Combat logging is the tip of the iceberg. A symptom of both game design and game philosophy. People combat log because of the loss.
In World of Warcraft you do not suffer any durability damage or lose items if killed by a human player. Would it work in ED? If you get killed by a human player, you suffer no loss, but, start at the station you last docked from? Would that actually help things? I think it would.
The LOSS is the problem in ED, not the actual encounter, so I'm inclined to think this may be a solution of sorts.
In World of Warcraft you do not suffer any durability damage or lose items if killed by a human player. Would it work in ED? If you get killed by a human player, you suffer no loss, but, start at the station you last docked from? Would that actually help things? I think it would.
The LOSS is the problem in ED, not the actual encounter, so I'm inclined to think this may be a solution of sorts.