COMBAT LOGGING solution -= EASY and WORKING =-

Robert Maynard

Volunteer Moderator
- LOWER the rebuy costs if attacked/destroyed by a real CMDR to 1/10th of the regular rebuy costs

- KEEP rebuy costs as is if attacked/killed by NPC

= 50% to 70% less combat logging

How would reducing the potential loss from attacking another player reduce Combat Logging - as reduced losses for a PvP destruction would probably lead to an increase in PvP in general? (as those who enjoy initiating it would lose less on each destruction)

Rebuy at 10% would probably be a minor concern to the player compared to the loss of the contents of their ship.
 
Sorry but you haven't provided any exploits that any sane, rational, or moderately intelligent person would ever use. I think you simply haven't thought this through enough.

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Precisely! Both combat logging and complaining about it seems nonsensical to me as well. I would think the primary thing would be to encourage people feel better about participating in PVP, so to the extent that Frontier can foster a healthy and vibrant PVP environment where less hard feelings are had, I think they should do that.

But the logger and anti-loggers? I just don't see what people think can be gained from that debate.

I have provided 5 exploits now. The fact that you personally have decided to disregard them mean nothing as your opinion does not matter. Someone wanted examples and I provided them. Your personal interpretation of them is just that, a personal interpretation and nothing more.

You act as the idea is so solid that its perfect and needs no changes. I came to the OPs conclusion over 4 months ago. However after further review I found that it was not feasable and was too complicated to work. Not to mention the benefits 2 game modes would get over another.
 
Well, your idea is well... not a solution, but a potential perk of doing a singular gameplay mode within Elite Dangerous. :p

Such ideas generally backfire rapidly, and is why we can't have nice things. Ideas such as this legitimately would need to spider out to encompass all aspects and avenues of the game.

You'd need to bring in cargo insurance as well. For traders, the cargo is often worth a lot more than rebuy. And change exploration so your data survives along with the pilot.
 
How about we punish immersion-breaking behavior with an appropriate punishment system instead of nerfing re-buy costs for victims.

This issue should have been fixed A LONG TIME AGO, yet here we are still discussing it.

That would fix 99% of "combat logging". No changes needed.
 
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OP, you forgot something more important than rebuy: crew member death. I can rebuy my Battleconda 10 times over, but if I lose my crewmate it's a major setback that I'm unwilling to risk for any reason.
 
I have provided 5 exploits now. The fact that you personally have decided to disregard them mean nothing as your opinion does not matter.

I am not disregarding them on a personal basis, I am saying that there are already equal or better ways of doing the EXACT same thing that exist in every mode of the game. You just haven't realized it yet. Think it through man, maybe for another 4 months?

You act as the idea is so solid that its perfect and needs no changes. I came to the OPs conclusion over 4 months ago. However after further review I found that it was not feasable and was too complicated to work. Not to mention the benefits 2 game modes would get over another.

Not at all. I specifically asked Brett C what he thought the "perks" would be because he is paid to think about these things, and I assume he has thought about them more deeply than anyone else here. And probably has access to stats on how people are currently exploiting the game.

Given that you have been thinking about this for 4 months and have so far only provided "exploits" that are not even worth of the name, I am even more convinced that there is little to no harm in reducing the cost of rebuys for PVP.
 
Combat logging destroys your ship anyway. After relogging you are met with the insurance screen. How difficult is that?

And here were run into the problem of differentiating CL from a dropped connection. At best you could approximate a fix by only implementing your suggestion when a player loses their connection when another player is present, the former is in combat with a player, and something similar has happened multiple times. But it would still just be an approximation that would likely hurt innocent players.
 
No special rules for PvP, thank you.

When flying a multi-hundred-million dollar ship, there is more than enough time to bug out if things are running badly.

If someone doesn't want to risk a high rebuy, fly a cheaper ship.
 
Is there a certain type of moon or some kind of weather that brings all of SturmAbteilung anti-Combat logger back to the forum in righteous mood to revisit this tired old necro topic?

Just saying...since the Xbox section is full of it too (with identical flashes of chest hair and egos to boot)

To be perfectly honest, I suspect most players of this game neither have issues with nor experience from either side of the tired argument... I also suspect, most care not a jot.
 
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I am even more convinced that there is little to no harm in reducing the cost of rebuys for PVP.
I don't see any harm either.
Though I'm not convinced that it will stop much in the way of combat logging.
But it will save me a few bucks on occasion, so I'm all for it. :)
 
For what it's worth... I don't know why combat logging is even complained about... I mean if I scared someone off the net as bad of a pilot as I am... well, I'd be kinda proud of myself. ;)
 
Reduced rebuy won't work. How about, if a CMDR attacks another CMDR outside of anarchy/HAZres/CZ, the aggressor pays for his victims rebuy? That would reduce both combat logging and griefing, that would make most people happy(er).
 
Remove the 15 second wait to gracefully exit; ungraceful exiting not caused by a crash or net issue drops by 100%.
 
Well, your idea is well... not a solution, but a potential perk of doing a singular gameplay mode within Elite Dangerous. :p

Such ideas generally backfire rapidly, and is why we can't have nice things. Ideas such as this legitimately would need to spider out to encompass all aspects and avenues of the game.

Why isn't it possible to leave players vulnerable to damage 20-30 seconds after a combat log, and only if another player is in the same instance keeping it open.
 

Robert Maynard

Volunteer Moderator
Why isn't it possible to leave players vulnerable to damage 20-30 seconds after a combat log, and only if another player is in the same instance keeping it open.

.... because, as Sandro has said a few times now, there is no "infallible arbiter" to take over the ship of the departed player, i.e. player clients are not to be trusted to take over the ships of other players.
 
Reduced rebuy won't work. How about, if a CMDR attacks another CMDR outside of anarchy/HAZres/CZ, the aggressor pays for his victims rebuy? That would reduce both combat logging and griefing, that would make most people happy(er).

Kills piracy unfortunately which needs the threat of ship destruction (or there's no reason to drop cargo).

Reducing Logging is a REAL tough one. I think the best you can do (without some impossibly clever player analytics) is make it 'socially unacceptable' to log (you're a dork if you do it) but give individual events the benefit of the doubt, in your own mind. Meaning, for peace of mind, assume it's a genuine connection loss. Then move on with your life?

As ninja'd

.... because, as Sandro has said a few times now, there is no "infallible arbiter" to take over the ship of the departed player, i.e. player clients are not to be trusted to take over the ships of other players.

Always make me wonder about an AI hand off. Not simple to do but potentially effective??
 
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Robert Maynard

Volunteer Moderator
Always make me wonder about an AI hand off. Not simple to do but potentially effective??

Not sure what you mean buy an "AI hand off".

In any case, NPCs are client controlled and clients are not trusted to take over another player's ship in the event of unexpected departure.
 
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