What solution would you prefer?
That people stop getting upset enough about pretend spaceships to clog, confuse a menu logout with a cheat, make dreadful "fix" suggestions or rant about it in the forum.
What solution would you prefer?
There really isn't a good solution to the Clog problem. We can't prove it was a Clog, and because of that are pretty much stuck before we even get to any sort of discussion on punishment. Block people you strongly suspect have Clogged on you. If everybody does that, eventually, the Cloggers will just be Clogging with each other.
That people stop getting upset enough about pretend spaceships to clog, confuse a menu logout with a cheat, make dreadful "fix" suggestions or rant about it in the forum.
There really isn't a good solution to the Clog problem. We can't prove it was a Clog, and because of that are pretty much stuck before we even get to any sort of discussion on punishment. Block people you strongly suspect have Clogged on you. If everybody does that, eventually, the Cloggers will just be Clogging with each other.
But the bloodthirsty thirst for blood. There's no gratification for them from this. Sure, it might fit as a solution to an unsolvable issue, but it lacks the sort of satisfaction these folks demand.
That's it in a nutshell, FDEV already fixed it by letting us block people if we want. No proof human intervention or impact from false positives.
The only sensible solution I ever heard for clogging was anyone who disconnects in a fight for whatever reason is then limited to open only for an hour afterwards. That way if my rural connection packs in I'm right back where I want to be, but a clogger takes a self imposed mini-ban or has to risk losing again.
That was my idea.
To be honest, I made that suggestion, and I've been promoting it, and defending it...
But I've never clogged or been clogged on. Ever. Lol
But I can see why it's annoying for other players (traders clogging on pirates, murderhobos clogging on enforcers, etc), hence why I suggested it.
The solution is ... get over it, at least until someone can invent a 100% reliable network. So long as networks are not 100% reliable, there is no way to determine what is causing an outage. Are you going to "punish" players because a DSLAM on their Internet provider's local loop went kablooey for a couple of minutes? Should you be "punished" because your Internet provider decided to bounce your modem for diagnostic reasons while you were in the middle of a firefight? It happens, you know. o7What solution would you prefer?
The solution is ... get over it, at least until someone can invent a 100% reliable network. So long as networks are not 100% reliable, there is no way to determine what is causing an outage. Are you going to "punish" players because a DSLAM on their Internet provider's local loop went kablooey for a couple of minutes? Should you be "punished" because your Internet provider decided to bounce your modem for diagnostic reasons while you were in the middle of a firefight? It happens, you know. o7
My preferred proposal is that the player that ungracefully disconnects while the ship is in danger (ie a CLog whether deliberate or not) must rejoin the mode they left. The idea is that it doesn't punish anyone, but discourages the casual CLogger who can't drop to solo & move position to evade a blockade or whatever. If your internet dies you just log back in to what is presumably the mode you wanted to be in anyway. There would need to be a few other rules (eg a timer) but that's about it.
Would that be something you could live with?
How about everyone has a disconnection score, if their score is high, don't pvp them.
What's the issue? If you're ganker then no it doesn't solve the issue. If you're a genuine pirate then you have a better idea on where to focus your efforts.Does not solve the issue any better than the current option to block unwanted players.
What's the issue? If you're ganker then no it doesn't solve the issue. If you're a genuine pirate then you have a better idea on where to focus your efforts.
I do like that, but you would have to bring the party that did not CLog right back to the state they were in prior to the other person CLogging because it may have been a legitimate loss of connection.So since reading the developers can't really tell if you pulled the ethernet cable (or used a kill switch) or there really was an honest connection issue, the best thing i have seen suggested was putting the player right back into the position they were in when they disconnected the next time they log in with no other game play options available to them.
Perhaps when the person that lost connection logs back in, an automatic message is sent to the other person asking if they want to continue/finish off that battle.
I get the feeling that someone winning a fight wasn't always winning it easily and may not want to go through it again. So what if they didn't want to continue/finish off the battle? Well, answering my own question, i suppose that'd be the end of it then and both parties just get on with it.
I still think it would be something that would become a factor for combat loggers, since if they picked on the wrong commander and were getting minced, they certainly wouldn't want to be forced right back into that fight.