Combat Loggers...    how many are there!!!! What kind of punishment do they receive and when?

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I definitely think a way of communicating to the agressor when a player is logging out via the in game menu and not just dropping connection / end tasking would go some way towards reducing the workload of frontier staff checking CL reports. It won't stop those players logging out the correct way but will help at least reduce the number of 'false positive' reports being made

Perhaps increasing the logout timer to 30 seconds would further add incentives to players to not log out via the game menu and instead try to escape manually...

Holy [excrement], someone actually wants to have a conversation without demonizing the other person. Is this some alternate reality where the ED forums are populated by reasonable people?

*scrolls up and is disappointed.*

Back to topic though, I think what you're stating is a step in the right direction, but Frontier says that they "can't". I think the way to go is to just automate the deduction of insurance and cargo. It disincentives logging out and simulates what giving up achieves since logging out is giving up.

I really doubt that connection issues are as rampant people say they are, I think that excuse will disappear when combat logging is no longer a conversation topic.
 
I definitely think a way of communicating to the agressor when a player is logging out via the in game menu and not just dropping connection / end tasking would go some way towards reducing the workload of frontier staff checking CL reports. It won't stop those players logging out the correct way but will help at least reduce the number of 'false positive' reports being made

Perhaps increasing the logout timer to 30 seconds would further add incentives to players to not log out via the game menu and instead try to escape manually...

I'd prefer scrapping the timer altogether. When my kid starts howling or demolishing the house (for example) I have to leave. *NOW*, not in 15 seconds. I don't see that I have any obligation to other players, and I doubt that shooting up an unresponsive ship is much fun either.

It should not be forgotten that despite all the howling about "combat logging", logging out is actually a legitimate activity that everyone has to do at the end of a gaming session.
 
Question to the OP and others crying about combat logging: - Why were you shooting these CMDR's in the 1st place?

maybe it was because they were killing defenseless noobs and traders??

If you get someone down to 5% hull and they leave the game why is it upsetting?

You have won after all, haven't you?



maybe its because they come back and kill the defenseless again and suffer no punishment for it?
 
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I'd prefer scrapping the timer altogether. When my kid starts howling or demolishing the house (for example) I have to leave. *NOW*, not in 15 seconds. I don't see that I have any obligation to other players, and I doubt that shooting up an unresponsive ship is much fun either.

It should not be forgotten that despite all the howling about "combat logging", logging out is actually a legitimate activity that everyone has to do at the end of a gaming session.

I suppose you're one of those people that brings your bambino to the movie theatre and expects everyone to put up with him or her wailing during the escape velocity sequence of the Martian, cause that's what I just heard you say. Welcome to being a parent, you're responsible for your kiddo, not me or the developer.
 
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I have had more combat logs recently, this is likely to do with the fact that FD have said using the log out the timer is not cheating, I say make the timer 2 minutes, as it will always be cheating in my mind.
 
I definitely think a way of communicating to the agressor when a player is logging out via the in game menu and not just dropping connection / end tasking would go some way towards reducing the workload of frontier staff checking CL reports. It won't stop those players logging out the correct way but will help at least reduce the number of 'false positive' reports being made

Perhaps increasing the logout timer to 30 seconds would further add incentives to players to not log out via the game menu and instead try to escape manually...

I think this is a great idea, some kind of communication like we get when a target is activating their FSD could be generated when a commander is trying to legitimately log out during combat. That would save a lot of us from reporting players that are logging out legitimately. Less false positives would probably make FD's job of dealing with the cheaters easier as well.
Also 30 seconds sounds just right.
 
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Cant believe this thread is still running!

