn't what someone enjoys to do in Elite...

Oh wow...

10 minutes to recoup losses vs 30 minutes wasting valuable FD support resources claiming a bounty and cargo.

Oh wow indeed.

Seriously, thanks for enlightening me. I had no idea people claim bounties and cargo credits subsequent to a disconnect :D
 
Can someone explain who has decided the 15 second logout when being griefed is combat logging
This forum or Frontier?

Sadly due to the mindless killing going on with the Explorers the real pirates will not be able to pirate.
 
10 minutes to recoup losses vs 30 minutes wasting valuable FD support resources claiming a bounty and cargo.

Oh wow indeed.

Seriously, thanks for enlightening me. I had no idea people claim bounties and cargo credits subsequent to a disconnect :D

Oh great, now you're ignoring portions of the argument.

It's not the credits that matter, it's the experience being ruined by a player cheating. Credits are compensation.

Disconnection =/= Combat logging.
 
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Dissenting is not the same as derailing the thread.

Some professions can't chalk it up as a win, like piracy and bounty hunting, they need to file tickets for support to get things back from the person that combat logged.

The irrational argument that griefing is what causes combat logging is a myth, perceived griefing is not actual griefing, and perceived griefing is what people continuous use to try and justify CLing.


If you, or anyone, feel I am trolling, bring it up with a Mod. Otherwise I feel free to voice my opinion. And, I won't get chased off a subject because you, or anyone, suggest I should. I offer some perspective. If you need a kumbaya moment over CL'ing that's not my concern.

Get things back from the person that CL'ed? What? When did anyone promise to pay you for potential? That is simply the worst kind of bribe, pandering, I have ever heard of. I would be completely embarrassed to ask for credits like that. Simply entitled childishness. In my opinion.

You miss my argument completely. I am not saying that Griefing causes CL'ing. Not in the least. What I am saying is true griefing and CL'ing are crimes of similar stature. They should be recognized and dealt with in similar ways. Their similarity in severity should be used to gauge the response given them. That's it. I just don;t think Griefing and CL'ing are serious enough issues to warrant the angst it generates. I get the idea that it is a rallying point, and a topic some players can use to get the warm fuzzies they sometimes need.
 
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Combat Logging is an underhanded, childish thing to do. But, it doesn't rise to some game breaking, 'the sky is falling', issue. It's just plain old annoying. Nothing more. Chalk it up as a win, and move on.

It is game breaking to constantly be on the receiving end of it constantly. If you were shooting npcs up in a res and just as they were about to die and you were to recieve the bounty they winked out of existence.

From a pirate's point of view if you pull over 4 players with the intent to pirate them and they combat log on you after you've fired a few shots it's game breaking. You're out of pocket on ammao and damage costs (from the interdiction) and on top of that it's frustrating to deal with on a day to day basis in ever gameplay session you have.

From a pp point of view if you're about to take out a ship and stop them turning in their merits it's also game breaking for them to wink out of existence.

Just because you can't relate to dealing with some thing like this on a day to day basis it's not up to you to brush off other people's in game experiences. You're allowed to comment that in your day to day experiences it doesn't personally bother you but it's wrong to undermine other people's problems and constantly derail any threads pertaining to them.
 
Dissenting is not the same as derailing the thread.

Some professions can't chalk it up as a win, like piracy and bounty hunting, they need to file tickets for support to get things back from the person that combat logged.

The irrational argument that griefing is what causes combat logging is a myth, perceived griefing is not actual griefing, and perceived griefing is what people continuous use to try and justify CLing.

Wow, what a lame way to waste the support teams time and FD resources.

If either party thinks it is griefing, then it is griefing. Arguments about perceived or actual are irrelevant.
 
Can someone explain who has decided the 15 second logout when being griefed is combat logging
This forum or Frontier?

Sadly due to the mindless killing going on with the Explorers the real pirates will not be able to pirate.


Using the 15 second timer to leave the game is never Combat Logging. Logging due to the threat of combat is not Combat Logging. Logging out when you have been scanned is not Combat Logging. Combat logging only happens when someone terminates the client from outside the game, while engaged in combat. In my view Combat starts when a weapon lands a hit. The FSDI is considered a weapon. That's it.
 

I'm not directing the last paragraph at you, it's a general statement.

You don't even understand the process of how that works. It's not just "this guy cled on me, pay me back."

There needs to be substantial video evidence that showcase the issue. Stop sprouting things onto the screen without proper research.
 
Just met another combat logger... He was in a Python, I was flying my Pirate Clipper. He logged out during the interdiction by killing the process obviously (not enough time for the logout timer). I reported him of course... well, so far so nothing special.

But half an hour or so later, I saw him again... he was heading towards a station, when I entered the system. I just finished scanning him, when he logged out again. This time, he couldn't even know who I was or what my intentions were, since he was heading away from me and I didn't start the interdiction, yet.

That's really puzzling me... why do such players even play in open, when they log out on the first sign of other commanders just being around? :S

(a scan is a hostile act)

Maybe the commander prefers to play with others, just not hostile others. The default setting in Elite Dangerous does not allow this, even in the face of technical failures in design such as combat logging.

The whole "you can play in solo" setup, is passive aggressive shunning, it's a toxic manipulative and ultimately sociopathic behavior enshrined in the game rules.

Glad I could clear that up for you.
 
Wow, what a lame way to waste the support teams time and FD resources.

If either party thinks it is griefing, then it is griefing. Arguments about perceived or actual are irrelevant.

Yeah no. If the player decided what is griefing, then you could argue that getting shot at while playing a game like Battlefield is getting griefed since I'm sure some people could get aggravated at getting shot at by other players while playing a game about shooting other players. Of course that would be nonsensical.
You don't get to decide what griefing is, the developers do. They lay out what is expected, legitimate gameplay and what is not. And if what they have defined as legit gameplay causes you 'grief', then the issue is you, not the player causing you that so-called grief. If you equate a game's normal gameplay experience to griefing, then maybe you should do your research better next time before buying a game.
 
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