Before we get started, let's establish facts:
1. It's impossible to be 100% sure if someone combat logged, or if their connection was lost/disrupted. Not just in P2P, but even with dedicated servers.
2. We want to minimize the accidental punishment.
3. In ANY game with a dedicated server, disconnecting means you'd die anyways. REGARDLESS of the reason.
4. In many popular multiplayer games, There are HARSH penalties for leaving.
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How does this work in other games?
1. **Halo** - [Read this from the Halo Subreddit for perspective](https://www.reddit.com/r/halo/comments/55dbfb/can_i_complain_about_the_ban_hammer_a_little/) Due to the crazy number of people who were quitting Halo 5 games early, 343i implemented *harsh* bans. ANYONE who quits cannot log back in for 30 *minutes* which doubles with every subsequent quit in 24 hours. Numbers are way down. Halo 5 is the most relevant as previous halo games did not have harsh quit penalties, and this led to extremely high quit rates.
2. **Overwatch** https://www.vg247.com/2016/06/23/ov...petitive-play-matches-are-not-messing-around/ Tl;Dr: you get increasing bans over time for leaving.
3. **DOTA2** Leaving Penalty is damn harsh. Here's a complaint post http://steamcommunity.com/app/570/discussions/0/882966056336164399/?l=polish
4. **Counter Strike** The ban systems works as follows:1st infraction: 30min. 2nd infraction: 2 hours. 3rd infraction: 24 hours 4th infraction: 7 days. Any one of these infractions get rest by my understanding after a week.
5. **RuneScape** If you log out mid-combat, your character persists in the game, and will die.
Note: I chose a mix of MMO's, FPS games, MOBAs, and F2P as well as Paid games. Why? because Elite costing money is no excuse for not punishing combat loggers.
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Combat Logging in Elite Dangerous
1. It ABSOLUTELY ruins the game in Open. This is UNDENIABLE, and it's against the spirit of literally EVERY multiplayer game ever, including Elite Dangerous, which is why Frontier has already said they don't approve.
2. Combat logging needs to be punished harshly AND we want to minimize FALSE positives.
3. Combat Logging is not an issue in Solo or Group play. SO IT SHOULD NOT be punished there. Anyone with an unstable connection should have NO problems playing solo.
4. Combat logging in Open should ONLY be punished if you're interacting with another player. Again, this REDUCES the possibility of false positives.
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Adopt the following policy for OPEN play only: If you disconnect during combat OR interdiction with a player you automatically blow up, and you're greeted with a rebuy screen
* Anyone firing at you is credited with the kill/your bounties.
* Anyone interdicting you is credited with your bounty but NOT your kill
* random disconnects outside of fighting will NOT be punished. So, * If you lose your connection Mining in a RES, or fighting an NPC you will NOT be punished.
* If you lose your connection while being interdicted by an NPC you will NOT be punished.
* If you lose your connection while fighting a PLAYER you *will* be punished.
* If Elite was on dedicated servers, and your connection dropped, you would die, too. This shouldn't be any different.
X-posted to reddit here: https://www.reddit.com/r/EliteDange...r_fdev_lets_talk_about_combat_logging_how_do/
1. It's impossible to be 100% sure if someone combat logged, or if their connection was lost/disrupted. Not just in P2P, but even with dedicated servers.
2. We want to minimize the accidental punishment.
3. In ANY game with a dedicated server, disconnecting means you'd die anyways. REGARDLESS of the reason.
4. In many popular multiplayer games, There are HARSH penalties for leaving.
-------------
How does this work in other games?
1. **Halo** - [Read this from the Halo Subreddit for perspective](https://www.reddit.com/r/halo/comments/55dbfb/can_i_complain_about_the_ban_hammer_a_little/) Due to the crazy number of people who were quitting Halo 5 games early, 343i implemented *harsh* bans. ANYONE who quits cannot log back in for 30 *minutes* which doubles with every subsequent quit in 24 hours. Numbers are way down. Halo 5 is the most relevant as previous halo games did not have harsh quit penalties, and this led to extremely high quit rates.
2. **Overwatch** https://www.vg247.com/2016/06/23/ov...petitive-play-matches-are-not-messing-around/ Tl;Dr: you get increasing bans over time for leaving.
3. **DOTA2** Leaving Penalty is damn harsh. Here's a complaint post http://steamcommunity.com/app/570/discussions/0/882966056336164399/?l=polish
4. **Counter Strike** The ban systems works as follows:1st infraction: 30min. 2nd infraction: 2 hours. 3rd infraction: 24 hours 4th infraction: 7 days. Any one of these infractions get rest by my understanding after a week.
5. **RuneScape** If you log out mid-combat, your character persists in the game, and will die.
Note: I chose a mix of MMO's, FPS games, MOBAs, and F2P as well as Paid games. Why? because Elite costing money is no excuse for not punishing combat loggers.
---------------
Combat Logging in Elite Dangerous
1. It ABSOLUTELY ruins the game in Open. This is UNDENIABLE, and it's against the spirit of literally EVERY multiplayer game ever, including Elite Dangerous, which is why Frontier has already said they don't approve.
2. Combat logging needs to be punished harshly AND we want to minimize FALSE positives.
3. Combat Logging is not an issue in Solo or Group play. SO IT SHOULD NOT be punished there. Anyone with an unstable connection should have NO problems playing solo.
4. Combat logging in Open should ONLY be punished if you're interacting with another player. Again, this REDUCES the possibility of false positives.
--------
Adopt the following policy for OPEN play only: If you disconnect during combat OR interdiction with a player you automatically blow up, and you're greeted with a rebuy screen
* Anyone firing at you is credited with the kill/your bounties.
* Anyone interdicting you is credited with your bounty but NOT your kill
* random disconnects outside of fighting will NOT be punished. So, * If you lose your connection Mining in a RES, or fighting an NPC you will NOT be punished.
* If you lose your connection while being interdicted by an NPC you will NOT be punished.
* If you lose your connection while fighting a PLAYER you *will* be punished.
* If Elite was on dedicated servers, and your connection dropped, you would die, too. This shouldn't be any different.
X-posted to reddit here: https://www.reddit.com/r/EliteDange...r_fdev_lets_talk_about_combat_logging_how_do/
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