If you play in Open and have unwanted interactions with other players - i.e getting ganked 4vs1 in PVP speccd ships Combat Log away
I am sure you will get a warning or 10 before anyone gets shadow banned or other punititave action - afterall they havent amended their Terms of Service.
Also bear in mind hardly any of the player base use forums for information so how can you expect this large volume of players to understand never mind adhere to "Combat Logging"

I actually might start playing in Open opposed to Mobius just to see how many times I can combat log away from the gankers in wings before I get a warning/shadowban/whatever
Be an interesting exercise with regard to my consumer rights.
Getting my gaming experience compromised/reduced without actually breaking any "Written" rules could set an interesting president in UK law
 
Also bear in mind hardly any of the player base use forums for information so how can you expect this large volume of players to understand never mind adhere to "Combat Logging"

well if you have to ctrl alt and delete to exit the game because when you tried to do it via the menu you couldnt because you were in combat..
it would take a special kind of some one to miss the fact that they shouldnt be leaving during combat..

Be an interesting exercise with regard to my consumer rights.
Getting my gaming experience compromised/reduced without actually breaking any "Written" rules could set an interesting president in UK law

it is in the tos its the part that says you can be banned for using a exploit or cheat etc.
combat logging is an exploit.. as stated by the devs. Ignorance to the law does not make you immune to the punishment..

you cant expect them to name every single cheat and exploit known in the tos. because people like you would say... well it didnt explicitly state mega money no shield damage hack file x443
So they cant ban me right?
so its in there and covered
 
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Because they didn't succeed in causing them considerable pain and loss?

Yes, yes I am puuuuuuure eeeeeeevil demonize me more, more, more, mwhahahahaha

latest


Or maybe I just don't think you should get to opt out of the consequences of your gameplay decision, but no I'm sure I'm just a Saturday morning cartoon villian. That's the most likely explanation.
 

Deleted member 102790

D
Do you think being able to activate a god mode cheat that makes you invincible whenever you want is a good thing for Elite?

I think you must have been in a hurry to write something.


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Originally Posted by Crumpeteater
If you get someone down to 5% hull and they leave the game why is it upsetting?

You have won after all, haven't you?
 
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so by that logic if they activate god mode you win.


Combat Logging = God Mode now? Hilarious. Some would say anything in order to gin up some sympathy. Boo! It's a combat logger coming to take away your Pop!

Seriously, at 5% hull you still can't call it a win? It has to be the insurance screen or it just doesn't quite do it for you, Huh? You can't identify it, you can't define it, but you sure know how to punish it.
 
Hi shambles1980....try reading the question again.

i see what you are saying.
you are saying the people with morals should take a moral victory because the combat loggers have no morals and we should just deal with the fact that they cheat, and probably cheat at every game they play. so take the high ground..
And yet its only the combat loggers who preach the "take the moral high ground" thing. which is kind of stupid because they are the ones who should take the moral victory of knowing they finally did not cheat.

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Combat Logging = God Mode now? Hilarious. Some would say anything in order to gin up some sympathy. Boo! It's a combat logger coming to take away your Pop!

Seriously, at 5% hull you still can't call it a win? It has to be the insurance screen or it just doesn't quite do it for you, Huh? You can't identify it, you can't define it, but you sure know how to punish it.

whats your definition of god mode?
does it involve not being able to die or lose any thing??
Because that is what combat longing does.


why dont combat loggers go play the sims or something. it will be a much better day when you part time gamer(s) leave
 
I suppose you're one of those people that brings your bambino to the movie theatre and expects everyone to put up with him or her wailing during the escape velocity sequence of the Martian, cause that's what I just heard you say. Welcome to being a parent, you're responsible for your kiddo, not me or the developer.

You suppose wrong and that's a pretty stupid analogy actually.

Attitudes like yours are basically why I have zero sympathy for "PVP" players. You have no consideration of other players, and this is why you keep finding yourself floating around in empty space, alone.
 
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whats your definition of god mode?
does it involve not being able to die or lose any thing??
Because that is what combat longing does.

No, I don;t call this example god mode. In this circumstance you've broken his shields, and whittled him down to 5% hull. That's a noticeable repair bill. The only thing missing is the insurance screen. Can that be your only measure of success? Drama. You can't even tell if they 15 seconded you, or not. You just feel bad because you didn't witness the explosion. That's what I'm saying. And, that's why I have no sympathy for those that want to create drama, over nothing more than an inconvenience.
 
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