Combat logging, reasons why its happening and solution

From what I see watching YouTube, it would appear that it's not uncommon for combat focused ships to kill an interdicted ship in under 10 seconds?

Like that video above, a Vulture. From the first shot on the fully shielded Vulture to destruction was 5 seconds. Guided missiles, plasmas, and maybe ramming.

Against a Lakon, would it even take as long as 5 seconds?

To any player who knows that destruction can occur nearly instantly once interdicted, it would seem easy to guess why some would choose logging. Simply because it's faster than playing actual game mechanics to survive? Why waste any time doing any sort of in-game defensive play, when it's there isn't enough time for it do be worth anything?

Unless I misinterpret what I am seeing. I just don't see how very much meaningful gameplay can happen in 5 to 10 seconds. And it would certainly seem that ultra-fast kills have little value to pirates, right? There is no cargo to be had in the debris field?

I would gladly put my signature under this comment... Repped commander...
 
There should be proper rewards for a proper pirating. I don't know what to do with those that feel pirating means blow up another's ship for salt collection.

What's the difference? Proper, skillful pirating should be surgical in its precision....the difference between filleting a flounder or putting it in a blender....

Until people understand that difference, I'll be waiting for an Open PvE mode.
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I cannot agree more! Polite, skillfull, piracy done elegantly with humor the trader KNOWING that it must not inevitably end with his destruction... If the trader does everything the pirate wants, traders should not always find their doom in submiting to piracy... I say more polite pirates WILL BRING PEOPLE BACK INTO OPEN, because piracy is part of the socializing, of the fun encounters ONE CAN NOT EXPERIENCE WITH NPCs... I think this is the reason, why people are in open am i not right?

... Many of pirates and victims should become friends...
 
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I cannot agree more! Polite, skillfull, piracy done elegantly with humor the trader KNOWING that it must not inevitably end with his destruction... If the trader does everything the pirate wants, traders should not always find their doom in submiting to piracy... I say more polite pirates WILL BRING PEOPLE BACK INTO OPEN, because piracy is part of the socializing, of the fun encounters ONE CAN NOT EXPERIENCE WITH NPCs... I think this is the reason, why people are in open am i not right?

... Many of pirates and victims should become friends...


I would gladly haggle with you about how many tons of Biowaste I need to drop to save my ship. Unfortunately, Open feels like the Billionaire's club so I cannot join you there. Good hunting!
 
There's already two other modes to accommodate pilots who don't want to get killed by players. It would make more sense just to add a warning to open and actually punish combat loggers.

Tell me... have you ever considered being mercifull ? OK, your prey had a weak ship, weak skill and no chance. Leaving them 1% of hull and letting them go would punish them enough no ?

Back in the days when i Powerplayed, I saw enemy player in a python, sitting in a python myself... ENEMY! I said to myself and interdicted him. Somehow I managed to win. His thrusters were dead and he was sitting duck, easy to kill...

And I found great joy in NOT KILLING THE POOR FELLA, just because I could. I even asked him if he knows about the reboot sequence... I watched him reboot, he told me a big THANK YOU and flew away.


Being nice is not alway a bad thing, even among pirates... don`t you think?


POLITE, SKILLFULL, REASONABLE PIRATES WILL ENHANCE THE OPEN "PVP" PIRACY EXPERIENCE FOR ALL... NPCS CAN NEVER DO THAT WELL ENOUGH It would bring more people to open i think
 
Submit. Boost. High wake.
Takes just as long for me to jump up, reach around and pull the internet cable, being careful not to spill my cup of tea or knock the cat off my lap.

So I don't.
If you're not prepped for combat...
Prep for speed and high waking.

Submit. Boost. High wake.

As an extra precaution, i fly with 4 to engines, 2 to shields, so on dropping I get 2 quick boosts in, then swop to 4 system 2 engines and high wake.

I can do this in my T6. Which is mainly D rated and maxed for cargo.

Still don't understand the need to combat log.

Unless of course you're too busy watching Netflix.
 
A truly rapid, as in seconds of first shots fired, and overwhelming security response, as in a coupld of Anacondas, and about a dozen Vipers and Eagles, with security ships having all the top engineer mods...but, but, but...then what is stopping the cargo ship from totally ignoring the pirate...

So what would be a feasible risk to disuade the ganker, and separate them from a genuine, honorable pirate?

It already is pretty rapid. In high sec, the first authority vessels show up in around 15 seconds with other arriving not too long after that. On the other end of the spectrum, in low sec they take just over 5 minutes from the time the first shot is fired.

As it stands now, it's basically impossible to do any meaningful piracy in high security space. If somehow, one can get a ship to drop any cargo in 15 seconds, then they have to collect it before security jumps in.
 
Tell me... have you ever considered being mercifull ? OK, your prey had a weak ship, weak skill and no chance. Leaving them 1% of hull and letting them go would punish them enough no ?

Back in the days when i Powerplayed, I saw enemy player in a python, sitting in a python myself... ENEMY! I said to myself and interdicted him. Somehow I managed to win. His thrusters were dead and he was sitting duck, easy to kill...

And I found great joy in NOT KILLING THE POOR FELLA, just because I could. I even asked him if he knows about the reboot sequence... I watched him reboot, he told me a big THANK YOU and flew away.


Being nice is not alway a bad thing, even among pirates... don`t you think?


