no need to punish the logger. you have his last stats, just let any disconnecting ship travel at same velocity in a stright line. it will be probably shredded to bits so there you have the incentive not to log: you'll always have a better chances not doing it.
it has also been said that combat log is mostly a defence vs unwanted pvp. i don't think that's the case. i've heard quite a few in ts openly admitting they had just combat logged while doing pve.
i'm guessing it's a technical issue. with current implementation it's probably not possible to keep the state of the ship in sync if the original client is lost, likely a hard nut to crack. however the solution is really bizarre: the 15 sec timeout (which solves nothing) + simply declaring it illegal, in a really curious way: on the forum. that is, to roughly the 4,5% of players. do you all realize that 95,5% of players maybe aren't even aware that combat logging is illegal? frontier hasn't even bothered to inform them, and that gives me a strong indication about how important this really is for them: not the least.
same as for me, btw. it's ugly but not the end of the world, and i can understand frontier. it actually benefits them that people has a way of escaping their ultimate fate, it keeps frustration levels low. it's just not something you would admit to the tiny vocal minority that demands a fix for it. it's way easier to tell them: hey, you are right, this is outrageous, send us proof and we will take good care of those filthy infractors! everyone happy!
well, not everyone, but more than enough. and what did it cost you? adding a trivial popup to the game and a couple of posts on the forum.
it has also been said that combat log is mostly a defence vs unwanted pvp. i don't think that's the case. i've heard quite a few in ts openly admitting they had just combat logged while doing pve.
i'm guessing it's a technical issue. with current implementation it's probably not possible to keep the state of the ship in sync if the original client is lost, likely a hard nut to crack. however the solution is really bizarre: the 15 sec timeout (which solves nothing) + simply declaring it illegal, in a really curious way: on the forum. that is, to roughly the 4,5% of players. do you all realize that 95,5% of players maybe aren't even aware that combat logging is illegal? frontier hasn't even bothered to inform them, and that gives me a strong indication about how important this really is for them: not the least.
same as for me, btw. it's ugly but not the end of the world, and i can understand frontier. it actually benefits them that people has a way of escaping their ultimate fate, it keeps frustration levels low. it's just not something you would admit to the tiny vocal minority that demands a fix for it. it's way easier to tell them: hey, you are right, this is outrageous, send us proof and we will take good care of those filthy infractors! everyone happy!
well, not everyone, but more than enough. and what did it cost you? adding a trivial popup to the game and a couple of posts on the forum.