POLITE, SKILLFULL, REASONABLE PIRATES WILL ENHANCE THE OPEN "PVP" PIRACY EXPERIENCE FOR ALL... NPCS CAN NEVER DO THAT WELL ENOUGH It would bring more people to open i think

A real pirate isn't out for the kill. They want the loot. In fact, I try to avoid killing my marks. If they refuse to co-operate, then they die. If they deploy hard points (so they can't charge their fsd), stop completely, and drop a few tonnes, they can leave.

I've had a few able to escape through legitimate methods (they're in a much faster ship than me or they high-wake before I can bust their hatch open) they live, at least until my wake scanner finishes.

Even a person who pulls you over just to kill you is still escapable, mind you. As gluttonyfang stated, chaff + heat sinks makes most targets pretty darn tough to kill in time.

If it's specifically to stop one faction from completing a CG or a rival power play faction; all bets are off in that case. No mercy then. I don't just kill for the sake of killing though. Sure, some people do, but they're only in open mode.

If people don't want to deal with other players interdicting them in open, then open is the wrong mode for them to be playing in.

If they're in open and the combat log, they should be punished since they're cheating.
 
Tell me... have you ever considered being mercifull ? OK, your prey had a weak ship, weak skill and no chance. Leaving them 1% of hull and letting them go would punish them enough no ?

Back in the days when i Powerplayed, I saw enemy player in a python, sitting in a python myself... ENEMY! I said to myself and interdicted him. Somehow I managed to win. His thrusters were dead and he was sitting duck, easy to kill...

And I found great joy in NOT KILLING THE POOR FELLA, just because I could. I even asked him if he knows about the reboot sequence... I watched him reboot, he told me a big THANK YOU and flew away.


Being nice is not alway a bad thing, even among pirates... don`t you think?


POLITE, SKILLFULL, REASONABLE PIRATES WILL ENHANCE THE OPEN "PVP" PIRACY EXPERIENCE FOR ALL... NPCS CAN NEVER DO THAT WELL ENOUGH It would bring more people to open i think

Very good point.
 
How many people are there in mobius, compared to normal open play? I guess that is dissuasive for most. People playing in open want to play with people, and the higher the number the better. I for one don't really participate in many social activities ingame, but I like the presence of other commanders. And if you asked for perfectly random numbers (I really don't know the numbers), I think most people would still prefer playing with 10 000 other players with 10% space bandits than 2000, 100% nice cmdrs. Thus they stay in open, and some use combat logging when it does not go as planned - it's the same state of mind as playing private group, really, only with seemingly more people : the former is getting rid of attackers on time, the second is getting rid of attackers before-hand... Both are not very appealing nor immersive to me.

I can get the annoyance for attackers. Everybody loses their time with things like that. And all gameplay-reasons apart (respawning in a faraway station - losing insurance money - losing cargo), I really think there's also a human "eye for an eye" that can play its part. "oh you interdicted me for no reason whatsoever? My ship is lame, I have no cargo, no faction, I'm not wanted? You want to harvest my tears? how do you fancy my ship disappearing and making you lose 1 minute of your time for nothing?". And as cunning as I am, I would most enjoy seeing PKs annoyed - this I'd like, as much as I accept their existence in elite universe and playstyle. but they also combat-log, I've heard.

Hopefully that does not happen too much with pirates. I was not interdicted often, but it went well for the most part. Talking is important.
 
How many people are there in mobius, compared to normal open play? I guess that is dissuasive for most. People playing in open want to play with people, and the higher the number the better. I for one don't really participate in many social activities ingame, but I like the presence of other commanders. And if you asked for perfectly random numbers (I really don't know the numbers), I think most people would still prefer playing with 10 000 other players with 10% space bandits than 2000, 100% nice cmdrs. Thus they stay in open, and some use combat logging when it does not go as planned - it's the same state of mind as playing private group, really, only with seemingly more people : the former is getting rid of attackers on time, the second is getting rid of attackers before-hand... Both are not very appealing nor immersive to me.

I can get the annoyance for attackers. Everybody loses their time with things like that. And all gameplay-reasons apart (respawning in a faraway station - losing insurance money - losing cargo), I really think there's also a human "eye for an eye" that can play its part. "oh you interdicted me for no reason whatsoever? My ship is lame, I have no cargo, no faction, I'm not wanted? You want to harvest my tears? how do you fancy my ship disappearing and making you lose 1 minute of your time for nothing?". And as cunning as I am, I would most enjoy seeing PKs annoyed - this I'd like, as much as I accept their existence in elite universe and playstyle. but they also combat-log, I've heard.

Hopefully that does not happen too much with pirates. I was not interdicted often, but it went well for the most part. Talking is important.

I regularly play in Mobius because I want:

1. Take hires screenshots of my trips
2. Meet people

I rarely meet people. In the last successful Moria CG, I met maybe 3 pilots at Moria during all the trips I made there. So, there are definitely less people in Mobius then there are in Open.
 
I regularly play in Mobius because I want:

1. Take hires screenshots of my trips
2. Meet people

I rarely meet people. In the last successful Moria CG, I met maybe 3 pilots at Moria during all the trips I made there. So, there are definitely less people in Mobius then there are in Open.

That's the main problem I guess. Playing with like-minded individuals is good. But actually playing with individuals seems better. I have no doubt there are many people in mobius out there, but maybe still not enough for the scope of the game. I don't know.
 
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